By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Switch title "Octopath Traveler" coming to PC on June 7 (Via Steam and Squareenix Online Store)

Why not just release it for everything?



KLXVER said:
Why not just release it for everything?

Because the Xbox fans won't buy a game like this.



The Democratic Nintendo fan....is that a paradox? I'm fond of one of the more conservative companies in the industry, but I vote Liberally and view myself that way 90% of the time?

Spindel said:
Cerebralbore101 said:
I always thought Octopath Traveler was expensive for $60. After all it's just a 2D alphamap game. I only bought it, in the hopes that SE would create more exclusive throwback RPGs for Switch. I feel betrayed. Either launch the damned game day and date on Steam, or don't bother lying to us telling us that it's "exclusive". Had they done what Valkyria Chronicles 4 did, I'd be fine. I love Sega for releasing that game on everything. It's up front, and honest. Meanwhile Square says exclusive when they don't really mean it, and neglects to print enough physical copies to satisfy the market.

Please just make Octopath Traveler 2, and release it day and date for everything at $50. That's all I ask.

Meh, I got 95 h of gaming time out of Octopath Traveler. $60 for that amount of game time is fair.

I got 100 hours out of Stardew Valley. So by that logic it should have cost $60 too.



I wonder if it will run proper at 1080p on PC? When I play on Switch I almost always play in handheld mode because the game seems to run at 720p. If I play on my TV the text starts to get blurry.



Conina said:
Cerebralbore101 said:

Waiting for Octopath to go on sale on Switch would have been a bad idea for several reasons. Square didn't print enough physical copies, so the game would have become hard to find after a while. Switch has limited storage, so physical was a must buy. 

Download size less than 2 GB, install size less than 3 GB... not really a game where "physical is a must buy."

While size is a factor, I try to avoid buying digital on eShop if I can. Digital marketplaces on consoles need more staying power than they do.

KLXVER said:
Why not just release it for everything?

Because Nintendo assisted in its publishing. Maybe a few years later down the road.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

The prequel's a smartphone game right? I'll pass.



BasilZero said:
Cerebralbore101 said:
The prequel's a smartphone game right? I'll pass.

Whats wrong with that? There's good smartphone games.

Well for starters it's not a platform I'm interested in gaming on or buying at all. I just have a cheap $30 smartphone, so it would probably run terribly on my phone. I don't want to pay a ton of money for a "plan", so that I can pay off some $600 device in installments, and I definitely don't want a data package. 90% of Smartphones are these fragile little devices with glass screens that shatter if you drop them. Then there's the planned obsolescence built into them. They are made to break, just in time for you to buy a new phone and sign up for a new plan in a couple years. I'd rather not spend $600 or even $200 on that. 

Then there's the fact that most Smartphone games have ads, or micro-transactions or some other annoying way to get you to pay for something that is "free". Whatever it is they implement to get money out of it, makes the game less fun as a whole. 

Touch controls are junk on their own. They are slower to use than a standard controller, and using your finger partially covers the screen you are trying to look at. Dedicated buttons are a must.

Edit: I have played many DS/3DS games that implemented touch controls. A couple of them like Canvas Curse, and Phantom Hourglass were almost entirely touch controls. But that's Nintendo, and they are just better at making games than everyone else. 

Smartphone games are often simplified to the point of just being bad games. Especially games based on successful video game franchises. Just look at All the Bravest, Super Mario Run, and Poke'Mon Go. 

Anyway, I hope this helps you understand why I don't want Octopath: All the Bravest/Go Edition. 

Last edited by Cerebralbore101 - on 13 April 2019

BasilZero said:
Cerebralbore101 said:

Well for starters it's not a platform I'm interested in gaming on or buying at all. I just have a cheap $30 smartphone, so it would probably run terribly on my phone. I don't want to pay a ton of money for a "plan", so that I can pay off some $600 device in installments, and I definitely don't want a data package. 90% of Smartphones are these fragile little devices with glass screens that shatter if you drop them. Then there's the planned obsolescence built into them. They are made to break, just in time for you to buy a new phone and sign up for a new plan in a couple years. I'd rather not spend $600 or even $200 on that. 

Then there's the fact that most Smartphone games have ads, or micro-transactions or some other annoying way to get you to pay for something that is "free". Whatever it is they implement to get money out of it, makes the game less fun as a whole. 

Touch controls are junk on their own. They are slower to use than a standard controller, and using your finger partially covers the screen you are trying to look at. Dedicated buttons are a must.

Edit: I have played many DS/3DS games that implemented touch controls. A couple of them like Canvas Curse, and Phantom Hourglass were almost entirely touch controls. But that's Nintendo, and they are just better at making games than everyone else. 

Smartphone games are often simplified to the point of just being bad games. Especially games based on successful video game franchises. Just look at All the Bravest, Super Mario Run, and Poke'Mon Go. 

Anyway, I hope this helps you understand why I don't want Octopath: All the Bravest/Go Edition. 

I see, that is quite a shame that you wont experience the glory that is Final Fantasy Record Keeper!

(Been playing it since 2014 lol).

I will never play a game with randomized mechanics that you have to pay real money for. I spent over a decade playing CCGs. Buying packs just to find rare cards to win with. Dropping hundreds on booster sets. Then I discovered how many board games and strategy games come complete in a box for $50. Collectible card games like Magic and Yu Gi Oh are overpriced and poorly designed compared to the likes of Betrayal, Catan, or Terraforming Mars. The same is true for traditional games vs games with Gacha or MTS mechanics. 



BasilZero said:
Cerebralbore101 said:

I will never play a game with randomized mechanics that you have to pay real money for. I spent over a decade playing CCGs. Buying packs just to find rare cards to win with. Dropping hundreds on booster sets. Then I discovered how many board games and strategy games come complete in a box for $50. Collectible card games like Magic and Yu Gi Oh are overpriced and poorly designed compared to the likes of Betrayal, Catan, or Terraforming Mars. The same is true for traditional games vs games with Gacha or MTS mechanics. 

I havent spent a single penny on the game and going strong still.

I've heard that argument before. "MTG isn't expensive! You can build a good deck out of commons and uncommons!"



BasilZero said:
Cerebralbore101 said:

I've heard that argument before. "MTG isn't expensive! You can build a good deck out of commons and uncommons!"

Its not a argument, its a fact - its easy to play the system to the point where you dont even need to pay a single penny.

Like for an example, this draw I just made just a min ago - costed me only 25 mythrils - you get one mythril for each battle, each day you can get 3-5 mythrils for free just by logging in, and doing special events such as anniversary events, you can get 25-50 per run.

There's no point in paying anything - people who pay are people who have no patience or self control lol.

How long does a run take?