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Forums - Gaming Discussion - Why do people get upset by OPTIONAL difficult assists?

It's the arrogant NES generation players.

 

(I'm not saying all of them are arrogant, but saying that there's an arrogant bunch among the NES generation players)



God bless You.

My Total Sales prediction for PS4 by the end of 2021: 110m+

When PS4 will hit 100m consoles sold: Before Christmas 2019

There were three ravens sat on a tree / They were as blacke as they might be / The one of them said to his mate, Where shall we our breakfast take?


There's only one game I'm an elitist: Fire Emblem.

For me, permanent death is part of the game, shouldn't be optional. Fire Emblem is meant to be played having in mind that you have to do everything possible to save your characters or sometimes you'll have to sadly sacrifice one. When you can use and re-use all the characters knowing that they'll never die, it's just a completely different experience.

But anyway, why not be optional? Because I'm a FE elitist, I admit. I can't stand what Nintendo has done to the franchise. I just can't.



God bless You.

My Total Sales prediction for PS4 by the end of 2021: 110m+

When PS4 will hit 100m consoles sold: Before Christmas 2019

There were three ravens sat on a tree / They were as blacke as they might be / The one of them said to his mate, Where shall we our breakfast take?


0D0 said:

It's the arrogant NES generation players.

 

(I'm not saying all of them are arrogant, but saying that there's an arrogant bunch among the NES generation players)

Funny though, I never had a NES. I played on PC back then.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

HoloDust said:

As for examples - I'm not sure if you're being serious at this point or not, cause I'm not sure I want to draw conclusion that you're believing that one game with easy mode can change things over night or that anyone implies that. But gather all the whining, "that and that % of players are not finishing games" stats, games being 'too complex", "too hard", "not accessible" over a period of time, and add publishers desire for more sales on top of that and you got whole genres that have been transformed to catter to mass market sensibilities. It's never one thing, and it's never over night, it's usually combination of iflux of new out-of-genre audience and publishers' desire to get more sales. This is the very thing that happened to C/W/RPGs, from once niche genre, that got slightly more exposure in late 90s/early 00s and then going AAA mainstream and creatively downhill ever since, recovering somewhat only in last few years with influx of games from smaller studios.

Interesting point here. I never understood the urge to finish each and every game. I measure a game in the joy it gave me for the time, even if I never finished it. On the contrary, the games I enjoy the most, I tend to stretch out the end, exploring everything, trying to make the experience longer. For instance in BOTW I so far haven't beaten Ganon, although I'm probably more than able by now. If I go for the ending, I usually lose the interest to do all the side things. NG+ is something helping me to end games, as then I can replay it with added content.

And yeah, the step by step dilution of gaming formulas to abide to the mass market is pretty much a thing, that for a time let me drift away from gaming. Some companies and indies helped to rekindle my interest.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Mnementh said:
0D0 said:

It's the arrogant NES generation players.

 

(I'm not saying all of them are arrogant, but saying that there's an arrogant bunch among the NES generation players)

Funny though, I never had a NES. I played on PC back then.

I hope you're one of the good ones.

From NES children, I hear a lot of things like:

- Games today are too easy. bla bla bla

- Difficult assists should be forbidden, kids today couln't play SMB3, bla bla bla bla

- Uncharted and Last of Us are no games, they're films .. bla bla bla

- Why do I have to install games? I don't play games that I have to wait 15 minutes to install, it should be like on nes.... bla bla bla

- Why this level of graphics? It's useless. Graphics like on game cube was already enough, the industry shouldn't be investing more money on graphics .. bla bla bla bla

it winds me up



God bless You.

My Total Sales prediction for PS4 by the end of 2021: 110m+

When PS4 will hit 100m consoles sold: Before Christmas 2019

There were three ravens sat on a tree / They were as blacke as they might be / The one of them said to his mate, Where shall we our breakfast take?


0D0 said:
Mnementh said:

Funny though, I never had a NES. I played on PC back then.

I hope you're one of the good ones.

From NES children, I hear a lot of things like:

- Games today are too easy. bla bla bla

- Difficult assists should be forbidden, kids today couln't play SMB3, bla bla bla bla

- Uncharted and Last of Us are no games, they're films .. bla bla bla

- Why do I have to install games? I don't play games that I have to wait 15 minutes to install, it should be like on nes.... bla bla bla

- Why this level of graphics? It's useless. Graphics like on game cube was already enough, the industry shouldn't be investing more money on graphics .. bla bla bla bla

it winds me up

Yeah, I'm one of the good ones.

Games are too easy: I don't think games are too easy, I just avoid the stuff that I dislike. It baffles me that some people demand to change games so that they fit their tastes.   Just play different games. Now there are more games than ever.

