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Forums - Gaming Discussion - What was the Greatest Launch Title of all Time?

 

What was the greatest launch title of all time?

Combat 0 0%
 
Super Mario Bros. 20 12.20%
 
Super Mario World 19 11.59%
 
Virtua Fighter (Saturn) 2 1.22%
 
Twisted Metal 2 1.22%
 
Super Mario 64 32 19.51%
 
Halo Combat Evolved 16 9.76%
 
Twilight Princess 3 1.83%
 
Breath of the Wild 64 39.02%
 
Other 6 3.66%
 
Total:164
 Chrkeller said:

I think you can also cook an apple with a fire arrow, no? And food items freeze in the snow areas. There is a bunch of physics in BotW that simple are not in Okami. Okami is a horrible example.

There is a bunch of stasis things that can be performed as well, such as a fast travel.  I also liked putting out metal items at an enemy base camp during a lighting storm.  Glide, shoot a fire arrow, create a drift, continue gliding.  The examples go on and on. 

Cool. Fire and for a boolean value, and "fire" is attached to a number of things. If true, Apple becomes cooked apple. Such physics. So wow. Never been done before. 

Inertia, cool. Pretty sure Portal played with inertia in much more interesting ways than slapping a rock six times to make it for into the sun.

Playing with electricity is also cool. I like setting up lightning traps, too, but I'd hardly consider it "physics" in the face of what other games like Ark do with electricity.

And oh my goodness, updrafts.

The examples could go on, sure. But they would all miss the mark on being revolutionary.



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curl-6 said:
Azuren said:

What else did you point to specifically?

Read my post.

Gonna have to be specific. None of them have really been too terribly specific.



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Blah blah blah. Are you always this hard headed? Okami was a terrible comparison, be an adult and accept your error.

As for physics, first time I've seen such a robust physics engine in an open world game.  Why this makes you cry for pages on end, I do not know.  More importantly I do not care.  

BotW is one of the highest rated games ever released, and for good reason.  



There's not much actual physics in there though - most of those are scripted on/off states. Combination of them is indeed freeform (though fairly limited to certain objects), but actual physics is of quite limited scope.

It makes for somewhat interesting sandbox (not to be mixed with open-world, different thing all together) elements - for some people at least, I found it boring after 10-15 hours and then the harsh reality of often underdesigned world started to trully set in.



Azuren said:
pikashoe said:

Perhaps giving examples would help your point here. You just keeps saying other games have done similar things yet give no real examples. The only example you've given is okami, which is just a ridiculously poor comparison.

Literally any survival game.

I mean, you can make fucking computers in Minecraft.

Your still being very vague here. Minecraft is barely comparable to botw at all. I'm not saying your wrong, just that your doing a very poor job of demonstrating your point.



Chrkeller said:

Blah blah blah. Are you always this hard headed? Okami was a terrible comparison, be an adult and accept your error.

As for physics, first time I've seen such a robust physics engine in an open world game.  Why this makes you cry for pages on end, I do not know.  More importantly I do not care.  

BotW is one of the highest rated games ever released, and for good reason.  

Blah blah blah, Okami was an example of how these concepts have been around for a long time. Be an adult and understand that you misunderstood the purpose of it being brought up. Or maybe you can cry about it for a few more pages, who knows.

And yeah, BotW is one of the highest rated games ever released for a number of reasons. There are accusations of a "Zelda bump", but even if you take that into account it is a very well crafted game with a very good concept that plays well. As with most high profile Nintendo games, it has few glitches and the ones it does have only add elements of humor or intrigue rather than the game breaking type found in Bethesda titles. It also served as a new direction for Zelda as a whole, and it challenged speed runners in a very direct fashion.

But it didn't get its rating for being groundbreaking to the gaming industry. It got it for using established norms (elemental physics, open world, non-linear progression, RPG elements) cohesively. That's not revolutionary, that's just really good.

Last edited by Azuren - on 25 July 2019

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pikashoe said:
Azuren said:

Literally any survival game.

I mean, you can make fucking computers in Minecraft.

Your still being very vague here. Minecraft is barely comparable to botw at all. I'm not saying your wrong, just that your doing a very poor job of demonstrating your point.

Minecraft is a massively open world game with elemental physics so in depth you can craft working calculators from it. I'm unsure how this is vague.



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames

Honestly you simply come across as crying over BotW doing so well critically and in sales. BotW has evolved open world games for the better.



Well, I became a gamer thanks to Super Mario World...



Azuren said:
pikashoe said:

Perhaps giving examples would help your point here. You just keeps saying other games have done similar things yet give no real examples. The only example you've given is okami, which is just a ridiculously poor comparison.

Literally any survival game.

I mean, you can make fucking computers in Minecraft.

So using your logic super mario bros wasn't ground breaking because there were games before with running, jumping and power ups. Halo wasn't ground breaking because other fps existed before. Doom isn't ground breaking because wolfenstein 3d came first. I'm not trying to put words in your mouth but what I'm doing here is no different to what you have been saying. Your argument could be applied to almost any game.