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Forums - Nintendo Discussion - So, Fire Emblem Three Houses turned out exactly as I feared...

I only played Awakening and Fates before 3H, but I can say 3H beats both of them overall.

- I do think mages are OP as long as they dont get hit by physical damage and monsters.
- Healers are OP in this game but I do like it. Since they are more useful this time. But they do need balance like Physic should have smaller range or lesser use.
- I was never a fan of archers until 3 Houses. The combat arms for giving them extra range is awesome. They are not too OP because you need a lot of accuracy/hit rate.
- The maps/objevtives does need to be improved. They should have copied the stuff from Conquest
- Hard mode does seem easy (does get harder after time skip) but lunatic is coming so hopefully that fix it.

Everything else they improved from the previous FE games I played.
- Animations, Graphics, Story, Customization, The Script for the support!
- English VA!
- Divine pulse is very useful
- All the social aspect in the monastery

I will most likely buy the expansion pass once we know more info.



Pocky Lover Boy! 

I found the maps really boring, definitely a few steps down from FE awakening. Fates I didn't play as much, got a bit bored with the grinding that was necessary.
The "big monsters" also become kind of trivial after a while, when you realize how to dispose of them easily.
The school setting seemed interesting at first, but i probably misread how much time I should have investing on developing certain skills for the MC. It made it really hard to recruit anyone outside the faculty teachers (Felix was the only one I got from the other houses due to my sword skill being fairly high).

Did like Edelgard and a couple other characters (playing black eagles ofc), but I kind of echo the sentiment of it being too easy sometimes, although I'm playing on the hardest settings with permadeath. Obviously restarting the battle in case someone accidentally gets killed.

Anyway, I'm overall enjoying the experience so far, really want to see the ending on the crimson route, but I don't think I have enough motivation to start all over from the beginning. The grind at the school is already feeling old at this point, there's no way I could go through it all over again.

Overall, the thirst for a good SRPG was there so I'm glad I'm playing it, but I sure hope they can fix some of the issues next time around.



I have a very similar opinion. The battles are great, but the game has too much tedium, it gets old after a while. I find myself skipping a lot of the talking. I still like the game, but honestly I like Mario vs Rabbids more, which surprised me.



Quick question. My students are highly proficient in a variety of skills, but outside sword my main character has terrible skills. Is there a trick to quickly learning something like flying for the main character? Or is she purposely meant to be a ground swordmaster?



Chrkeller said:
Quick question. My students are highly proficient in a variety of skills, but outside sword my main character has terrible skills. Is there a trick to quickly learning something like flying for the main character? Or is she purposely meant to be a ground swordmaster?

I guess you need to focus heavily on the specific training you want and stick to it. I read somewhere that to cheese some xp into different skills you need to be playing on a lower difficulty, so retreating from battle keeps your xp. That's something you can't do in the top difficulty, so I suspect only on NG+ you'll be able to keep focusing on a different skill.

A nice thing it has is that the more you use certain skills, the better you are at them, but there's really no great way to become an all rounder without nerfing yourself into a corner.



The weight and attack speed irritates me and now theres diffirent shields so that means that all my units inventory during battle is full with iron, steel weapons and shields in case I need to adjust my AS to not get doubled or to be able to double. It makes the battle preparations very long for me and I need to change gear often during battle.

Is there a basic rule to this. What kind of units should use steel weapons and shields?



I am a Nintendo fanatic.

setsunatenshi said:
Chrkeller said:
Quick question. My students are highly proficient in a variety of skills, but outside sword my main character has terrible skills. Is there a trick to quickly learning something like flying for the main character? Or is she purposely meant to be a ground swordmaster?

I guess you need to focus heavily on the specific training you want and stick to it. I read somewhere that to cheese some xp into different skills you need to be playing on a lower difficulty, so retreating from battle keeps your xp. That's something you can't do in the top difficulty, so I suspect only on NG+ you'll be able to keep focusing on a different skill.

A nice thing it has is that the more you use certain skills, the better you are at them, but there's really no great way to become an all rounder without nerfing yourself into a corner.

Thanks for the information.  I will probably just keep moving forward as a Swordmaster.  It is working well.  



Chrkeller said:
setsunatenshi said:

I guess you need to focus heavily on the specific training you want and stick to it. I read somewhere that to cheese some xp into different skills you need to be playing on a lower difficulty, so retreating from battle keeps your xp. That's something you can't do in the top difficulty, so I suspect only on NG+ you'll be able to keep focusing on a different skill.

A nice thing it has is that the more you use certain skills, the better you are at them, but there's really no great way to become an all rounder without nerfing yourself into a corner.

Thanks for the information.  I will probably just keep moving forward as a Swordmaster.  It is working well.  

No problem at all. Trying not to spoil anything, but there's a point in the story that your MC will get some additional skills to use and make him a bit more rounded. They won't be flying and mounting skills though unfortunately.



Stellar_Fungk said:

The weight and attack speed irritates me and now theres diffirent shields so that means that all my units inventory during battle is full with iron, steel weapons and shields in case I need to adjust my AS to not get doubled or to be able to double. It makes the battle preparations very long for me and I need to change gear often during battle.

Is there a basic rule to this. What kind of units should use steel weapons and shields?

I read that shields are not wort it because it does prevent you from attacking twice on an enemy or allowing them to attack you twice. The rings are much better. Perhaps shields are good for tanks to bait the enemy. 

Steel is good until you get access to silver. I think everyone should at least have a steel and Iron weapon (except mages). Iron is good for attacking twice. While steel is good with combat arts since it gives you that high damage in 1 hit. 



Pocky Lover Boy! 

I'm curious what level your units are at if they're simply killing everything without retaliation. I'm nearing the end of the GD route on hard (or so my friends tell me), and while it's nowhere near the hardest strategy game I've played, there's definitely a degree to which I need to be careful in order to not get assblasted immediately (i.e. can't just charge in recklessly, can't place Lysithea in cavalry range, etc.). I've given some units both magic/physical skills but one or the other just ends up not being that great and not worth using. Bows also wind up being really bad on later maps without proper investment in my experience (unless it's just hoards of flying enemies).

As for the monastery, I'd honestly recommend skipping it if it bores you. It kinda got a bit samey to me late game, and unless you really need to improve your professor level or level up a weapon skill level for whatever reason, you can pretty much just rest/battle through everything with no consequences.

Overall I've liked it a lot so far. Certainly better than the Tellius games/Fates imo, potentially better than Awakening depending on whether it sticks the ending/whether there are any truly obnoxious maps in the endgame.