Yes Lysithia will die if in range of 2 dudes, but that's where the range meta comes in, making it easy to wipe out a group of enemies all at once, leaving no one left who can kill you. I exaggerate a bit when I say mindless, there is a little method, namely just making sure all relevant enemies are in range of my units so I can kill them all, but not as much thought is required as I'd like. There are people here who have already said the game is easy, and looking on Reddit and Youtube even more agree. If you wanna believe we were all blessed with god luck then fair enough, there's no way to change a person's mind on that, but know that is a poor argument as it goes both ways, I could just as easily say you've been cursed with bad luck.
That goes both ways mate, i.e. I could just say those people are so bad at the game, but I'm better than that lul. When comparing to previous titles though it's not a matter of perspective but of cold hard facts and numbers. A person can say "I found Echoes to be even harder than Fates" and that's fine, but you can't say "In Fates I killed an enemy from 5 titles away," well you can but it'd be a lie.
I'm not exactly sure what you are looking for. You're complaining HP is too high, but your character's going to die in the range or more than one unit. Should you just instantly be dead if anyone is in range? It doesn't really feel much different from previous Fire Emblem games where everyone except maybe my white mages could take at least a hit. I'm actually finding characters dying in one hit more frequent in this game, mostly because of the lack of pairing and weakening of rally. Although it also could be because I take more risks knowing I can divine pulse if it goes badly.
The rest of what you're saying simply doesn't square up with what I'm playing. There are tons of mounted units, not to mention that the enemy has access to bows as well. So I have no idea how you're killing anything that could potentially counter attack your weaker units. Last level I played had literally over a dozen wyverns. If you know a way to kill them all without ever getting in their range, I'd love to know.
I have seen one person in this topic agree that the game is easy, but they're playing on normal casual. I'm sure if you look on reddit you could find people that agree with any opinion. As for your "cold hard facts" I have no idea what you're point is. It's a fact that you have more range in this game... so? That's a completely neutral fact that doesn't necessarily tell us anything about the game's difficulty.
Anyway... here are some things I could truthfully say. In Awakening, I never had to worry about my frail units being counter attacked ever, because they could be paired up behind a bulky one. In either game I could attach fliers to my bulkier units, giving them all the benefits of bulk classes without the drawback. In Awakening, my characters recovered half their health when they killed enemies. In Fates I could make a duplicate of my best character allowing them two have two turns. In Awakening, I had characters that got a bonus turn when they killed an an enemy unit letting them instantly run to safety or kill another one. In Fates, I could duplicate my best units, then each of those duplicates got a bonus turn for killing an enemy, allowing my most powerful character to attack four times in a turn. In Awakening, my character could kill an enemy, recover half his hp, move again, and regain the other half. In Fates I revived a dead character.
Point is, there are lots of other cold hard facts you have to consider if you're talking about the game's difficulty, but you're just focusing on one, which absolutely screams confirmation bias.Last edited by JWeinCom - on 08 August 2019