Quantcast
Fire Emblem Three Houses reviews: Meta: 89, OC: 89

Forums - Nintendo Discussion - Fire Emblem Three Houses reviews: Meta: 89, OC: 89

Tagged games:

RaptorChrist said:

(...)

I'm not far enough to have figured out how the skill mechanics work, but it seems like mastering a class gives you a perk (like +5 HP) that can be used with any class.

My question: Are these class mastery perks limited? In other words, am I only allowed to equip a certain number of them at a time, or can I stack as many as I can get. I'm trying to decide if I should advance classes that haven't yet reached their mastery level.

You can equip up to five class mastery perks, but those five slots are shared with the perks you get from increasing your talent levels like sword, axe etc.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

Pyro as Bill said:
I think I played FE on DS.
Is it a medievally version of Advance Wars? Archers instead of artillery n shit?
For someone who couldn't care less about story or micromanaging is there anything I should/shouldn't do to ensure I'm not wasting time?

If you do decide to get it, you'll want to play in casual mode, not classic. This avoids permadeath, which gives you more room for error so you don't have to micromanage as much. There is a lot of time spent outside of battle, and that might be boring for you, but most of it is skippable. Just understand that doing so makes the game a lot shorter. Of course, since you can play it more than once for up to four endings (1 for each house, plus an extra ending under the Black Eagles house), you might still be able to get plenty of hours out of the game. By fast traveling and only doing what's absolutely necessary with Explore mode, you'll save a lot of time with the story. Of course, a lot of the appeal of the game is building up your characters, so you might not get much out of it if you play that way. But you certainly could play that way if that's your thing. The time spent on the micromanaging and character building does have a tangible effect though, so if you go this route, stay away from the tougher difficulty levels, which would be balanced around you taking advantage of every opportunity for growth.



Playing on Hard Classic difficulty. Currently fighting a massive three fronts battle where there are two ally factions on the left and right side of the map. Two of these allies are named, and I want to keep them alive. But they just keep Leroy Jenkinsing right into the enemy. It's infuriating. I've fought this same battle three times in a row, plus endless Divine Pulses to move back in time. Restarting a fourth time. I'm going to have to put my flyers and calvalry on the left side so I can sweep enemies before these stupid allies can Leroy themselves to death.



The sentence below is false. 
The sentence above is true. 

Cerebralbore101 said:
Playing on Hard Classic difficulty. Currently fighting a massive three fronts battle where there are two ally factions on the left and right side of the map. Two of these allies are named, and I want to keep them alive. But they just keep Leroy Jenkinsing right into the enemy. It's infuriating. I've fought this same battle three times in a row, plus endless Divine Pulses to move back in time. Restarting a fourth time. I'm going to have to put my flyers and calvalry on the left side so I can sweep enemies before these stupid allies can Leroy themselves to death.

Path and chapter? Doesn't sound like any of the Golden Deer maps, but I have actually found the ally AI to not be completely awful and infact helpful at times. Chapter 12 is a good example where they assisted in killing the monsters. Sounds like you're better off letting them die though. If there's a reward for keeping them all alive it's probably just a stat booster.



Lonely_Dolphin said:
Cerebralbore101 said:
Playing on Hard Classic difficulty. Currently fighting a massive three fronts battle where there are two ally factions on the left and right side of the map. Two of these allies are named, and I want to keep them alive. But they just keep Leroy Jenkinsing right into the enemy. It's infuriating. I've fought this same battle three times in a row, plus endless Divine Pulses to move back in time. Restarting a fourth time. I'm going to have to put my flyers and calvalry on the left side so I can sweep enemies before these stupid allies can Leroy themselves to death.

Path and chapter? Doesn't sound like any of the Golden Deer maps, but I have actually found the ally AI to not be completely awful and infact helpful at times. Chapter 12 is a good example where they assisted in killing the monsters. Sounds like you're better off letting them die though. If there's a reward for keeping them all alive it's probably just a stat booster.

Final month of the Black Eagles non-Church Run, before the timeskip happens. They are two imperial generals. At the start of the map they basically do say that you'll have to support them. But they still Leroy Jenkins straight into threats as big as the Death Knight without any care in the world that they will get one shotted. 

Last edited by Cerebralbore101 - on 18 August 2019

The sentence below is false. 
The sentence above is true. 

I play in casual mode, but not using a unit that dies. Except in a training battle, where I dont want to overthink about every move in these battles, just spam my troops to earn xp.
Paralogs and main missions, however, I play like it was in the classic mode.

Im missing only some classes. The master classes options are focused in calvary or flying. there are few options for foot units. And if you decide to keep as sniper or assassin, you feel that there is something missing, because most units are master classes and a few are not...



New Game+ is so insane! You start off back at level one, but get refunded all your renown, while keeping your statue upgrades. There's a ton of things you can spend renown on in New Game+. New Crests, way faster training, instant Professor level upgrades, etc! The DLC for this game is going to be so good!



The sentence below is false. 
The sentence above is true. 

Beat the game this weekend, 38 hours. I am glad I went with casual, the later battles are crazy hard. Solid game, 8/10. The last battle, in particular the final boss, was a meh. Very fun game. I am looking forward to a NG+ play. Sounds like it speeds everything up quite a bit.



After 70+ hours I finally figured out how to make monsters get the red stun, where they drop ore. Each square of the monster is a shield, and you have to break all shields in order to get a stun. You break shields by attacking the same square with two different characters, and dealing high damage. The first attack cracks a shield. The second attack with a different character breaks the shield. I think gambits crack or break all shields that they land on.



The sentence below is false. 
The sentence above is true. 

Cerebralbore101 said:
After 70+ hours I finally figured out how to make monsters get the red stun, where they drop ore. Each square of the monster is a shield, and you have to break all shields in order to get a stun. You break shields by attacking the same square with two different characters, and dealing high damage. The first attack cracks a shield. The second attack with a different character breaks the shield. I think gambits crack or break all shields that they land on.

I thought the tutorial explained it well though ... I mean basically utilizing your gambits against them is the surest tactic to use.



Switch Friend Code : 3905-6122-2909