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Forums - Microsoft Discussion - Original XBOX performance

d21lewis said:
I'm no tech guy but I had a GameCube and a PS2 that generation. The GameCube definitely had some great looking software but I don't think it ever had the best version of any multi-platform games aside from a few occasions (ie: RE4 after it got ported to PS2). There were a few times where the GameCube port was so bad, it was embarrassing. For example, I bought True Crime for the "Cube. It ran okay but I noticed that there was music listed in the manual that I never heard. I swapped it for the PS2 version. There was more music, more missions, better performance, etc. I was actually mad at how poorly the GameCube was being treated. Other examples included SSX, Splinter Cell (whole levels had to be redesigned for the Cube and PS2).

That could come down to storage media and how much effort went into a port, though.

Yep I certainly think that on that particular example you mentioned (True Crime) the missing music etc was a storage issue. The GC discs only held 1.5GB so that would explain the loss of some tracks and it has nothing to do with GPU or CPU capabilities obviously.

As for SSX levels being redesigned well I have no idea about that - maybe the superior RAM and CPU allowed the XBOX to handle those massive levels more effectively? 



d21lewis said:
Another example of how mulriplats can't really be the deciding factor: I remember reading that the Xbox version of MGS2 was way less capable than the PS2 version.

Waitwhatreally? I didn't play either version extensively, so my memory on that example isn't the best, but I find that difficult to believe. The PS2 version was pretty for it's time, but I can't remember thinking the Xbox version was running at anything less than parity. And as for you're prior post, yeah, RE4 was IMO, the best showcase for the power of the GC. The PS2 port was a jaggie mess of a downgrade. It's too bad there weren't more games like RE4, the Prime trilogy, Wind Waker, ect, that took proper advantage of it's tech.



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Pemalite said:
OlfinBedwere said:

It makes sense to use FLOPS when comparing modern-day consoles, since they're all based on the same underlying GPU architecture (apart from the Switch, and even that's similar enough to the others to be at least a useful ballpark figure)

No it doesn't. People need to stop believing this.

AMD for example has consistently iterated upon it's Graphics Core Next design...
A 4 Teraflop Graphics Core Next 1.0 GPU will loose to a 4 Teraflop Graphics Core Next 5.0 GPU. - I can even demonstrate this if you want.

Here we have the Radeon 7970 (4.0 - 4.3 Teraflop) against the Radeon 280 (2.96 - 3.34 Teraflop).
The Radeon 7970 should be able to wipe the floor with it's almost 1 Teraflop advantage right? Wrong.
https://www.anandtech.com/bench/product/1722?vs=1751

They are both Graphics Core Next.
Again, Flops is irrelevant.

FLOPS is a Theoretical number, not a real world one. The GPU in the Playstation 4 Pro and Xbox One X can do more work per flop than the base Xbox One and Playstation 4 consoles, that's a fact, due to efficiency tweaks in other areas.

 
 

 
 

Those two GPUs have exactly the same chip. The R9 280s were a rebrand of the HD 7900s. Besides, we've no idea of which version of the cards are being compared, and it probably isn't the GHz edition.

https://www.anandtech.com/bench/product/1772?vs=1872

I believe this is a better comparison, since it takes GPUs with very, very similar theoretical FLOPS numbers from different GCN generations - two generations apart indeed. The results are not very flattering, though.

https://www.anandtech.com/bench/product/1718?vs=1771

Nvidia makes a better case on their generational improvement, since here the FE GTX 1060 should have only ~10% edge or so based on FLOPS numbers alone. Though the Kepler GPUs... are a case of their own on aging poorly.

 



 

 

 

 

 

Azzanation said:

I believe the GC could run any Xbox game where as I see the Xbox struggling to run games built around the GC's hardware. As examples, Splinter Cell was designed around the Xbox hardware and the GC could run it (Not as good) but far from broken, where as the Xbox judging by Rogue Leader could barely do half the frame rate of the GC version, hence why there was no Xbox port. Now that's just rumours stated from Factor 5 at the time.

