Demo managed to run quite well on my setup, though I wish they added in a bit more than just TAA/FXAA/SMAA. SMAA still produced too many jaggies around every surface, while FXAA didn't do much and TAA blurred things too much. I tried to balance it out by upping the games res scaler, but that only ended up shaving off performance for little IQ gains. THey could have just ran with something else for a better AA solution.
Apart from that, everything else was fine. I even loved how they threw in the option to disable that horrible CA effect. I will say though, that 30 mins for gameplay time was really nowhere near enough. They could have just shown off another hr of gameplay and I would have been satisfied. I was only able to solve at least two puzzles in those 30 mins, and kill around 7 zombies.
The one thing I would like them to make clear and work on, would be their texture sizes. They don't make it visibly clear on the differences between texture sizes. I tried nearly all of them, and the highest didn't really produce massively different results. Really tiny ones if anything.
I'd also like for the brightness options to be made clear as well, as I felt like they altered different parts of the game, without much knowledge on what exactly they were changing with the B&W and then third option settings.
Last edited by Chazore - on 11 January 2019
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