potato_hamster said:
Sony only releases PSVR sales when they reach milestones (1 million, 2 million, 3 million) but they obfuscate them in quarterly reports and other places. They never bothered to announce the total sales for PSVR when they announced PS4's end of year sold even though large swaths of PSVR communities were convinced it had already surpassed 4 million in sales over the fall. As far as we know PSVR sold between 1.3 in 2018 despite being sold at $200 during the peak sales period of the year. In 2017 it also sold around 1.3 million, and that was again boosted by slashing over $100 off the price a little over a year after release. That means the device's sales have already leveled off. If that's "healthy" to you for the worlds most popular VR headset by a large margin to be on the verge of declining sales a little more than 2 years after release, then you have a very different definition of "healthy" than I do. |
Except that on numerous Media Create, NPD, UK and other places from time to time we do receive what was Pro and what was vanilla and 20% seems less than what it is doing.
If you are selling more than all competitors together then you can't say it's bad.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."