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Crackdown 3 Review Thread - MC: 60 OC: 62

Forums - Microsoft Discussion - Crackdown 3 Review Thread - MC: 60 OC: 62

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Helps to explain why the review embargo was quietly moved from it's original date ( the 11th? ) to release day. It's kinda weird not one outlet said anything about it. A move like that, so late in the process, usually gets at least a peep.



Chinese food for breakfast

                                                                                 

The score is in line with what I thought, 60-69 seems to be MS threshold of quality the past couple of years. :D



NobleTeam360 said:
The score is in line with what I thought, 60-69 seems to be MS threshold of quality the past couple of years. :D

This could drop below 60. The 5/10 from ign hasn't been added yet. 



📣

As a reminder, let's keep the civility up. The duplicate thread had become a bit of a mess. I understand that everyone wants to share their view, but please, PLEASE, try to be nice to each other about it!

Thanks guys!



                                                                                                                                            

Kerotan said:
NobleTeam360 said:
The score is in line with what I thought, 60-69 seems to be MS threshold of quality the past couple of years. :D

This could drop below 60. The 5/10 from ign hasn't been added yet. 

Wouldn't be surprising. 



JRPGfan said:
DonFerrari said:

Considering the average a 40 is harsh but if it's on a 5 star perhaps 60 wouldn't meet his feeling on the game and he misses 50-55 option of grade...

Also some people may have really loved it so a 90 may be genuine...

Judgeing from what Ive seen, I dont think theres any defense for a 90 score.
Reviewer must owe MS a favor or something :P

I didn't play the game and don't think it's the type of game I would enjoy. But to some it could be a 90 without just being MS defense. A little excessive high perhaps, but without reading the reasoning or playing the game it's hard to pin it.

NobleTeam360 said:
The score is in line with what I thought, 60-69 seems to be MS threshold of quality the past couple of years. :D

This can attract a lot of bad comments.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

All I know about this game is based on what I've seen in some recent videos, and the way some reviewers have described it.
But based on what they've been saying, I'm not surprised to see these kind of reviews for it, unfortunately. The game was in development for a long time, so you'd hope the hard work gets rewarded. Maybe it'll still sell well though.

foodfather said: 
Sadly its not a Japanese game, so it doesn't get a free pass like those other dated looking games like Nier. It looks like Crackdown alright so thats automatic fun time in my books

@foodfather Nier was called "a rare breakthrough moment in the history of our medium" because it has a lot more to it than just how it looks. 
But even when it comes to the visuals, it has gorgeous sceneries like this:






Not to mention the way it uses the graphical engine to dynamically and seamlessly switch from a 3D action game, to a top down bullet hell shooter, to a 2D side scrolling platformer.
Or the best Video Game Soundtrack of the year. (And in my opinion, ever)
Or character design widely appreciated to the point where they're featured as guest characters in multiple games. Etc.

If that's what you call "free pass", I'll gladly take it.

But this is a Crackdown 3 topic, so I don't think it's appropriate to just shit on another game that has nothing to do with it.

Last edited by Hiku - on 14 February 2019

Good thing they delayed it.



Shouldn't really come as much of a surprise, the games development has been hampered by tech issues from day 1, the end product was always going to suffer.



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

Scalebound and Fable 4 died for this :(