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Fire Emblem Three Houses reviews: Meta: 89, OC: 89

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Mar1217 said:
Cerebralbore101 said:
After 70+ hours I finally figured out how to make monsters get the red stun, where they drop ore. Each square of the monster is a shield, and you have to break all shields in order to get a stun. You break shields by attacking the same square with two different characters, and dealing high damage. The first attack cracks a shield. The second attack with a different character breaks the shield. I think gambits crack or break all shields that they land on.

I thought the tutorial explained it well though ... I mean basically utilizing your gambits against them is the surest tactic to use.

There are a lot of shields that nullify certain damage types. Especially in hard mode. This makes a lot of gambits tricky to pull off. Can you get your good Gambit character in range without putting him at risk of dying to an attack on the enemy turn? If you can use your Gambit will it deal any damage at all? A lot of time the answer to those questions will be a no. Especially for me, since I didn't have Flayn in my party to use her rescue ability. 

Another problem is that enemies will turn to face you everytime you attack them at close range. So you can walk up behind an enemy to hit its rear shield and it will turn around as you attack it negating the damage to the shield.  

It doesn't help that I'm playing in hard, permadeath mode. 



The sentence below is false. 
The sentence above is true. 

Cerebralbore101 said:
New Game+ is so insane! You start off back at level one, but get refunded all your renown, while keeping your statue upgrades. There's a ton of things you can spend renown on in New Game+. New Crests, way faster training, instant Professor level upgrades, etc! The DLC for this game is going to be so good!

I didn't notice any refunds for renown for new game+. Except for the statues, you lose your spent renown for good, so that's something to keep in mind. Hopefully a future software update will change the system and refund all spent renown, because otherwise there's not much benefit to new game+. Spend a little on professor level to have more activity points, but other things feel like a waste.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

RolStoppable said:
Cerebralbore101 said:
New Game+ is so insane! You start off back at level one, but get refunded all your renown, while keeping your statue upgrades. There's a ton of things you can spend renown on in New Game+. New Crests, way faster training, instant Professor level upgrades, etc! The DLC for this game is going to be so good!

I didn't notice any refunds for renown for new game+. Except for the statues, you lose your spent renown for good, so that's something to keep in mind. Hopefully a future software update will change the system and refund all spent renown, because otherwise there's not much benefit to new game+. Spend a little on professor level to have more activity points, but other things feel like a waste.

Spending renown on support means you can almost instantly recruit characters.

I'll admit, I was a bit bummed by the end of the game, cause I had convinced myself--

Spoiler!
There must be a part 3 post-war segment of the game where you actually take on 'Those who Slither in the Dark', as I had gone the Crimson Flower route. So I was still training my units for other Advanced/Master classes, only to find out after the end of the mission I'd beaten the game.


Starting a new game+, I actually feel like I'm enjoying the game much more now, as I have an actual clear idea of what classes I'll have time to master and what kind of pathway I want for my characters.
Getting to start over with a fresh cast of characters and see the game from a new perspective is working really well for me too, even in part 1.



Fire emblem might get a 90 it's possible



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I'm a purist so won't use new game+ once lunatic mode drops. More fun for me to start from 0 and build myself back up again. Plus that would make the game easier with your units gaining weapon ranks faster. On my first run, despite using just 14 units, only 3 of my units reached S rank in anything and that wasn't until the very end of the game. I've seen other people using ng+ with multiple units at S/S+ rank quite a few chapters earlier. I suppose this means I'll never actually see S+, but eh, it just gives weaponfaire skills which most Advanced/Master classes have by default anyway.

Cerebralbore101 said:
Mar1217 said:

I thought the tutorial explained it well though ... I mean basically utilizing your gambits against them is the surest tactic to use.

There are a lot of shields that nullify certain damage types. Especially in hard mode. This makes a lot of gambits tricky to pull off. Can you get your good Gambit character in range without putting him at risk of dying to an attack on the enemy turn? If you can use your Gambit will it deal any damage at all? A lot of time the answer to those questions will be a no. Especially for me, since I didn't have Flayn in my party to use her rescue ability. 

Another problem is that enemies will turn to face you everytime you attack them at close range. So you can walk up behind an enemy to hit its rear shield and it will turn around as you attack it negating the damage to the shield.  

It doesn't help that I'm playing in hard, permadeath mode. 

I did also but the only damage nullification I can recall was for magic. I was playing Golden Deer so maybe it's different for other paths. I can say with certainty though that yes you can use gambits without risk, because once all it's shields are destroyed it'll be unable to move the following turn if you don't just kill it right then and there. Outside of the rare magic damage nullification, gambits always deal damage.

