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Camelot made the Mario Golf game on the Cube. That was my favorite golf game ever, so I picked up We Love Golf on day one. Here's more details:

Not only can you unlock better golfers by beating them in Match Play, but you can also increase their abilities by defeating them with "Stars" added next to their name. I'm not sure how many "Stars" it tops out at, but I've increased one character to a two-star level and have the option to add a third.

When you add star levels to your golfer, it also adds new, more intricate outfits as well. I'm a whore for costumes :)

If you beat certain challenges, you can unlock Capcom character outfits, too. I've unlocked Jill from Resident Evil and some Fae character from Ace Attorney (I've never played them, so I don't know who she is). Some characters will also be from Street Fighter etc.. I'm hoping for a Mega Man costume, but I'm not going to hold my breath.

The game can be as simple or advanced as you like. You can add spin, hook, fade, etc.. Some of the advanced challenges (the ones that unlock special costumes) take unbelievable skill. There are target challenges, hoop challenges, near pin contests, and more.

The graphics are good enough. The characters have VERY limited celebration animations and dialogue, so it can get annoying quickly, but you can skip them.

They removed some of the better things from Mario Golf, though. You can use a Power Swing at any time with no limitation. In Mario Golf, you had a set amount (three, I think), though if you hit it perfectly, you wouldn't lose one. Also, the taunting has been removed. That was always one of my favorite features.

There is Mii integration...kinda. When you win a tourny, all of your Miis comprise the audience applauding you.

All-in-all I'm VERY happy with the game. My arm is sore as hell from the hours I've put in so far.



My End of 2008 Hardware Predictions (console only):

Wii : 50 million

360: 28 million

PS3: 24 million

These predictions were made on January 3rd and won't be revised

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