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Forums - Microsoft Discussion - Should Halo Infinite drop Xbox One and go Scarlet exclusive?

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Should it?

Yes, dump Xbone, next gen exclusive 35 42.68%
 
No, keep it cross gen with Xbone 47 57.32%
 
Total:82

Microsoft does not care about exclusives, anyway. Their business model is based on subscriptions and profits from games. It'll come to both.

It's a silly thing to ask whether they will do this considering that they ported one of their few prominent exclusives to the Switch (Cuphead).



No they shouldn't. Why? It would make every Xbox One owner mad that wanted Halo 6 for the longest time. They promised for 2 years it would be on Xbox One. I don't know why people think that exclusivity would help the game or the consumer. Imagine Wii U owners that really wanted Zelda: BotW which was promised to be on Wii U since 2014 just suddenly went Switch exclusive. There would of been outrage.

To add to that. I think Microsoft should try to make all upcoming games cross gen for as long as possible. If a game honestly can't run well on the Xbox One (s) then I think they should bring it out on Xbox One X and Xbox Scarlet. Pretty much similar to how Nintendo/Koei Tecmo had FE Warriors on New 3DS and Switch. That game wouldn't run well at all on the OG 3DS models (Hyrule Warriors proves this), so they just made it New 3DS only. That still benefited New 3DS owners that wanted the game, but didn't have the Switch at the time.

Last edited by Sogreblute - on 08 July 2019

No they shouldn't drop Xbox One. It'd be a dick move towards their user base and a PR disaster again. I don't even see much benefit for them in doing so anyway.



Pemalite said:

Current PC's are vastly superior to the consoles on various fronts, so that shouldn't be used as reasoning to keep an Xbox One version.

Either way... The game has had years of development likely with the Xbox One in mind, so it's not going to get it's support dropped from those platforms, plus it wouldn't result in a dramatically superior game anyway.

In saying that... I wouldn't be against the idea of dropping the Xbox One and Xbox One X consoles (This is coming from as an owner) and spending a few extra years in development, overhauling the game to give us a truly next-gen Halo experience.
The Xbox One wasn't a great console on the hardware side of the equation even on release to begin with... Would be nice to finally have that baggage dropped and seeing increases in geometric complexity, draw distances, texturing, lighting, shadowing, physics and particle effects and so on. - Maybe Ray Tracing?

High end PC's are. But most people's PC's aren't much better than the XBX. If at all. 



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Fallawful said:
Microsoft does not care about exclusives, anyway. Their business model is based on subscriptions and profits from games. It'll come to both.

It's a silly thing to ask whether they will do this considering that they ported one of their few prominent exclusives to the Switch (Cuphead).

You do know that the developer who made Cuphead isn't a MS studio.  Actually they got on board the indie development front of MS which doesn't lock any of the developers to their console.

As for MS not caring about exclusives, that maybe in the past since buying studios to make exclusives for your service sounds like they do care.



Killing the X1 version wouldn't make it suddenly look like a game built from the ground up for next gen. Its had a 5 year dev cycle, most things are already in place built around accommodating the weaker system. And it's not a good idea to piss of their user base



Machiavellian said:
Fallawful said:
Microsoft does not care about exclusives, anyway. Their business model is based on subscriptions and profits from games. It'll come to both.

It's a silly thing to ask whether they will do this considering that they ported one of their few prominent exclusives to the Switch (Cuphead).

You do know that the developer who made Cuphead isn't a MS studio.  Actually they got on board the indie development front of MS which doesn't lock any of the developers to their console.

As for MS not caring about exclusives, that maybe in the past since buying studios to make exclusives for your service sounds like they do care.

No, they are not an MS studio. They did however, pay for its publishing and Cuphead was advertised as a prominent MS exclusive. Furthermore, MS supported the port of Cuphead to the Switch.

Anyway, the point of the discussion is what MS will do with Halo Infinite, between two of its own consoles. I'm just saying that if they are already willing to share games with competitors, it's way less of a stretch to think that they'll port it between their own consoles. Halo is available on PC, as well - Microsoft is all about cross-platform support. They profit from the games, and they know it. They also continue to port Minecraft to every fridge and toaster out there, and they completely own that IP. 



Azzanation said:
Mr Puggsly said:

Yeah, they will be glad to move forward after having what is potentially the biggest X1 exclusive cancelled.

Hence, they should appease the people that bought X1 as well given they were promised this game.

That's business, and we cannot hold a company ransom because of X1 adopters. Bring on next gen.

Again, they do have some obligation to appease X1 owners.

Now if this game was somehow delayed for years, I think X1 expectations go away at that point. The game could change significantly if that happened. However, its slated for a 2020, the project started on X1, it doesn't need to be a 9th gen release only.



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Otter said:
Killing the X1 version wouldn't make it suddenly look like a game built from the ground up for next gen. Its had a 5 year dev cycle, most things are already in place built around accommodating the weaker system. And it's not a good idea to piss of their user base

Exactly.

The game was built around the X1 and development is closer to its end.

Cancelling the X1 version isn't going to allow time for significant changes that truly utilize the Scarlett, certainly not with the game only a year away. Either way the game can still have enhanced visuals for Xbox One X, Scarlett and PC which was likely designed from the start as well.

I'm curious to see what they accomplish on a base X1, but I will likely play it on my X1X or maybe a Scarlett.

Last edited by Mr Puggsly - on 08 July 2019

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No need. Microsoft is not concerned about using exclusives to push Scarlett, and XBO won't hold back Halo Infinite.

I expect them to deliver the game at 720p on XBO and 1440p on XBO X at Max, and market that if you want 4K/60fps then Windows 10 and Scarlett both deliver that experience.



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