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Forums - Nintendo Discussion - Let's talk Metroid ( New Poll Added: Samus goes to Hollywood? )

 

Where should Samus' adventures take her next?

Big budget Hollywood Film 5 29.41%
 
Big budget Animated Film 0 0%
 
Netflix/Hulu Movie 0 0%
 
Netflix/Hulu Series 3 17.65%
 
Netflix/Hulu Animated Movie 0 0%
 
Netflix/Hulu Animated Series 4 23.53%
 
YouTube Series, Movie, an... 0 0%
 
Broadway Play 1 5.88%
 
Other (Please Specify) 0 0%
 
No, no, no 4 23.53%
 
Total:17

Metroid Is awesome, and i want Metroid Prime 4 to be GOAT. That's all i have to say on the matter.



I truly love the Metroid series and I'm always shocked it's not more popular than it is. I'm really curious as to how a new 2D Metroid (on a non-dying system) would sell with the rise of Metroidvanias in recent years.



Signature goes here!

Something that I really think can get in the way of a good Metroid game is a story. The best Metroid titles utilize simple storytelling mechanics that require the player to investigate further if they need more motivation to advance through the game. The fact is, for myself at least, I don't need to know why I'm getting cool powerups and abilities. The only purpose I have when playing a Metroid game is to become more powerful, more agile, more confident in the world. I aim to conquer every aspect of the environment so its something I no longer fear. And achieving that aim is euphoric, like the moment you have Space Jump in Super Metroid, or better yet, when you have both Space Jump and Screw Attack.

That's all we need to compel us to play a Metroid game, and so far, for the most part, Metroid Prime at least has done a pretty decent job of keeping the narrative somewhat secondary. I really hope with Prime 4 they continue the same, but I do have some fears. The regular 2D Metroids need to return to the "less is more" approach when it comes to the story if they want to live up to the greatness that is Super Metroid. Less story allows the game designers to be more free when it comes to areas you can reach out of sequence. They don't need to rely on grayed out doors and hand holding to keep you confined to specific paths. And by all means, stop telling us where to go...please!



Super Metroid is my fav.

But Metroid Prime is a close second. Absolutely amazing games.

I can't believe how many people haven't played this games..

I really don't understan why. The controls are easy to get into, and the beginning of pretty much all Metroid games are awesome. Is it a marketing issue? Someone please resolve this once and for all. Why don't more people buy this game?



Azelover said:
Super Metroid is my fav.

But Metroid Prime is a close second. Absolutely amazing games.

I can't believe how many people haven't played this games..

I really don't understan why. The controls are easy to get into, and the beginning of pretty much all Metroid games are awesome. Is it a marketing issue? Someone please resolve this once and for all. Why don't more people buy this game?

I think that some people get turned off by a game that is more of a maze than a straight shot to the finish.  Some people really don't like backtracking as to them it seems pointless, wasteful, or makes them feel upset that they couldn't figure it out.  Personally, back tracking is one of my favorite parts of a Metroid game as it rewards exploration and allows you to take time to smell the roses as you investigate every block and impeded path.  But I do believe there are plenty of people who don't want to have to think while they're playing.



1. Super Metroid
- A void that has not been filled
2. All the others.
- Yet another void
11. Metroid: Other M

Im ignoring Pinball, Blast and Federation Force as I think of them as spinoffs.




Other M is very hard for me to recommend, mostly because I am very sensitive to poor voice acting. A voice is an intrument and while I love music, I despise bad music. Music that is flat or out of tune or repetitive or just shows the artist isn't feeling it or isn't capable of delivering a performance worthy of their part. So the voice actress in Other M just completely destroys whatever narrative they were going for in the game.

Of course, motivation is also something that is important to me. As I mentioned in another post, I don't really need much motivation to inspire me to beat a Metroid game. But when you take that motivation away from me and place it in some dude that "allows" Samus to be herself, then you've just regressed our heroine to some 50s era female ideal and you can just go home with that crap.

Gameplay-wise and graphics-wise, Other M isn't a terrible offering. I don't mind the grappling, I adore it being in 3rd person, and I loved aiming at the screen with the Wiimote. But when you put an item behind the end of the game you've done jumped the shark.

Here's to Nintendo understanding the lessons to be learned from Other M's failures and for them to realize what aspects of the game were successful.



@Ganoncrotch
Fine. Second best suit.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

While other m was not the best. I still enjoyed it very much. The only thing I said would hurt it is the voice acting. She needed to remain a silent lead like before. Or just say the very minimum. Let the flashbacks or story events be from the prespective of someine else and she should be just cool in the back. But the gameplay in other m I find fantastic. But like it was said before, sucks what they did with the powerbombs.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

eva01beserk said:
@Ganoncrotch
Fine. Second best suit.

Hah, I've seen some pics of Samus's birthday suit as well... those look nice! but yeah won't be linking any of them here as I don't want my first moderation to be related to bewbs!

I do love the Zero suit design though, even just how it looks similar to the NES version of her just without so much 80s hair going on, but the suit design itself really is a nice nod to those older games.

On topic of the thread though... another amazing moment for me in Metroid was just the feeling of Fear from SA:X tracking you down and hunting you while you hid under the platforms not moving... she was a vicious enemy in that game and really was cool to be able to instill a horror element character in a 2d game on the GBA. Great use of sounds and lighting.

spoilers!

Last edited by Ganoncrotch - on 16 August 2019

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