The Xbox could run Rogue Leader, it will just need some cut backs to the Geometry.

By the same token... The Gamecube wouldn't have been able to handle Halo 2 with all it's new-fangled shader effects, but could run it in a reduced fashion.

The best evidence we have for the 6th gen is with the games that are currently released, we need to look at how the rendering pipelines of those games are handled and how they leverage the hardware.

Azzanation said:

Xbox also had better multiplats because its design was very similar to PCs where as the GC like most consoles were alienated and were a little harder to work with, so in many cases the lead platform was Xbox.

The Xbox having superior Audio, CPU and Ram also played a significant part of that.
A console isn't just a GPU, it's the sum of all it's parts.

Azzanation said:

I also strongly disagree when people say the Xbox could render the better looking water.. I find it that gen that the best looking water in games were on the GC. Games like Mario Sunshine looked absolutely amazing and the GC was actually rendering the waves, it wasn't just a texture placed ontop of another texture to make the water detail look good and mimic waves, it actually did waves. Also Wave Race Blue Storm still has some of the best wave effects iv seen apart from Black Flag and Sea of Thieves and that game was made 17 years ago.

Yeah. But Mario Sunshine wasn't leveraging compute heavy shadered water effects like for example... Morrowind.
Which plays into my prior claim that the Gamecubes texturing capability was pretty potent... There are some types of water which can be rendered more effectively on the Gamecube, whilst other types of water is rendered more effectively on the Xbox.

Morrowinds water actually has more in common with allot of todays games in how it's "done".

Azzanation said:

I just find the Xbox's design just wasn't as good as the GCs. I find the Xbox had bigger bottle necks when it came to things where as the GC had a perfect blend between CPU and GPU. Xbox was all about brute force and basically was a supercharged PS2 however the GC was a cleverly designed machine capable of much more with less horse power.

I think people don't take nVidia's Geforce 3 seriously enough, it was actually surprisingly capable... And had a myriad of efficiency edges over it's peers.
There is a reason why nVidia have been a leader in GPU's for decades.

I am not discounting the fact that the Gamecube wasn't a well designed machine, it most certainly was and it certainly pulled it's weight visually, but the Xbox simply had the superior GPU, CPU, Ram and Storage.

HoloDust said:

Doom 3, Chronicles of Riddick, Morrowind...to name a few...I doubt they could've run on GC without some serious cutbacks.

Morrowind would have been impossible, it was extremely memory hungry, the Xbox not only had more Ram, but also faster Ram... And it still chugged.
Plus the Gamecube not having SM1.0/1.1/1.4 compliant shaders would have meant it lost one of Morrowinds biggest visual flairs, that water.

...That's not to say that Bethesda couldn't have done a similar effect with a few passes on the TEV... But that would have come with a performance reduction.

haxxiy said:

Those two GPUs have exactly the same chip. The R9 280s were a rebrand of the HD 7900s. Besides, we've no idea of which version of the cards are being compared, and it probably isn't the GHz edition.

It wasn't the Ghz edition. Anandtech would have listed it as such like they used to.
Base Radeon 7970: 2048:128:32 layout, 925Mhz core, 264GB/s of bandwidth.
Boosted Radeon 7950: 1792:112:32 layout, 925mhz boosted Core, 240GB/s of bandwidth.
Base Radeon 280: 1792:112:32 layout, 933Mhz boosted core, 240GB/s of bandwidth.

Both are GCN 1.0, but you are right that the Radeon 280 is a rebadged Radeon 7950.

Using the Radeon R9 290 against the RX 470 is a bit tricky as well... As the RX 470 doesn't spend all it's time at it's maximum clockrate... But that just reinforces my point that flops is bullshit number anyway.

All GPU's have bottlenecks... And flops doesn't take into account a GPU's texturing, geometry capability either, let alone bandwidth and tricks to drive up efficiency like culling, colour compression and so on.







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DonFerrari said:
To summon up, Xbox was much stronger than GC and PS2 with a wide margin.

