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Forums - Gaming Discussion - Anyone else feel resolution is overrated?

 

I prefer...

Resolution over detail/effects 23 26.14%
 
Detail/effects over resolution 65 73.86%
 
Total:88
Mr Puggsly said:
curl-6 said:

Possibly, but I can only go by the games that actually exist for me to see.

And 864p vs 1080p isn't that big a difference as PS4 vs Xbox One goes, it's only slightly over the very common 1080p vs 900p divide. There are tons of Xbox One games that run lower than 864p.

Tons? Maybe if they're aiming for 60 fps. I even anticipate a ball park of 720p to become more common with advanced visuals coming.

But tons is a bit of an overstatement.

Yeah, I edited that shortly after posting as tons was a bit hyperbolic.

Still, it's not like such resolutions are super rare either, especially in the case of games with dynamic resolution scaling.



I generally value effects and artistry over resolution. However, when a developer or hardward really take advantage of resolution, it's definitely noticeable to go back to lower resolutions. I used to be unimpressed with HDTV when it came out, now I can definitely notice the difference between old TV shows done in NTSC and contemporary HD and UHD shows.



curl-6 said:
Mr Puggsly said:

Tons? Maybe if they're aiming for 60 fps. I even anticipate a ball park of 720p to become more common with advanced visuals coming.

But tons is a bit of an overstatement.

Yeah, I edited that shortly after posting as tons was a bit hyperbolic.

Still, it's not like such resolutions are super rare either, especially in the case of games with dynamic resolution scaling.

The disparity between RDR2's resolution on X1 is unusually low when PS4 is hitting 1080p and X1X is hitting 4K. Just not how this normally goes.

Again, a lot of games with dynamic resolutions in the ball park 720p are often aiming for 60.



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Spindel said:

Isn't 2K basically the same as 1080p? (1920x1080)

2k is generally 2560x1440. - It is also a perfect 4x 720P. (Also known as Quad-HD or QHD)
4k is generally 3840x2160. - It is also a perfect 4x of 1080P. (Also known as Quad-Full HD or QFHD.)

curl-6 said:

RAM limitations become CPU limitations, because it's the CPU that has to manage the aggressive streaming and decompression of data that a tiny amount of RAM necessitates. Ask any dev who worked on PS3/360 whether RAM or GPU was the bigger bottleneck, they will all tell you it was RAM.

As for the last paragraph: that's my point.

Ram was the biggest limitation last generation.

curl-6 said:

Possibly, but I can only judge by the games that actually exist for me to see.

And 864p vs 1080p isn't that big a difference as PS4 vs Xbox One goes, it's only slightly over the very common 1080p vs 900p divide. There are plenty of Xbox One games that run lower than 864p.

And there are plenty of Playstation 4 games below 1080P...
Resolution in the end is only but a small part of the graphics problem.

If resolution is such a catastrophic issue though... There exists a platform that doesn't compromise on it.


*********************************

I think we need to put things into perspective though... During the 7th Gen, the Xbox 360 launched in a world where SD CRT televisions were still pretty common, shit I still had a CRT and ran with Component on my launch Xbox 360. - They even released an Xbox 360 console without HDMI.

As the generation progressed, 720P/1366x768 27"-42" became very common... And the Xbox 360/Playstation 3 were a good fit for those displays, even with their 720P~ output resolution. The world was happy. Console gamers thought their games looked amazing.

But as we entered the 8th console cycle, 1080P was the defacto Television standard and displays were growing in size, it was fairly easy to get a 55-60" or larger display for the price of a 32" 720P display from a decade prior.
4k was also starting to gain traction, so consoles pushing out 720P~ resolutions just didn't look great. (WiiU/Xbox One.)

Televisions simply had grown larger and had higher resolutions... And games rendered at a lower resolution tended to suffer as a result.



--::{PC Gaming Master Race}::--

Mr Puggsly said:
curl-6 said:

Yeah, I edited that shortly after posting as tons was a bit hyperbolic.

Still, it's not like such resolutions are super rare either, especially in the case of games with dynamic resolution scaling.

The disparity between RDR2's resolution on X1 is unusually low when PS4 is hitting 1080p and X1X is hitting 4K. Just not how this normally goes.

Again, a lot of games with dynamic resolutions in the ball park 720p are often aiming for 60.

I never disputed that many shoot for 60fps, I simply pointed out that such games aren't super rare; there's AC Odyssey, Quantum Break, Watch Dogs, Dead Rising 3, Battlefront 1, Battlefield 4, Hardline and 1, Sonic Forces, COD Ghosts, Halo 5, Wolfenstein II, Doom 2016, etc. In many cases I'd say the choice works out for the better with these games.

Pemalite said: 
curl-6 said:

RAM limitations become CPU limitations, because it's the CPU that has to manage the aggressive streaming and decompression of data that a tiny amount of RAM necessitates. Ask any dev who worked on PS3/360 whether RAM or GPU was the bigger bottleneck, they will all tell you it was RAM.

As for the last paragraph: that's my point.

Ram was the biggest limitation last generation.

curl-6 said:

Possibly, but I can only judge by the games that actually exist for me to see.

And 864p vs 1080p isn't that big a difference as PS4 vs Xbox One goes, it's only slightly over the very common 1080p vs 900p divide. There are plenty of Xbox One games that run lower than 864p.

And there are plenty of Playstation 4 games below 1080P...
Resolution in the end is only but a small part of the graphics problem.