Difficulty assists should be forbidden: Yeah, as if I demand that FIFA and Battlefield are not for me, but if they added an OPTIONAL turn-based moveset to play, I totally would get it. Hahaha. Difficulty assists can help or destroy a game. Depends on the game in question.

Uncharted and Last of Us are movies: dunno. But there are playable movies - that suck as a movie and as a game. *cough* Tomb Raider *cough*

Game installs: Well, bad engineering.

Graphics: I remember the technical masterpieces from back then. Do you know what I play? The interesting games. Some may have pushed technical boundaries, but many didn't. The problem these days is that nice graphcis let explode the costs, which in turn leads to less and less risk for big gaming productions, which is why many of them suck. I can't understand people  gushing over graphics as if it is the only thing relevant for a game. I play games, not tech-demos. If I look at a game, I ask myself: will I still like it in ten years? Or in twenty? Because I still like games I played twenty years ago. But they have qualities that reach far beyond graphics.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

0D0 said:
Mnementh said:

Funny though, I never had a NES. I played on PC back then.

I hope you're one of the good ones.

From NES children, I hear a lot of things like:

- Games today are too easy. bla bla bla

- Difficult assists should be forbidden, kids today couln't play SMB3, bla bla bla bla

- Uncharted and Last of Us are no games, they're films .. bla bla bla

- Why do I have to install games? I don't play games that I have to wait 15 minutes to install, it should be like on nes.... bla bla bla

- Why this level of graphics? It's useless. Graphics like on game cube was already enough, the industry shouldn't be investing more money on graphics .. bla bla bla bla

it winds me up

To every imbecile on my age bracket that says games today are easier (yes they are, before they needed to hide 30min of gameplay on 6 months of playing) I just say them go and play begin to end without ever dying the game, whenever you die restart from the beginning.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

curl-6 said:
AngryLittleAlchemist said:
The Souls games are a terrible example of this. The quality of those games is largely reliant on the ability to have fun by getting over difficulty curves. If someone played a Souls game on easy not only would they miss the point of the game largely, but they would probably enjoy it less too. Not every game is for everyone - and one thing that sticks out about the example regarding the Souls games is that it's never a wish of the developers or the fanbase for there to be an easy mode, it's always the wish of people the game was never catering to to begin with.

That may be how you want to enjoy the game, but others might enjoy it a different way, and that takes nothing away from you. For less skilled players, a slightly easier mode would still be challenging anyway, hence they'd still get the experience without being totally locked out. Existing players can keep playing it the way they always have, the devs make more sales and more money, new players get to enjoy it, it's literally a pure win with absolutely zero downside.

It really depends on how you see games. If you consider games as a service made by the deleveloper for you, the gamer then you may be entitled to ask anything you like to enjoy the game more. If you consider games at least to some degree an art form (like a book or a movie) then you should respect how the developer wanted the game to be played, DS doesn't have an easier mode beacuse the game is just as difficult as the developer intended. Other developers may decide to give players different difficulty options , but for their own deliberate choice.

Last edited by freebs2 - on 18 December 2018

DonFerrari said:
0D0 said:

I hope you're one of the good ones.

From NES children, I hear a lot of things like:

- Games today are too easy. bla bla bla

- Difficult assists should be forbidden, kids today couln't play SMB3, bla bla bla bla

- Uncharted and Last of Us are no games, they're films .. bla bla bla

- Why do I have to install games? I don't play games that I have to wait 15 minutes to install, it should be like on nes.... bla bla bla

- Why this level of graphics? It's useless. Graphics like on game cube was already enough, the industry shouldn't be investing more money on graphics .. bla bla bla bla

it winds me up

To every imbecile on my age bracket that says games today are easier (yes they are, before they needed to hide 30min of gameplay on 6 months of playing) I just say them go and play begin to end without ever dying the game, whenever you die restart from the beginning.

The upside was that those 30min of gameplay were often so well design and fun that you ended up losing and losing repeatedly until you eventually beat the game.



freebs2 said:
DonFerrari said:

To every imbecile on my age bracket that says games today are easier (yes they are, before they needed to hide 30min of gameplay on 6 months of playing) I just say them go and play begin to end without ever dying the game, whenever you die restart from the beginning.

The upside was that those 30min of gameplay were often so well design and fun that you ended up losing and losing repeatedly until you eventually beat the game.

I agree with you. I lived those times and played plenty of those games with some I still loving. But that doesn't make me preach on how much easier games are nowaday (it was common for most gamers to never reach the end of most if not all the games they played, and held prestige to finish some games).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."