Pretty sure that's not true, the position of it's shields don't change when you attack, the way it's facing doesn't matter.

I gotta say I do like they way monsters are in this game, effectively being minibosses than regular enemies like in previous games. Before I encountered them I felt gambits were just a cheap gimmick for cheese killing bosses, and they still are for that lolz, but against monsters and their shields there's a nice bit of depth there. To effectively kill them (destroying all shields to get forging material) I gotta stop and think carefully about my positioning and order of attack especially when fighting multiples at once. I also like that they give reason to have users of all weapon types on your team as they commonly have a weakness to one of them.

Spoiler!
So you can imagine my disappointment when the final boss wasn't a monster like I 100% expected it to be. Dx

dx11332sega said:
Fire emblem might get a 90 it's possible

I think most reviews are in by now so unlikely, but then again I didn't think it would increase from 88 either. 89 is a fantastic score for a non-high profile series so all is good either way.



Lonely_Dolphin said:

I'm a purist so won't use new game+ once lunatic mode drops. More fun for me to start from 0 and build myself back up again. Plus that would make the game easier with your units gaining weapon ranks faster. On my first run, despite using just 14 units, only 3 of my units reached S rank in anything and that wasn't until the very end of the game. I've seen other people using ng+ with multiple units at S/S+ rank quite a few chapters earlier. I suppose this means I'll never actually see S+, but eh, it just gives weaponfaire skills which most Advanced/Master classes have by default anyway.

Cerebralbore101 said:

There are a lot of shields that nullify certain damage types. Especially in hard mode. This makes a lot of gambits tricky to pull off. Can you get your good Gambit character in range without putting him at risk of dying to an attack on the enemy turn? If you can use your Gambit will it deal any damage at all? A lot of time the answer to those questions will be a no. Especially for me, since I didn't have Flayn in my party to use her rescue ability. 

Another problem is that enemies will turn to face you everytime you attack them at close range. So you can walk up behind an enemy to hit its rear shield and it will turn around as you attack it negating the damage to the shield.  

It doesn't help that I'm playing in hard, permadeath mode. 

I did also but the only damage nullification I can recall was for magic. I was playing Golden Deer so maybe it's different for other paths. I can say with certainty though that yes you can use gambits without risk, because once all it's shields are destroyed it'll be unable to move the following turn if you don't just kill it right then and there. Outside of the rare magic damage nullification, gambits always deal damage.

Pretty sure that's not true, the position of it's shields don't change when you attack, the way it's facing doesn't matter.

I gotta say I do like they way monsters are in this game, effectively being minibosses than regular enemies like in previous games. Before I encountered them I felt gambits were just a cheap gimmick for cheese killing bosses, and they still are for that lolz, but against monsters and their shields there's a nice bit of depth there. To effectively kill them (destroying all shields to get forging material) I gotta stop and think carefully about my positioning and order of attack especially when fighting multiples at once. I also like that they give reason to have users of all weapon types on your team as they commonly have a weakness to one of them.

Spoiler!
So you can imagine my disappointment when the final boss wasn't a monster like I 100% expected it to be. Dx

Do the Black Eagles non-church route. Then get back to me. 

I'll test the shield positioning later on today to see if it works or not. I thought it did. 



The sentence below is false. 
The sentence above is true. 

Lonely_Dolphin said:

I'm a purist so won't use new game+ once lunatic mode drops. More fun for me to start from 0 and build myself back up again. Plus that would make the game easier with your units gaining weapon ranks faster. On my first run, despite using just 14 units, only 3 of my units reached S rank in anything and that wasn't until the very end of the game. I've seen other people using ng+ with multiple units at S/S+ rank quite a few chapters earlier. I suppose this means I'll never actually see S+, but eh, it just gives weaponfaire skills which most Advanced/Master classes have by default anyway.

(A)

Cerebralbore101 said:

There are a lot of shields that nullify certain damage types. Especially in hard mode. This makes a lot of gambits tricky to pull off. Can you get your good Gambit character in range without putting him at risk of dying to an attack on the enemy turn? If you can use your Gambit will it deal any damage at all? A lot of time the answer to those questions will be a no. Especially for me, since I didn't have Flayn in my party to use her rescue ability. 

Another problem is that enemies will turn to face you everytime you attack them at close range. So you can walk up behind an enemy to hit its rear shield and it will turn around as you attack it negating the damage to the shield.  

It doesn't help that I'm playing in hard, permadeath mode. 

