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Forums - Gaming Discussion - Anyone else feel resolution is overrated?

 

I prefer...

Resolution over detail/effects 23 26.14%
 
Detail/effects over resolution 65 73.86%
 
Total:88
Random_Matt said:
Nope, people who say they prefer the other are just ones who own a platform which is incapable of both.

Even if you have an expensive PC video card, you can't always get 4K, 60 (or higher) fps and the highest graphics settings.

Compromises are made and I think the average consumer is fine with 1080p for higher graphics settings and performance.



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The answer to this probably depends on what games people play.

People focused on modern AAA games that mostly consist of cut scenes with some QTEs sprinkled here an there care more about resolution.

People that play games that actually need you to do some playing don’t even notice if the game scales down the resolution to maintain FPS.


Personally I think pixel count is a waste of compution power. I rather play in 1280x1024 (like back in the days) with insane amounts of effects than higher resolution.



Resolution is one of the easier compromises to make when cutting back on settings, but boy is clean and sharp image quality nice...



VAMatt said:
it isn't the only factor, though it sometimes seems like marketers think it is. I assume we got to this point because resolution is easy to explain, easy to understand, and easy to quantify. So, its the low hanging fruit for the marketing department.

Also, it doesn't require as much extra work to implement as creating more detailed assets.

Mr Puggsly said:

Eh, Alan Wake has nice looking assets and effects but that resolution is rough. I found it tolerable during that era, but I would modern games avoid going that low. Alan Wake running 1080p on PC is a world of difference on the presentation, but its still enjoyable on the 360

Yeah I edited that part out after playing a bit further, beyond the opening night scene, I mean I still think it looks good but yeah, not quite one of 360's absolute prettiest.



As a PC gamer I have never cared much about resolution. If I like the art style, I will play games at tiny resolutions. Just recently I played Spider Man 2 on the PS2 and loved it, but I had to switch to the Dolphin emulator because quick saves, the game technically looked a hundred times better yes, but I would have no problem going back.



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Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.

Art direction in general is about ensuring that resolution and assets/detail are balanced out and work together. 95% of the time Diablo 3 looks near perfect on Switch but there are times when you are reminded that the character model “ought” to be visible in a higher resolution. Skyrim VR now looks unpleasantly crude after playing with the upgraded visuals on other systems. That's because you've taken a game that was art-directed for one set of specs and then scaled down to tech so that it can no longer match that direction. Those cases are not common, though, because we don't often have a reason to step back a generation in graphics reproduction. Usually art direction and techological power move in lock step.

When I bought a new gaming PC in 2016 I thought that I would be brute forcing siginificantly better graphical results, but it's not true. There are diminishing returns in higher frame rates and most games’ performance doesn't scale beyond a certain point. Sure, everything looked fantastic when we first moved to digital outputs on consoles and could see games at 720p but even today when we have resolutions well beyond 1080p we are not seeing equivalent strides forward ... which is why the Switch is “good enough” for most purposes. Sure, resolution makes a difference, but it doesn't make all the difference.

So, yes, detail/effects/assets are what really counts (we could do completely without 4K gaming and I'm in no hurry to get there) but resolution counts for more than we think it does simply because we are unlikely to go back once we reach the next plateau.



Everything above 1440p is a waste of recources. Just look at Horizon Zero Dawn. Its checkerboarded 2160p which is pretty much the equivalent of 1440p and it looks very crisp and sharp. I don't really see to much value in native 4K of 8K. Rather see less pop-ins, Shadows and lighting and much better AA. God of War also looks really crisp for a faux 4K game with nice effects. It could have run in native 4K but it would not nearly have looked as good as it does now.



Please excuse my (probally) poor grammar

Yup, totally overrated and at the same time framerates are underrated as hell. I will play games at 720p any day, don't have any problem with that whatsoever. But I can't stand playing anything below 60 fps anymore. And that's just the bare minimum for me these days. 120 fps is obviously even better. But my measly GTX 1070 can struggle to hit that in some games. Don't know if I would like even more fps better, because my display can only handle 120 Hz. It has G-Sync though, so some framedrops here and there don't hurt too much.
60 fps is fine though. With that games feel and look fluid while the experience with 30 fps, at least for me, is really rubbish.

I guess I kinda got used to high framerates from playing VR extensively. It doesn't matter if you're playing on PSVR or PC, you will always get 90 or 120 fps there combined with low resolutions. When I got back on playing on a flat screen after months of playing exclusively in VR, I couldn't watch at anyhting below 60 fps anymore. Which is funny, because I was only playing on PSVR before that. So in a way you could say PlayStation made me buy a somewhat beefy PC. Because PSVR spoiled me with its glorious 120 Hz refresh rate.

Low framerates were fine back in the days, but come on, we're approaching 2019 for crying out loud! 30 fps should be a thing of the past. Resolution on the other hand is nice to have. But I tend to not even think about it. Especially in gameplay I can quickly forget if a game is running just in 720p or even below that. Now there's obviously a limit to that, I wouldn't want to play in 360p or something anymore. But I really don't need 4K.

That said, everyone has their own priorities and I would never say that what I prefer is the universal truth or something.

Last edited by OdinHades - on 02 December 2018

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In the sense that they're the most important factor in image quality? Yes.
Resolution is still quite important though. I'd take 1440p with better visual effects over 4k.



Resolution and Frame Rate all depends on what you are playing and where you are playing. Effects are in the middle to me.

If I am playing on TV, I want the biggest screen possible. The bigger the TV screen, the more important the resolution. Right now, I am at 75" and 4K, I can still see plenty of room for improvement over 4K at 75". However, when 8K arrives, I will likely move to 85" - 100" depending on price, meaning some of the improvement will be diminished due to the increase in screen space. At the end of the day, I will always choose Resolution, then Effects, and the Frame Rate (30fps min) on TV.

VR is a different story. In VR Frame Rate is the most important. For me, I want all VR games running at 120FPS as the standard. Next would come resolution, which is actually more important in VR than on TV. That will continue to be true as VR moves to encompassing the entire field of view, but for me, 120fps remains most important. Coming in way at the bottem is effects.

Now when it comes to handhelds, 1080p on a 5" screen is already great to me. You can bump up the resolution, but with a 5" screen, there is just not enough space to show the details. I find framerate to be a little more improtant on handhelds than on TV, but not as improtant as in VR. For me on handhelds, I would go for 1080p/60, then just keep improving the effects.

Given the option next gen, I would love to see more games give the players options. We have reached a point where we can have 1080p/1440p/4K, or 30/60/120fps, or Low/Medium/High effects. I think the best path forward for the indursty is to let the players choose the experience that best suits them. Give us Home, VR, and Mobile, and let us play how we want, and where we want. I believe that should be the ultimate goal.



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