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HappySqurriel said:

Here is how I would describe how Nintendo "ruined" gaming in this generation ...

The previous generation is a lot like having 3 satelite radio providers, Sony who had 10 radio stations (4 pop stations, 3 rock stations, and 3 rap stations), Microsoft who had 6 radio stations (2 pop stations, 2 rock stations, and 2 rap stations), and Nintendo who had 5 radio stations (3 pop stations, 1 rock station, and 1 rap station).

In this generation Sony and Microsoft focused on increasing the quality of their hardware and broadcasts, but the increased bandwith meant that they could not support as many stations and increased the cost of their hardware; and both systems ended up with most of the same stations, and their exclusive stations are in the same genre and are similar quality to eachother.

Nintendo went in a different direction ... They noticed that some people were not being well serviced by satelite radio and started offering Classical, Classic Rock, Older Pop, Country, talk radio, and easy listening. Their hardware didn't improve much, and their sound quality didn't improve much, but this meant that the hardware and service costs were fairly low to the consumer.

Overall the market now looks like Sony is offering 6 stations (2 pop stations, 2 rock stations, and 2 rap stations) and Nintendo is offering 10 stations (1 Classical, 1 Classic Rock, 1 Older Pop, 1 Country,1 easy Listening, 2 pop, 1 rock, 1 rap, and 1 talk radio). To a lot of the music-fans of the other systems who really like their Rock and Rap (and are really big into High Fidelity sound) Nintendo's success is shocking because they only have a couple of stations worth listening to, and the rest is just crap that is being offered to pander to people with "Bad Taste" ... Hell, they even have a talk radio station, talk isn't music.

Great analogy!

 



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