I did also but the only damage nullification I can recall was for magic. I was playing Golden Deer so maybe it's different for other paths. I can say with certainty though that yes you can use gambits without risk, because once all it's shields are destroyed it'll be unable to move the following turn if you don't just kill it right then and there. Outside of the rare magic damage nullification, gambits always deal damage.

Pretty sure that's not true, the position of it's shields don't change when you attack, the way it's facing doesn't matter.

I gotta say I do like they way monsters are in this game, effectively being minibosses than regular enemies like in previous games. Before I encountered them I felt gambits were just a cheap gimmick for cheese killing bosses, and they still are for that lolz, but against monsters and their shields there's a nice bit of depth there. To effectively kill them (destroying all shields to get forging material) I gotta stop and think carefully about my positioning and order of attack especially when fighting multiples at once. I also like that they give reason to have users of all weapon types on your team as they commonly have a weakness to one of them.

Spoiler!
So you can imagine my disappointment when the final boss wasn't a monster like I 100% expected it to be. Dx

(B)


A) I'm not sure what being a purist has to do with new game+, it's literally just an in-built part of the game, not even DLC. If you want to still play from the ground up for the clean start, or because you want to keep reminding eveyone how good you apparently are at strategy that's your own choice, but I don't see why you have to be limited to either/or.

B)

Spoiler!
Play the Crimson Flower route.
I'm not sure if it's meant to be the 'true route' or whatever, but the way the game's designed they might've expected people to play that one last, so there you go.


RolStoppable said:
Cerebralbore101 said:
New Game+ is so insane! You start off back at level one, but get refunded all your renown, while keeping your statue upgrades. There's a ton of things you can spend renown on in New Game+. New Crests, way faster training, instant Professor level upgrades, etc! The DLC for this game is going to be so good!

I didn't notice any refunds for renown for new game+. Except for the statues, you lose your spent renown for good, so that's something to keep in mind. Hopefully a future software update will change the system and refund all spent renown, because otherwise there's not much benefit to new game+. Spend a little on professor level to have more activity points, but other things feel like a waste.

Hmm. Well I typically spend all my reknown as soon as I get it. I might have ended the game with 3K reknown due to having nothing I could afford at the time. That would mean that final boss gave me 4K reknown then. 

Spoiler!
You can buy support levels, skill levels, and class abilities with reknown, so long as you leveled them up in a previous playthrough. You can also buy crests. Once you've stacked three or four crests on a character and assign an adjutant with maxed out support you almost always have something activating on certain characters. 


The sentence below is false. 
The sentence above is true. 

Cerebralbore101 said:
RolStoppable said:

I didn't notice any refunds for renown for new game+. Except for the statues, you lose your spent renown for good, so that's something to keep in mind. Hopefully a future software update will change the system and refund all spent renown, because otherwise there's not much benefit to new game+. Spend a little on professor level to have more activity points, but other things feel like a waste.

Hmm. Well I typically spend all my reknown as soon as I get it. I might have ended the game with 3K reknown due to having nothing I could afford at the time. That would mean that final boss gave me 4K reknown then. 

Spoiler!
You can buy support levels, skill levels, and class abilities with reknown, so long as you leveled them up in a previous playthrough. You can also buy crests. Once you've stacked three or four crests on a character and assign an adjutant with maxed out support you almost always have something activating on certain characters. 

They don't refund you renown they just give you about 4k to start the next playthrough. If they refunded it, you should've had closer to 40k.



Cerebralbore101 said:

Do the Black Eagles non-church route. Then get back to me. 

I'll test the shield positioning later on today to see if it works or not. I thought it did. 

When they finally release lunatic mode I will, but I do believe ya. If it nullifies all physical damage than yeah that would be a real pain in the rear with most gambits being physical.

Shaunodon said:


A) I'm not sure what being a purist has to do with new game+, it's literally just an in-built part of the game, not even DLC. If you want to still play from the ground up for the clean start, or because you want to keep reminding eveyone how good you apparently are at strategy that's your own choice, but I don't see why you have to be limited to either/or.

B)

Spoiler!
Play the Crimson Flower route.
I'm not sure if it's meant to be the 'true route' or whatever, but the way the game's designed they might've expected people to play that one last, so there you go.

The way I see it, the first playthrough is raw/pure, and that is of course without ng+ benefits. Semantics aside, like I said that's what's fun for me. I wasn't trying to flex, just putting my thoughts on the topic out there like everyone else, but if that's how you wanna take it I have no problem with that lol.

Ah shoulda figured it'd be like that. I will play all the other routes once lunatic mode drops.