If resolution is such a catastrophic issue though... There exists a platform that doesn't compromise on it.


*********************************

I think we need to put things into perspective though... During the 7th Gen, the Xbox 360 launched in a world where SD CRT televisions were still pretty common, shit I still had a CRT and ran with Component on my launch Xbox 360. - They even released an Xbox 360 console without HDMI.

As the generation progressed, 720P/1366x768 27"-42" became very common... And the Xbox 360/Playstation 3 were a good fit for those displays, even with their 720P~ output resolution. The world was happy. Console gamers thought their games looked amazing.

But as we entered the 8th console cycle, 1080P was the defacto Television standard and displays were growing in size, it was fairly easy to get a 55-60" or larger display for the price of a 32" 720P display from a decade prior.
4k was also starting to gain traction, so consoles pushing out 720P~ resolutions just didn't look great. (WiiU/Xbox One.)

Televisions simply had grown larger and had higher resolutions... And games rendered at a lower resolution tended to suffer as a result.

Oh yeah, I never denied there are plenty of sub-1080p PS4 games too. Similarly in a lot of those I'd say this pays off, though I'm not an image quality purist so one's mileage will vary. I mean, personally I'm still more than happy playing Mario Odyssey which runs mostly at 900p-810p.



I really just feel they should stick with checkerboarding.

I get all the gains of going with native 4k, But going with 2160pCB ends up with a very great faux 4k image. And one that when done right leaves very little to be desired as far as image quality goes.

I feel so much else can be improved or even higher framerates can be achieved instead of blowing most of a games rendering budget on rez. Though I also know that devs will never push fr higher framerates unless they are somehow hardware restricted to do that. Devs will always (r mostly) go for the most eye candy they can et at 30fps.

Sony has already started with built in hardware for CB..... I think this should be improved and a prtion of the ram bandwidth and CPU cores be locked out from devs and only accessible when using a "performance mode" preset which will half the rez but increase framerates. So normal mode will run at native 4k at 30fps then performance mode will run at 2160pCB@60fs.

A man can dream right?



Spindel said:
exclusive_console said:
4K is the worst thing TV manufacture came up with. 1080P is fine. At most 2K or 1440P. More detailed gfx/affects is more important. This is the advantage that PC gamers have as they can scale gfx setting/resolution according to their preference.

Isn't 2K basically the same as 1080p? (1920x1080)

 

I see marketing departments rubbing their hands over ther successful marketing campaing starting to count the horizontal pixels instead of the vertical.

2k is 2048*1080. It's close to 1080p, but it is considered to be a different resolution standard.

2k also refers to 2,000 pixel on the horizontal line which could also be (*1152 and *1536).

2k is not 2560*1440p. That's 2.5k.



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

4K is nice but no. 1080p is already good enough for me. I'd rather hit higher framerates.



curl-6 said:
Mr Puggsly said:

The disparity between RDR2's resolution on X1 is unusually low when PS4 is hitting 1080p and X1X is hitting 4K. Just not how this normally goes.

Again, a lot of games with dynamic resolutions in the ball park 720p are often aiming for 60.

I never disputed that many shoot for 60fps, I simply pointed out that such games aren't super rare; there's AC Odyssey, Quantum Break, Watch Dogs, Dead Rising 3, Battlefront 1, Battlefield 4, Hardline and 1, Sonic Forces, COD Ghosts, Halo 5, Wolfenstein II, Doom 2016, etc. In many cases I'd say the choice works out for the better with these games.

Dead Rising 3 and Ghosts were just poor optimization of launch X1 content. Theu didnt benefit from 720p, thats just what those developers could do with the new specs at the time and probably in a short development period. Watch Dogs also seems to be poor optimization but it atleast looks considerably better than Dead Rising 3.

I'm reluctant to say AC games are benefitting from the low resolution. I mean AC:Syndicate looked great and had a crisp picture at 900p locked. While AC Origins and Odyssey are pushing higher quality visuals we also get more visual problems that can be jarring. It again feels like these games are being built for the mid gen upgrades.



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Mr Puggsly said:
curl-6 said:

I never disputed that many shoot for 60fps, I simply pointed out that such games aren't super rare; there's AC Odyssey, Quantum Break, Watch Dogs, Dead Rising 3, Battlefront 1, Battlefield 4, Hardline and 1, Sonic Forces, COD Ghosts, Halo 5, Wolfenstein II, Doom 2016, etc. In many cases I'd say the choice works out for the better with these games.

Dead Rising 3 and Ghosts were just poor optimization of launch X1 content. Theu didnt benefit from 720p, thats just what those developers could do with the new specs at the time and probably in a short development period. Watch Dogs also seems to be poor optimization but it atleast looks considerably better than Dead Rising 3.

I'm reluctant to say AC games are benefitting from the low resolution. I mean AC:Syndicate looked great and had a crisp picture at 900p locked. While AC Origins and Odyssey are pushing higher quality visuals we also get more visual problems that can be jarring. It again feels like these games are being built for the mid gen upgrades.

Games like Quantum Break, Wolfenstein II, Battlefront 1 and 2, and Doom 2016 benefit from it, in my view anyway, I think they look really good as they are.

And AC Odyssey looks significantly better than Syndicate to my eyes, lighting, effects and environments are notably improved. With the base hardware remaining static but graphics continuously advancing, that extra wiggle room had to come from somewhere, hence the lower res.

Last edited by curl-6 - on 11 December 2018