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Forums - Gaming Discussion - 195 Rapid-Fire Questions About Call Of Duty's Blackout

Any decent CoD will sell well on the switch infact even a remaster of the first black ops would be enticing to me for portable online play. They are missing a huge opportunity here, it doesn't have to be BO4 but a decent CoD game on the switch would sell well. 



curl-6 said:
KLXVER said:

I don't think so. Seems like they are focusing on the battle royale mode instead.

And what is Skyrims sales? Isnt it less than a million?

Skyrim is about top 1 million physical only with the update to July 21st, so at this point it's comfortably over the line.

So is it worth it for Activision to port BO4 to the Switch then? Its not a 6 year old port we are talking about here.



After watching the first part of the video, this seems a lot like outrage for the sake of outrage.

The guy repeatedly says things like "I have nothing to do with the business, guys," "I'm not answering that question! (laughing)," "ask someone in PR," or "I just make the shoes" (twice) when he gets questions about publisher decisions. He also responds to one question by saying he'd like to answer it but he'd never be allowed to talk to the press again.

It's a fun interview with lots of laughing. The Switch thing could easily be him laughing because the interviewer keeps mixing in questions that they know he can't answer. I know some people don't want to hear that, though, and probably made up their mind to be offended without ever checking for themselves.

Last edited by pokoko - on 05 September 2018

curl-6 said:
flashfire926 said:

Outlast II isn't nearly as demanding as a game as black ops 4 is going to be. And as for Doom/Wolfenstein: (copy pasted my own reply to someone else:

Doom/Wolfenstein are an exception because their engine (ID Tech) is probably the most scaleable engine in the industry (allowing Doom to run on a potato). ID software are outright wizards when it comes to their tech, and are very experienced veterans in game development (though I'm not trying taking any credit away from the Switch itself to be able to rum those games, as you have to remember, that this is a handheld as much as it is a home console).

ID didn't even make Doom and Wolf2 on Switch, Panic Button did. There's nothing about COD that's super demanding and impossible to port.


Yes, and panic button also used ID Tech, the most scaleable engine in the industry, developed by ID Tech. There's no way to get around that.

Look at the other games that are not bethesda's. We have Rocket League which can run on anything, and Warframe which my friend can run fine on his non-gaming laptop.

Bottom line is, DOOM and Wolfenstein are the exception, not the rule. COD will have to significantly pared back to the point where it's a 4/10 game like the Wii ones.

Again not trying to shit on the switch. For a handheld it's a huge jump of power from 3DS/Vita, to the point where it can run select triple A games pretty well, which is damn impressive. However, lets not pretend it can run every big game like Battlefield or RDR2. Doing so would only lead to disappointment.



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

Just finished watching. It was quite interesting and I'm not even a CoD fan.

He also says that it's really hard to get a game with that map-size to run at 60fps, that 60fps is always the goal, and that it definitely won't be locked at 30fps.

Oh, and his answer to the final question was, "god, you're a pain the ass."



curl-6 said:
KLXVER said:

BO2 and Ghosts ran well on the WiiU and sold like shit.

Because the Wii U itself sold like shit.

Selling like like certainly doesn't mean everything sold like shit.

SOME games sold very well on Wii U. Lets just say the CoD audience wasn't there for Wii U.

I believe CoD could do much better on Switch than Wii U, especially as the userbase. But nowhere near what other platforms do, the audience isn't on Switch.



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Just watched the interview and I wouldn't draw much meaning from it, honestly.

Around 6:50 on https://www.gameinformer.com/exclusive-video/2018/09/04/195-rapid-fire-questions-about-call-of-dutys-blackout



KLXVER said:
curl-6 said:

Skyrim is about top 1 million physical only with the update to July 21st, so at this point it's comfortably over the line.

So is it worth it for Activision to port BO4 to the Switch then? Its not a 6 year old port we are talking about here.

Well, we've seen more demanding games than COD ported to Switch, and if a game is already made, porting a finished product generally isn't hugely expensive. 

flashfire926 said:
curl-6 said:

ID didn't even make Doom and Wolf2 on Switch, Panic Button did. There's nothing about COD that's super demanding and impossible to port.

Yes, and panic button also used ID Tech, the most scaleable engine in the industry, developed by ID Tech. There's no way to get around that.

Look at the other games that are not bethesda's. We have Rocket League which can run on anything, and Warframe which my friend can run fine on his non-gaming laptop.

Bottom line is, DOOM and Wolfenstein are the exception, not the rule. COD will have to significantly pared back to the point where it's a 4/10 game like the Wii ones.

Again not trying to shit on the switch. For a handheld it's a huge jump of power from 3DS/Vita, to the point where it can run select triple A games pretty well, which is damn impressive. However, lets not pretend it can run every big game like Battlefield or RDR2. Doing so would only lead to disappointment.

The gap in power between PS4/Xbone and Switch is much smaller than the gap between PS3/360 and Wii, yet the Wii had 4 COD games sell over a million; call them 4/10 games if you like, but they made money.



curl-6 said:
KLXVER said:

No, but the COD community is.

No, it isn't. The COD community in 2013 is not the same as the COD community in 2018.

jason1637 said:

Switch and Wii U audience are the same.

LMFAO, so 13.5 million Wii U owners bought 20 million Switches?

The audience are similar still. The Switch and Wii U are aimed at hardcore Nintendo fans it just happens to be less fans bought the Wii U.

Its like how Black Ops 4 have the same audience  (fps fans) but that doesn't mean every fps fan will buy both games.



jason1637 said:
curl-6 said:

No, it isn't. The COD community in 2013 is not the same as the COD community in 2018.

LMFAO, so 13.5 million Wii U owners bought 20 million Switches?

The audience are similar still. The Switch and Wii U are aimed at hardcore Nintendo fans it just happens to be less fans bought the Wii U.

Its like how Black Ops 4 have the same audience  (fps fans) but that doesn't mean every fps fan will buy both games.

Switch is not aimed at the same audience as Wii U at all. Look at the advertising. Wii U was aimed at kids. Switch is aimed at 25-35 year olds.