sc94597 said:
- True GTA game - sandbox gameplay, open-world environment, gritty crime narrative. - M-rating - Isometric camera angle - Cel-shaded polygons w/ black borders - good touch-screen implementation - "tasteful" minigames, streamlining interface - UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking - stats uploaded to Rockstar Social Club website via Wi-Fi - finger-sized icons - missions designed for shorter periods of play, arcade quality - aiming with control pad, auto targeting with R button - subtle autosteer - if you fail a mission, you can jump back to the action sequence - chain gun, flamethrower - good portion of Liberty City is modeled in the game (different routes than console games) - no probems with load times, draw-in or frame rate - lots of pedestrians, cars, etc on screen - Wanted system - objective is to disable police cars any way possible - real-time weather effects, 24-hour day/night cycle - lots of radio stations to listen to (more instrumentals than vocals) - 800,000 lines of hand-optimized source code (hey, the people like the info, right?) - no details yet on multiplayer/Wi-Fi features
http://www.neogaf.com/forum/showthread.php?t=335666
So far this doesn't sound too good imo.Hopefully they add Touch Screen features correctly.
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