Mr Puggsly said:
curl-6 said:
Yeah, I edited that shortly after posting as tons was a bit hyperbolic.
Still, it's not like such resolutions are super rare either, especially in the case of games with dynamic resolution scaling.
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The disparity between RDR2's resolution on X1 is unusually low when PS4 is hitting 1080p and X1X is hitting 4K. Just not how this normally goes.
Again, a lot of games with dynamic resolutions in the ball park 720p are often aiming for 60.
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I never disputed that many shoot for 60fps, I simply pointed out that such games aren't super rare; there's AC Odyssey, Quantum Break, Watch Dogs, Dead Rising 3, Battlefront 1, Battlefield 4, Hardline and 1, Sonic Forces, COD Ghosts, Halo 5, Wolfenstein II, Doom 2016, etc. In many cases I'd say the choice works out for the better with these games.
Pemalite said:
curl-6 said:
RAM limitations become CPU limitations, because it's the CPU that has to manage the aggressive streaming and decompression of data that a tiny amount of RAM necessitates. Ask any dev who worked on PS3/360 whether RAM or GPU was the bigger bottleneck, they will all tell you it was RAM.
As for the last paragraph: that's my point.
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Ram was the biggest limitation last generation.
curl-6 said:
Possibly, but I can only judge by the games that actually exist for me to see.
And 864p vs 1080p isn't that big a difference as PS4 vs Xbox One goes, it's only slightly over the very common 1080p vs 900p divide. There are plenty of Xbox One games that run lower than 864p.
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And there are plenty of Playstation 4 games below 1080P... Resolution in the end is only but a small part of the graphics problem.
If resolution is such a catastrophic issue though... There exists a platform that doesn't compromise on it.
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I think we need to put things into perspective though... During the 7th Gen, the Xbox 360 launched in a world where SD CRT televisions were still pretty common, shit I still had a CRT and ran with Component on my launch Xbox 360. - They even released an Xbox 360 console without HDMI.
As the generation progressed, 720P/1366x768 27"-42" became very common... And the Xbox 360/Playstation 3 were a good fit for those displays, even with their 720P~ output resolution. The world was happy. Console gamers thought their games looked amazing.
But as we entered the 8th console cycle, 1080P was the defacto Television standard and displays were growing in size, it was fairly easy to get a 55-60" or larger display for the price of a 32" 720P display from a decade prior. 4k was also starting to gain traction, so consoles pushing out 720P~ resolutions just didn't look great. (WiiU/Xbox One.)
Televisions simply had grown larger and had higher resolutions... And games rendered at a lower resolution tended to suffer as a result.
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Oh yeah, I never denied there are plenty of sub-1080p PS4 games too. Similarly in a lot of those I'd say this pays off, though I'm not an image quality purist so one's mileage will vary. I mean, personally I'm still more than happy playing Mario Odyssey which runs mostly at 900p-810p.