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Option2 is what they will choose. That is why I say it would cost 2million to make the Wii port. Take Doom3 for example... and turn off bump-mapping. The game looks DAMN near similar to Quake3. If you build the game around the Wii, you would have to build a NEW engine. As the Wii's generic 'power' is in no way compatible with PS3/360. (both are multi-core/threaded, with Monster graphics chips) The Wii would come 2nd (afte PS3/360) and would be the cheapest way to make the game, and get good sales.



PSN ID: Kwaad


I fly this flag in victory!