I'm a purist so won't use new game+ once lunatic mode drops. More fun for me to start from 0 and build myself back up again. Plus that would make the game easier with your units gaining weapon ranks faster. On my first run, despite using just 14 units, only 3 of my units reached S rank in anything and that wasn't until the very end of the game. I've seen other people using ng+ with multiple units at S/S+ rank quite a few chapters earlier. I suppose this means I'll never actually see S+, but eh, it just gives weaponfaire skills which most Advanced/Master classes have by default anyway.
I thought the tutorial explained it well though ... I mean basically utilizing your gambits against them is the surest tactic to use.
There are a lot of shields that nullify certain damage types. Especially in hard mode. This makes a lot of gambits tricky to pull off. Can you get your good Gambit character in range without putting him at risk of dying to an attack on the enemy turn? If you can use your Gambit will it deal any damage at all? A lot of time the answer to those questions will be a no. Especially for me, since I didn't have Flayn in my party to use her rescue ability.
Another problem is that enemies will turn to face you everytime you attack them at close range. So you can walk up behind an enemy to hit its rear shield and it will turn around as you attack it negating the damage to the shield.
It doesn't help that I'm playing in hard, permadeath mode.
I did also but the only damage nullification I can recall was for magic. I was playing Golden Deer so maybe it's different for other paths. I can say with certainty though that yes you can use gambits without risk, because once all it's shields are destroyed it'll be unable to move the following turn if you don't just kill it right then and there. Outside of the rare magic damage nullification, gambits always deal damage.
Pretty sure that's not true, the position of it's shields don't change when you attack, the way it's facing doesn't matter.
I gotta say I do like they way monsters are in this game, effectively being minibosses than regular enemies like in previous games. Before I encountered them I felt gambits were just a cheap gimmick for cheese killing bosses, and they still are for that lolz, but against monsters and their shields there's a nice bit of depth there. To effectively kill them (destroying all shields to get forging material) I gotta stop and think carefully about my positioning and order of attack especially when fighting multiples at once. I also like that they give reason to have users of all weapon types on your team as they commonly have a weakness to one of them.
So you can imagine my disappointment when the final boss wasn't a monster like I 100% expected it to be. Dx
Fire emblem might get a 90 it's possible
I think most reviews are in by now so unlikely, but then again I didn't think it would increase from 88 either. 89 is a fantastic score for a non-high profile series so all is good either way.