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Kwaad said: In reference to the 500,000 units sold to pay off 8million$ development costs. That's what the developergets. Not the publisher. :)
I know he used the word developer(or at least the translator has), but since he represents a publsiher with intenral development studios, I took his word to apply to publishers as well. Nonetheless his point I think remains the same, I don't think a developer seperate from the publisher wait's longer to recoup cost. If it takes the developer 500,000 units to recoup cost then it takes the publisher the same amount of time. yet my point was that Sony must have a higher royalty rate, simply to recoup lost monies, while Nintendo doesn't need to recoup cost. Yet they are in the business of making money, hence I'm sure they keep their royalty rate competitive. Unfortanetly there is close to no sources of info for finding out royalty costs. Maybe because is does fluctuate pending the project and publisher, and maybe Sony/Microsoft/Nintendo is very hush hush about this considering their involvement with many companies.
Kwaad said: The point here is. The Wii version is exclusive. It is not a port. It has to be built from the ground up. (or use a low-power version of a older engine... but then agian this system would be the same for the 360/PS3 versions, as they would be probibally using the same 'older' engine as well.
I see your point here, and it's a good one. I think this is also why many publishers haven't bothered with Wii ports of 360/ps3 titles. The extra work wasn't worth the cost. Yet where your logic is faulty so far has been the idea that the Wii titles are exclusive, with games like Man hunt 2 they have anounced Wii/ps2 combos, even adding psp. Apperantly it's easier to do a Wii/psp then it is to do a 360/ps3/Wii. But hey if they can reuse an engine for a ps2/psp/wii release to reduce cost then good for them. Although as the ps2 starts to die off, your argument will have a stronger case. And I think because of it, you'll see fewer multiplatform titles hit all three next-gen systems. In fact this is the biggest reason I'm surprised Nintendo didn't push the graphics a little more. With something a little better they could at least have provided developers with a system that can handled watered down 360/ps3 titles. At this point developers are all saying that's not an option. yet because of it, Nintendo in the long run may get less multiplatform titles, and more exclusive titles that drive it's content in different and original arenas, and continue to dominate as the second choice system, which in the end may get it put in more houses then any other system. Either way it will be interesting to see what happens.