Bofferbrauer2 said:
The problem with streaming to a handheld is that it eats into the included data volumes very fast. So fast that the Data can very well be drained before the battery does.
So unless the data caps for mobiles get increased a lot (or even come without a cap), this will be very unpractical whenever you're out of WiFi coverage.
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Verizon's "above unlimited" monthly plan pretty much offers an unthrottled 75GB of data at 4G LTE speeds. Sprint's "unlimited premium" offers 100GB of unthrottled data per month ...
Considering how the Switch lasts about 2 and a half hours on a full charge while getting a comparable experience without Wi-Fi will need just under 5GB of data, the case with game streaming isn't all too bad but it'll only get better once 5G hotspots are commonplace which will dramatically increase the network capacity by lowering data congestion in the already limited ranges of radio wave frequencies of exisiting 4G LTE networks ...
HoangNhatAnh said:
Cloud? Heh, maybe next 5, even 10 years to become standart. How many country can do the cloud gaming in the public now? As long as Nintendo and Japan market for dedicate portable exist, your wish won't come any time soon
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We use the 'cloud' for many things such as video streaming, data storage or for many other remote communication systems out there like the internet ...
We already stream videos so extending the idea to streaming games from your personal system to your smartphone over the internet is a reality and we won't have to deal with dedicated gaming portable devices like the Switch ever again ...