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The problem with WMP has less to do with complexity and more to do with the fact that video game characters cannot and should not be limited to doing only what the player is capable of. There isn't a single person on these boards, who is, for example, as skilled with a sword as Link needs to be. Put 1:1 into a Zelda game, and either you have to dumb it down severely or everybody dies.

Expressive gestures are far superior: figure out what the player wants and then have the onscreen character do it properly. But the fanboys want 1:1, and they're going to get their wish. I'm just looking forward to all the 180-degree spins that will happen when Wii Sports Resort comes out, all the 1:1 fanboys get a chance to actually use what they've been asking for all this time, and they suddenly realize just how badly it works in practice as a game interface.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.