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Digital Foundry: Yoshi's Crafted World

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https://www.youtube.com/watch?v=w95yC7wfdUA

-Offline global illumination
-Great depth of field effect
-Docked - Dynamic resolution topping at 675p (possibly 720p) and can go down to 576p
-Portable - Dynamic resolution topping at 495p and can go down to 396p
-Uses the Unreal Engine 4 engine
-Performance: 60fps 99% of the time.
-30 FPS in the overworld
-very short load times and responsive controls

I'm surprised that the resolution is so low, it looks amazing on my TV. I would have never have guess that without this video, this game is just stunning in motion, the art style is so nice. Glad to hear the framerate is rocksolid so far, can't wait to get this when it comes out.
 


     

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Wow, that resolution really surprised me. It looks very good to me, I'd have never imagined that it runs in sub-HD resolutions. I guess that says something about this resolution craze that has been going on lately in the gaming community.



G O O D B O I

The music that plays at 10:03, it sounded like a Zelda track at first. I think A Link to the Past.

Always nice to see Nintendo's preference for 60fps being so prevalent in their games.
Surprisingly low resolution though. But it seems to look nice either way.



What ? The game was also looking pretty neat on my screen. I honestly thought it was more along the 900p line than sub-HD, but it just goes to show how gameplay performance can impact the way you feel about the experience.

Another win for the 60 fps crowd !

Edit : 

Anywoo, it's also a demo build so changes could be done forthe final release, but since it's releasing in a month I do have doubts this would be the case.



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Onestly in handheld mode, the game looks really soft. Did not yet try it docked, but it is a bit disappointing, considering how crisp the game looked when first showed off.
It's still a strong "Buy" from me, but I hope the final game will show off a better performance than this.



I'm not the type of person who pays attention to resolution but even I'm surprised that the demo was sub-HD, it looks so polished and vibrant that I just assumed it was much higher.



When the herd loses its way, the shepard must kill the bull that leads them astray.

resolution that low? yeah, not buying this piece of crap. and to think it was delayed a year.



 

AngryLittleAlchemist said:
resolution that low? yeah, not buying this piece of crap. and to think it was delayed a year.

Let's boycott Good-Feel for this travesty!!!



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
AngryLittleAlchemist said:
resolution that low? yeah, not buying this piece of crap. and to think it was delayed a year.

Let's boycott Good-Feel for this travesty!!!

Ugh, Nintendo's third party supporters can NEVER make games as good as them! 

Let's boycott Unreal Engine 4 while we're at it! FUCK EPIC



 

I thought this was a technical marvel for the Switch until I heard the resolutions. Its like the resolution of CoD games on last gen.

He said 60 fps was amazing due to bottleneck or whatever, but its evident the real bottleneck with UE4 is the GPU usage. For example Ark is pretty good at targeting 30 fps, while the sacrifice was clearly on GPU.



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