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Forums - Nintendo Discussion - Retro Studios and Mario kart 9

AngryLittleAlchemist said:
Masked_Muchaco said:
I just want to know what the hell they've been working on for almost 5 years, I'm dying of curiosity.

Hopefully something good enough for Jumpin, we wouldn't want them to continue to be the most overrated studio in the history of Nintendo of all time ever. 

Just as long as they don't release a game featuring something that drives around and aims like an old panzer, and then call it Samus.



I describe myself as a little dose of toxic masculinity.

Jumpin said:

No doubt Lylat Wars was one of the signature titles for the N64. The same could be said for Wave Race for very similar reasons.

Lylat Wars was a special outing. It was something we hadn't seen before. As did Wave Race.
Like Wave Race 64, at the time of its release, it was outstandingly beautiful.


That was one of those right time, right place, right technological advancements type things. Go back and play those games now and you'll see what I mean. After that brief refreshing blast of nostalgia, they get old fast.

Don't get me wrong, I am onboard with the idea of a Star Fox Racer; but I think it is going to be more of a Mario Tennis, Mario vs. Rabbids, or Kirby-tier game than a Mario Odyssey or Breath of the Wild-tier.

I agree with much of what you said, except I actually have gone back to Starfox 64 and Wave Race 64 since then and those games are still genuinely fun without any need for nostalgia lol

Those two really don't get old, which is very rare for that generation in my experience (I find that generation ages worse than any other). 



Would be better if they update MK8:D. It's a $80 title with not all that much content. I got more out of Sea of Thieves than I ever got out of MK8 and I love racing games more.



TheBird said:
Would be better if they update MK8:D. It's a $80 title with not all that much content. I got more out of Sea of Thieves than I ever got out of MK8 and I love racing games more.

Haha, I've never really heard that as a complaint for Mario Kart 8 Deluxe before, it has quite a bit of content, and TONS of replay value (for multiplayer, at least), probably more than any other racer ever made.

I think that unless you have a group to play MK8 Deluxe with, you probably won't be getting a good experience out of it. For me, it's an A+ game with friends/family/co-workers, but an otherwise C+ game for single player/online player.



I describe myself as a little dose of toxic masculinity.

Cobretti2 said:
burninmylight said:

SF64 holds up just fine. The 3DS version wasn't a technical showpiece at all, being a port of a game that was almost 20 years old, and yet it holds the second highest Metacritic score among all games with Star Fox in the title (with the first being the very game its a port of) and according to the site we're on, has sold almost a million carts when it launched at a time well before the 3DS found its footing. Had it not been woefully underprinted (prices for physical copies online shot up very quickly as proof) or if it became a Nintendo Selects game, that number would be higher. I fail to see what makes the game so "simple as far as gameplay goes" that works against it. Is it because you fly forward and shoot things with lasers? Mario platformers are simple because you run, jump and collect stars. FPSes are simple because you're a floating gun that goes around and shoots things. Your very statement that Star Fox hasn't aged well because of the lack of cutting edge graphics goes against your point when SF643D scored well critically and outperformed Nintendo's expectations commercially.

And yes, no Star Fox game has ever had success without it being a display of cutting edge technology, because no Star Fox game has deserved success outside of the two that just happened to be displays of cutting edge technology. Every single SF game after SF64 and outside of the DS entry has been on Nintendo's worst selling console at the time or on a console that was badly struggling at the time. Also, every single SF game after SF64 has either been whored out to an outside studio that had nothing to do with the first two games (the ones people love), drastically altered the gameplay in ways that made them Star Fox games in name only, had unwanted, gimmicky gameplay shoehorned in (to show off the consoles technology!), or been remakes.

  • Star Fox Adventures (GameCube, 2002) - Wasn't even supposed to be an SF game in the first place, developed by Rare after most of the talent left, Fox and crew shoehorned in by Miyamoto, Fox spent 99 percent of the time on foot, second-rate Zelda clone. Not a rail shooter. Also, GameCube.

  • Star Fox Assault (GameCube, 2005) - Developed by Namco, closest thing to a rail shooter (about 60 percent of the time) before SF0, but bad shooting mechanics, on-foot controls, mission designs and an extremely short and easy story mode turned  lot of people off. Also, the GameCube was deader than disco at this point.

  • Star Fox Command (Q-Games, 2006) - Developed by Q-Games, some folks who had been part of the original Star Fox development team, but still  went too far away from the gameplay of the first two games for most people's tastes. Sold a respectable half a million units.

  • Star Fox Zero (Platinum Games, 2016) - Developed by Platinum Games, almost a return to form but good old Miyamoto forced unwanted Gamepad controls onto players, forcing them to use an undesirable control scheme and camera system that many critics and players panned. Also showed its roots as a Wii project in some areas. Also, released late in the Wii U's lifecycle, a console deader than GameCube.

So basically, we don't yet have an example of a Star Fox game that is a rail shooter that flopped. And like I said, Command is the only Star Fox game that wasn't sent out to die on a console that no one owned. You can tell me that Star Fox doesn't work outside of being a technical showpiece after I get my non-fucked up Star Fox game with GOOD controls and WANTED gameplay on a SUCCESSFUL CONSOLE that the masses actually own, and that game bombs. Until then, blame it on Nintendo for constantly whoring out the game to different studios with drastically different gameplay from game-to-game and sending them out to die on consoles that most people have never actually seen in real life.

Also, how is the Switch version of Starlink doing compared to the others saleswise?

We don't need evidence, it will flop. The world has moved on from rail shooters.  If you wan't evidence look at RE.

You mean the two RE games that were RE in name only and exclusive to the box that was primarily owned by retirement homes and YMCAs? The ones that managed to sell 1.5 million and 1 million copies on the Wii despite not being real Resident Evil games? That's what you call flops? Man you guys have insane standards these days.