HappySqurriel said:
First off, "Casual" gamers have existed on every system since the NES and there has been a steady growth in their population through every generation; they are one of the main reasons why the industry sold 60 Million units with the NES, 80 Million with the SNES/Genesis (25% industry growth), 140 Million with the Playstation/N64/Saturn (50% industry growth), and 170 Million with the PS2/XBox/Gamecube/Dreamcast ... Secondly, no group of gamers has demonstrated any form of brand loyalty so why should you hold that against casual gamers? As long as Nintendo provides them with the service they want at a price they're willing to pay they will choose to buy a Nintendo system rather than their competition ... What they want may change or (as Sony demonstrated) a company can start offering a service a customer doesn't want at a price they're not willing to pay. |
we don't have the same definition of casual.... I'm talking about the trumendous amount of people that bought the console after having played Wii sport at a friends house.... and never bought another game..... not the casual gamer that is a gamer even if casual..... I'm talking about the entire invasion of non gamer that bought a Wii...
My point being that what they did this gen could be an anomaly in the system..... why everybody thinks motion control will be the future ??? in other word is the nintendo strategy this gen is renewable, either for themself or for others.... price didn't help them last gen....
when i'm saying casual it's when I talk about people that bought a Wii and the only other games they ever played was solitair and mine sweeper on their PC at the office....