Why are you trying to bring that pixar movie into this thread?

@thread - some cool tech info in this though but @d21lewis do keep in mind that missing music from a game is in no way an indication of the systems power, that's down to storage and nothing else. 

 

No one will be judging the upcoming 2080ti's performance based on how many mp3s can fit on the HDD of the PC it's installed in.



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Ganoncrotch said:
DonFerrari said:
To summon up, Xbox was much stronger than GC and PS2 with a wide margin.

Why are you trying to bring that pixar movie into this thread?

@thread - some cool tech info in this though but @d21lewis do keep in mind that missing music from a game is in no way an indication of the systems power, that's down to storage and nothing else. 

 

No one will be judging the upcoming 2080ti's performance based on how many mp3s can fit on the HDD of the PC it's installed in.

Not sure what pixar movie you are talking about, but yes I should have say summarize not summon.



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xbox og was the more powerful console overall during that gen. it had the best graphics and frame rates.

ps2 and gc also had amazing looking titles, but im thinking what if gamecube had a dvd as its games storage?



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Pemalite said:

The Xbox could run Rogue Leader, it will just need some cut backs to the Geometry.


By the same token... The Gamecube wouldn't have been able to handle Halo 2 with all it's new-fangled shader effects, but could run it in a reduced fashion.

The best evidence we have for the 6th gen is with the games that are currently released, we need to look at how the rendering pipelines of those games are handled and how they leverage the hardware.

Its fair enough, I just felt a lot of people undermine the GC due to its popularity that gen. I felt the GC offered some of the best new things that generation and today it still blows my mind. In comparison the Xbox and GC were well designed powerhouses especially compared to there competition in the Dreamcast and PS2.



Ganoncrotch said:
DonFerrari said:
To summon up, Xbox was much stronger than GC and PS2 with a wide margin.

Why are you trying to bring that pixar movie into this thread?

@thread - some cool tech info in this though but @d21lewis do keep in mind that missing music from a game is in no way an indication of the systems power, that's down to storage and nothing else. 

 

No one will be judging the upcoming 2080ti's performance based on how many mp3s can fit on the HDD of the PC it's installed in.

Missing music was the reason I bought the PS2 version and I was able to make the comparison. That was before I was insane and bought the same game over and over again!

 

But then I realized that not only was music missing, there were random crimes that never happened in the Gamecube version and the game was more detailed and you could see further in the PS2 version. Of course, the 'Cube was a more powerful system. I just wanted to point out that, when it came to multi-platform games, the GameCube was usually under par for one reason or another. In my opinion, because games always sold less on that platform (and often released way after the PS2 and Xbox version).



d21lewis said:
Ganoncrotch said:

Why are you trying to bring that pixar movie into this thread?

@thread - some cool tech info in this though but @d21lewis do keep in mind that missing music from a game is in no way an indication of the systems power, that's down to storage and nothing else. 

 

No one will be judging the upcoming 2080ti's performance based on how many mp3s can fit on the HDD of the PC it's installed in.

Missing music was the reason I bought the PS2 version and I was able to make the comparison. That was before I was insane and bought the same game over and over again!

 

But then I realized that not only was music missing, there were random crimes that never happened in the Gamecube version and the game was more detailed and you could see further in the PS2 version. Of course, the 'Cube was a more powerful system. I just wanted to point out that, when it came to multi-platform games, the GameCube was usually under par for one reason or another. In my opinion, because games always sold less on that platform (and often released way after the PS2 and Xbox version).

view distance being lower on a GC port of a game again comes down to where you shouldn't judge hardware based on poor software, the GC simply has more RAM and a more advanced layout for memory than the PS2, shorter view distance comes down to a dev not utilizing the hardware of the GC as you might have suggested the port might not sell as much as the ps2 counterpart, considering that system had 6x the userbase at the end of the generation.

True Crime launched on both systems at the same time though, so not sure about the "way after" part you mention when it comes to release dates.



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