Mnementh said:
Yeah, it is all about patience. Many people have learned to play fast action games and expect the Souls games to fall into that category. But they are slow, you should go into them patient. And that's the whole point. People going in guns blazing will think it is hard, people going in patient will think it is moderate in difficulty. The antithesis is Serious Sam. Going in slow and deliberate probably leads to a subpar experience.
Yeah, but did anyone complain about this difficulty setting? Never heard any discussion. And this is the thesis of the OP, why get people upset. I don't think people get upset outside of Souls.
Yeah, maybe you're part of that mass market and that's why you find no fault. That is OK by the way, nothing wrong with it. The only thing is you should accept that people have different preferences.
Yeah, many people seem to forget that.
Rubber banding and adapted challenges are critized in it's own right. In many games part of the experience is to build the character and progress. If that is part of the game, you want to see, that in the beginning some challenges are impossible to beat, but if you come back later with an upgraded character they get a lot easier. If you adapt the challenge this feel of progression is lost.
Ahem. So for which games are major discussions (not a single youtuber or something, but a bigger discussion) about the difficulty settings? This is the thesis of the OP and yours seemingly, but I fail to see impactful grumblings aside from Souls. |
Eeeeerrrr I have been playing for the last 30 days and beat most of the hard games of the time. But if you want to consider me someone from mass market that can only finish games if they are easy ok. I'll excuse me from the burden of talking to elite player top ranker.
SvennoJ said:
That;s why I said, unless you venture into areas you do not belong in yet. Skyrim had dynamic difficulty scaling, making sure some things don't become too easy yet also allowing you to get over powered if you wish. |
In my case I received level 40 mission while on 10, and the game was a slow slog that got me tired after 40h of playing. I really didn't like Witcher.
HoloDust said:
Well then, good for you, I'm glad you're enoying them. I'm mostly dissapointed by AAA games and often tend to stay away from them, yet I occasionally make mistake, like recently with AC:OD.
And that's why, when it comes to fusion of story and exploration, from my POV, semi-open worlds will always be vastly superior...at least until your first point is solved in video games. I had a mini-rant about tabletop RPG experience yesterday in PC thread - that eventually we'll get good narrative AI that can handle game like proper GM and that (in addition to proper physics on everything) we'll get video game RPG that can match or even surpass tabletop RPGs. Yet, even then I think narrow scaling will work better - cause some things are just difficult and should not be adjusted much. Come later when your're ready, and game's AI GM will allow for whichever approach you might choose to solve it, if it makes sense and your character can pull it of. |
Enjoy yourself playing old games and indies for the rest of your gaming life if you so much wishes.
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