By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Endz said:
How many games need to be sold for high cost games to be profitable? Cause for MSG4 they just said they needed 1mil sold in first day for it to be good, doesn't seem like it takes that much to be profitable.

 

You can come up with a pretty good estimate by just thinking through the numbers ... Between the manufacturing costs, retailer profit and licencing fee you're (probably) losing $15 to $30 revenue from the sale of every game at retail; I would expect that the DS would be closer to the bottom of that range and the PS3 and XBox 360 would be closer to the high end of that range.

Edit: thought you said Crysis Core

PC games have the benefit of not paying licencing fees, and if they're sold through digital distribution they don't have a manufacturing cost and they have very small retail costs. I wouldn't be surprised to hear that a game sold on Steam saw 90% of the total retail cost, which for a $50 game would work out to being $45 and you would turn a profit off of a $20 Million game after you sold 500,000 copies.