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Forums - Gaming Discussion - What was the Greatest Launch Title of all Time?

 

What was the greatest launch title of all time?

Combat 0 0%
 
Super Mario Bros. 20 12.20%
 
Super Mario World 19 11.59%
 
Virtua Fighter (Saturn) 2 1.22%
 
Twisted Metal 2 1.22%
 
Super Mario 64 32 19.51%
 
Halo Combat Evolved 16 9.76%
 
Twilight Princess 3 1.83%
 
Breath of the Wild 64 39.02%
 
Other 6 3.66%
 
Total:164
Azuren said:
curl-6 said:

You're still doing it now. I never said either of those things was a revolution. If you disagree with me, that's fine, you have every right to do so. But please do not misrepresent my posts by taking bits and pieces of them completely out of context.

You said organic physics and used at least the apple example. And when confronted with the idea that other games have done physics as good or better, you vaguely reference "organic" again.

The apple was just one small part of an example of numerous intersecting elements and systems. It's not that any one part is groundbreaking, it's the cohesive interweaving of systems that allows them all to operate together in a dynamic and intuitive way.

You're under no obligation to share my views however, so I'm more than willing to agree to disagree.



mZuzek said:
Azuren said:

You said organic physics and used at least the apple example. And when confronted with the idea that other games have done physics as good or better, you vaguely reference "organic" again.

Is Okami one of those?

No, Okami was an example of a game similar to Zelda that made use of rudimentary physics over a decade ago.

curl-6 said:
Azuren said:

You said organic physics and used at least the apple example. And when confronted with the idea that other games have done physics as good or better, you vaguely reference "organic" again.

The apple was just one small part of an example of numerous intersecting elements and systems. It's not that any one part is groundbreaking, it's the cohesive interweaving of systems that allows them all to operate together in a dynamic and intuitive way.

You're under no obligation to share my views however, so I'm more than willing to agree to disagree.

I only pointed to it since it was one of the few examples you gave.



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Azuren said:
mZuzek said:

Is Okami one of those?

No, Okami was an example of a game similar to Zelda that made use of rudimentary physics over a decade ago.

curl-6 said:

The apple was just one small part of an example of numerous intersecting elements and systems. It's not that any one part is groundbreaking, it's the cohesive interweaving of systems that allows them all to operate together in a dynamic and intuitive way.

You're under no obligation to share my views however, so I'm more than willing to agree to disagree.

I only pointed to it since it was one of the few examples you gave.

It wasn't though, it was but one small fragment of my example which you took out of context.



curl-6 said:
Azuren said:

No, Okami was an example of a game similar to Zelda that made use of rudimentary physics over a decade ago.

I only pointed to it since it was one of the few examples you gave.

It wasn't though, it was but one small fragment of my example which you took out of context.

What else did you point to specifically?



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Azuren said:
curl-6 said:

It wasn't though, it was but one small fragment of my example which you took out of context.

What else did you point to specifically?

Read my post.



Azuren said:
curl-6 said:

You're still doing it now. I never said either of those things was a revolution. If you disagree with me, that's fine, you have every right to do so. But please do not misrepresent my posts by taking bits and pieces of them completely out of context.

You said organic physics and used at least the apple example. And when confronted with the idea that other games have done physics as good or better, you vaguely reference "organic" again.

Perhaps giving examples would help your point here. You just keeps saying other games have done similar things yet give no real examples. The only example you've given is okami, which is just a ridiculously poor comparison.



Very interesting discussion going on here. I want to try to help. It seems what curl is explaining as groundbreaking would not make much sense if you do not have a good understanding of how games are put together. The reasons given for why BotW is ground-breaking sound fairly mediocre if you don't understand the concept of a physics-driven interaction versus a scripted event.

In the example of the apple, the apple in this case is an object with mass that interacts with the environment when it falls off of the tree. When the apple reaches a certain temperature, it becomes a cooked apple. Temperature is another physical element of the game world, and changes with the time of day, elevation, and area of the game world, in a non-scripted way. The fire gives off heat, as do other objects in the game world, which can also cause the apple to become cooked (lightning, a flame sword, burning grass, or the campfire).

But it is these physical elements of the game world and their interactions which can be considered the technical achievement.

To choose it over Mario 64 is a tough decision, however. I would lean towards Mario 64, just because of how much influence it had within the industry, and how many countless games tried doing the same thing afterwards.



I think you can also cook an apple with a fire arrow, no? And food items freeze in the snow areas. There is a bunch of physics in BotW that simple are not in Okami. Okami is a horrible example.

There is a bunch of stasis things that can be performed as well, such as a fast travel.  I also liked putting out metal items at an enemy base camp during a lighting storm.  Glide, shoot a fire arrow, create a drift, continue gliding.  The examples go on and on. 



Now I want to go and play BotW.



pikashoe said:
Azuren said:

You said organic physics and used at least the apple example. And when confronted with the idea that other games have done physics as good or better, you vaguely reference "organic" again.

Perhaps giving examples would help your point here. You just keeps saying other games have done similar things yet give no real examples. The only example you've given is okami, which is just a ridiculously poor comparison.

Literally any survival game.

I mean, you can make fucking computers in Minecraft.



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames