Quantcast
Witcher 3 impressions

Forums - Nintendo Discussion - Witcher 3 impressions

160rmf said:
It's funny how the narrative changed when it was just a rumour. Before "Yeah, right only if they're planning to run at ps1 levels" to "X platform runs better than switch". Well, no shit, Sherlock.
You don't like it how it looks on switch bc on your favorite is better? Well, guess what. There is always gonna be someone that will have a super powerful pc that runs this game way better than yours.
I have this game on my PC and runs at the high settings, yet I can still see how fine the game looks on switch without acting like " ah sorry, my eyes are too refined to play on this". Pls don't be that person.

It looks like current gen game with last gen resolutions and slightly lowered details than current generation, but still above last generation (Xbox 360, PS3) overall.



Radek said:
160rmf said:
It's funny how the narrative changed when it was just a rumour. Before "Yeah, right only if they're planning to run at ps1 levels" to "X platform runs better than switch". Well, no shit, Sherlock.
You don't like it how it looks on switch bc on your favorite is better? Well, guess what. There is always gonna be someone that will have a super powerful pc that runs this game way better than yours.
I have this game on my PC and runs at the high settings, yet I can still see how fine the game looks on switch without acting like " ah sorry, my eyes are too refined to play on this". Pls don't be that person.

It looks like current gen game with last gen resolutions and slightly lowered details than current generation, but still above last generation (Xbox 360, PS3) overall.

Which is right where it should be considering the power of Switch.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
Radek said:

It looks like current gen game with last gen resolutions and slightly lowered details than current generation, but still above last generation (Xbox 360, PS3) overall.

Which is right where it should be considering the power of Switch.

I know, that's why I found his comment strange.

It's as good as it gets, and the engine wasn't even developed with Switch in mind, it's a port of a 4 year old game.



Radek said:
zorg1000 said:

Which is right where it should be considering the power of Switch.

I know, that's why I found his comment strange.

It's as good as it gets, and the engine wasn't even developed with Switch in mind, it's a port of a 4 year old game.

I think you misunderstood my post. I am in no way in disagreement with your reasoning.



 

 

We reap what we sow

zorg1000 said:
Radek said:

It looks like current gen game with last gen resolutions and slightly lowered details than current generation, but still above last generation (Xbox 360, PS3) overall.

Which is right where it should be considering the power of Switch.

Switch is in a really interesting place visually where it's clearly not up to par with PS4/Xbone but on the other hand clearly above PS3/360. It occupies an intriguing middle ground.

The decision to go with a modern chipset for the first time since the Gamecube really paid off for them in terms of allowing them to get games like this, Doom, etc.



Radek said:
think-man said:

Not the art style, I mean graphically that Zelda on the Switch looks better than Witcher 3 on the switch. Tecnically Witcher 3 is leagues above BOTW on other platforms, I'd disagree with the comparison on the switch though.

It doesn't though, the only thing Zelda has over Witcher 3 on the Switch is the higher resolution.

physics miles ahead. 



Agente42 said:
Radek said:

It doesn't though, the only thing Zelda has over Witcher 3 on the Switch is the higher resolution.

physics miles ahead. 

Tbf, world physics in BOTW is above almost everything in ps4/xbox 1 except some cases



I'm still shocked a game like BOTW was able to run at all on a system with as weak a CPU as the Wii U. Yes, it was designed with the Wii U in mind and used twice as much RAM as pretty much every other game on the system, but still. I was under the impression that these massive open world games were harder on the CPU and that was why games like Skyrim couldn't come to the Wii U. Maybe they found a way to shift the burden over to the GPU.



h2ohno said:
I'm still shocked a game like BOTW was able to run at all on a system with as weak a CPU as the Wii U. Yes, it was designed with the Wii U in mind and used twice as much RAM as pretty much every other game on the system, but still. I was under the impression that these massive open world games were harder on the CPU and that was why games like Skyrim couldn't come to the Wii U. Maybe they found a way to shift the burden over to the GPU.

I'm fairly certain Skyrim could've been done on Wii U; Assassin's Creed 3 and 4 got ported over and I'm pretty sure those are harder on the CPU than Skyrim. Same for Watch Dogs and Arkham City actually.

As for BOTW, it's a case of Nintendo knowing their own hardware better than anyone and pushing it to its limits.



curl-6 said:
h2ohno said:
I'm still shocked a game like BOTW was able to run at all on a system with as weak a CPU as the Wii U. Yes, it was designed with the Wii U in mind and used twice as much RAM as pretty much every other game on the system, but still. I was under the impression that these massive open world games were harder on the CPU and that was why games like Skyrim couldn't come to the Wii U. Maybe they found a way to shift the burden over to the GPU.

I'm fairly certain Skyrim could've been done on Wii U; Assassin's Creed 3 and 4 got ported over and I'm pretty sure those are harder on the CPU than Skyrim. Same for Watch Dogs and Arkham City actually.

As for BOTW, it's a case of Nintendo knowing their own hardware better than anyone and pushing it to its limits.

Yeah, AC looks better than Skyrim and runs on WiiU. I'd say ACIV (taking art style into account) maybe looks even better than BotW.