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Forums - Gaming Discussion - Should Final Fantasy become a new type of game or should Final Fantasy not become a new type of game?

Few things here

* Persona is a B class JRPG. Sales and critical reception have nothing to with it. I'm sure nobody considers Wii Fit a AAA game right? It is entirely budget based with games with more than 50mill considered "AAA". We on this site should know that.

* This is not about if Final Fantasy should or should not be open world game because that choice has already been made. This is also not about if Final Fantasy should be more like Western RPGS. Its more like Final Fantasy truly committing to an open world experience, and the kind changes to formula that would have to happen.

* Final Fantasy is Global AAA IP. I have seen Persona 5, Bravely default and Octopath brought up, none of them AAA. Those games can do what they do because they are not competing on global scale! Ask yourselves, when was the last time we had a Turn based AAA JRPG? FF13 right? The only time we see turn based RPGS now are on handhelds, B class developers and small low budget projects like Octo. Final Fantasy is in the same field as games like Uncharted, God of war, Halo, Witcher, Skyrim and that other stuff, luxury IP's that are suppose to represent the best of their genre. FF going back to be like SNES/PS1 games is not firing all cylinders! They were amazing for their time...15-20+ years ago.



 

Xxain said:
Few things here

* Persona is a B class JRPG. Sales and critical reception have nothing to with it. I'm sure nobody considers Wii Fit a AAA game right? It is entirely budget based with games with more than 50mill considered "AAA". We on this site should know that.

Dude Persona is not a B class RPG no matter what you tell yourself and sales and critical reception has everything to do with it. Also Wii Fit is an AAA game, it has the production values and the marketing and the sales number and the quality (for the ppl that like that types of game). You just made up an arbitrary 50 mil number, AAA are games that have big production value (Persona has that, maybe not int he past but Persona 5 had it and Persona 4 most likely had it too) but that besides the point, you said its B class wich has nothing to do with its production value but with its quality, P 5 is a better JRPG than any other this generation and possibly ever, its S+ class.

Xxain said: 
* Final Fantasy is Global AAA IP. I have seen Persona 5, Bravely default and Octopath brought up, none of them AAA. Those games can do what they do because they are not competing on global scale! Ask yourselves, when was the last time we had a Turn based AAA JRPG? FF13 right? The only time we see turn based RPGS now are on handhelds, B class developers and small low budget projects like Octo. Final Fantasy is in the same field as games like Uncharted, God of war, Halo, Witcher, Skyrim and that other stuff, luxury IP's that are suppose to represent the best of their genre. FF going back to be like SNES/PS1 games is not firing all cylinders! They were amazing for their time...15-20+ years ago.

You seen to think that the only way FF can be far reaching is by abandoning its roots, it was exactly that that made it loose popularity. Nobody asked Square to stop doing turn based FFs, they decided it wasn't modern enought by themselves and lost market, not gained.

Last edited by DakonBlackblade - on 31 January 2019

The direction Final Fantasy should take is two fold:

1. Going back to it's roots with spin offs (Think games like Octopath Traveler, Bravely Default, or perhaps FF Tactics.)

2. Going back to fan favorite styles (FFX, FFVIII, FF XII).

I didn't hate FFXV but it was absolutely an unfinished and unpolished game, even without looking at all the dlc fragments. Even if the production problems hadn't cropped up, the core gameplay did not feel "Final Fantasy." It's like ever since XIII and it's sequels, Square has forgotten what made people love their FF games. They're trying and failing to mimic western games, many of which are generic enough as is.

And as others have already pointed out, there are examples of JRPGs with lesser budgets that have been successful (Persona, Xenoblade). The best Final Fantasy games were personal, semi-open worldish narratives that made you care about each of the party's characters, the worlds they fought to protect, and the adventures they had along the way. None of the newer FF games have managed this imo.



I think FF needs to continue to evolve and do new things. This is what made FFIII, FFVII, FFX some of my all time favorites. Sure it can churn out duds (imo) like FFIX or FFXV, but i'm willing to accept that.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



Thank you for this. I was almost going to try FFXV



 

DakonBlackblade said: 
Xxain said: 
* Final Fantasy is Global AAA IP. I have seen Persona 5, Bravely default and Octopath brought up, none of them AAA. Those games can do what they do because they are not competing on global scale! Ask yourselves, when was the last time we had a Turn based AAA JRPG? FF13 right? The only time we see turn based RPGS now are on handhelds, B class developers and small low budget projects like Octo. Final Fantasy is in the same field as games like Uncharted, God of war, Halo, Witcher, Skyrim and that other stuff, luxury IP's that are suppose to represent the best of their genre. FF going back to be like SNES/PS1 games is not firing all cylinders! They were amazing for their time...15-20+ years ago.

You seen to think that the only way FF can be far reaching is by abandoning its roots, it was exactly that that made it loose popularity. Nobody asked Square to stop doing turn based FFs, they decided it wasn't modern enought by themselves and lost market, not gained.

I did. As I saw those games improving visually, I naturally expected them to transition away from being completely turn based, and preventing their games from looking like this as time goes on:

The older games and their pixel art style very much suited turn based play, but as you strive for more realistic visuals and style, turn based starts to look rather jarring and dated. 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

 

Chazore said: 

I did. As I saw those games improving visually, I naturally expected them to transition away from being completely turn based, and preventing their games from looking like this as time goes on:

The older games and their pixel art style very much suited turn based play, but as you strive for more realistic visuals and style, turn based starts to look rather jarring and dated. 

Then real question would be, why are you interested in Final Fantasy? If you don't like or feel Turn base combat is dated, then there are enough open work action RPG out there to suit your needs. There isn't anyone who is a fan of Street Fighter or Mortal Kombat asking them to update their game's primary gameplay because graphics are improving. They are both still 2D plane fighters. 

What FF fans of old current lack is FF game that looks like FF15 or better but plays like FF6-9. This is what they want but this isn't what SquEnix are making anymore. No one is asking for realising with pixel art.They are asking for interactive worlds with a battle system that feel like it has strategy and you have control instead of 'auto attack' or mash buttons to win.

Of course I say this in the knowledge they have actually only released 2 new FF games in a decade, one was linear and took control from the player while the other went open world action because it was left overs of a spin-off. 



Hmm, pie.

Final Fantasy needs to go back to being Final Fantasy.

Forget everything that happened after FF12.

FF13 and its sequels and FF15 drove me away from the series. I used to look forward to every new entry.

Lost Odyssey is a good example of what a newer FF should play like.



I honestly think Lost Odyssey is how they should do Final Fantasy, I don't get the notion that world map needs to be the same overworld as dungeons. Ayla (above me) basically said it best, Final Fantasy needs to go back few entries to actually move forward.

Last edited by Acevil - on 01 February 2019

 

I want the next FF to either be directed by Yoko Taro (literally whatever he wants) or be a semi linear turn based taditional FF.