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How much will HD development actually hurt handheld developers on Switch?

Forums - Nintendo Discussion - How much will HD development actually hurt handheld developers on Switch?

TheMisterManGuy said:
Megiddo said: What other choice does a company like Compile Heart have? If the PS4 or Switch markets don't suit their games, then what? They'd have to move to mobile. That ain't easy.

You seem to believe that there is an audience that can be served which is no longer there on a traditional handheld platform.

All you need to do is look at Octopath Traveler. It's a SNES-style RPG with pixel 3D environments, yet it sold over 1 million copies worldwide. There's an audience for these games on Switch. 

Octopath Traveler is a 2D game. Apples and oranges there. If your suggestion is to move all 3D modelers/animators etc over to 2D then that will of course hurt that developer. That's not an easy switch.



Megiddo said:
Ka-pi96 said:

Why would they go after people that never bought their games in the first place and probably still won't when they could just please the people that do like their games for a much lower budget?

What other choice does a company like Compile Heart have? If the PS4 or Switch markets don't suit their games, then what? They'd have to move to mobile. That ain't easy.

You seem to believe that there is an audience that can be served which is no longer there on a traditional handheld platform.

You seem to believe that all the people who bought their games on previous platforms just died overnight. Why? That makes no sense at all.



Bet Shiken that COD would outsell Battlefield in 2018. http://gamrconnect.vgchartz.com/post.php?id=8749702

Many 3DS games already have good assets (3d model complexity, textures...) which are hidden due to very low 3DS resolution.

All it would take to let them shine on the Switch would be a simple resolution boost, which is just changing a number in the default settings.

For example "The Great Attorney" (with english patch) emulated in native 400x240 and in higher resolutions, no texture upgrade or anything else:

(pictures best viewed in fullscreen)

Last edited by Conina - on 20 February 2019

Conina said:

Many 3DS games already have good assets (3d model complexity, textures...) which are hidden due to very low 3DS resolution.

All it would take to let them shine on the Switch would be a simple resolution boost, which is just changing a number in the default settings.

For example "The Great Attorney" (with english patch) emulated in native 400x240 and in higher resolutions, no texture upgrade or anything else:

This along with the fact that handheld gamers clearly don't care that much about high-end visuals means that these games will transition fine.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Or Professor Layton vs. Ace Attorney:

 



Megiddo said: Octopath Traveler is a 2D game. Apples and oranges there. If your suggestion is to move all 3D modelers/animators etc over to 2D then that will of course hurt that developer. That's not an easy switch.

With Engines like Unity and Unreal Engine, crafting 3D models is easy as well. You seem to think game development is still stuck in the early 2000s, where nearly every game was being developed with custom APIs and in-house engines. That isn't true anymore. The vast majority of today's games are developed with third party software.