By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - 195 Rapid-Fire Questions About Call Of Duty's Blackout

KLXVER said:
curl-6 said:

The Switch audience is not the same audience as the Wii and Wii U.

No, but the COD community is.

No, it isn't. The COD community in 2013 is not the same as the COD community in 2018.

jason1637 said:
curl-6 said:

The Switch audience is not the same audience as the Wii and Wii U.

Switch and Wii U audience are the same.

LMFAO, so 13.5 million Wii U owners bought 20 million Switches?



curl-6 said:
KLXVER said:

No, but the COD community is.

No, it isn't. The COD community in 2013 is not the same as the COD community in 2018.

Its about the same. The Switch isn't going to suddenly have COD players flocking to the system.



KLXVER said:
curl-6 said:

No, it isn't. The COD community in 2013 is not the same as the COD community in 2018.

Its about the same. The Switch isn't going to suddenly have COD players flocking to the system.

Nobody said they would flock. But to say COD wouldn't sell on Switch because it didn't sell on Wii U is completely illogical, it's like saying FIFA won't sell on Switch because it didn't on Wii U.



curl-6 said:
flashfire926 said:

So you are encouraging developers to put out a sub-bar product to earn a quick a buck? That's exactly how we got WWE 2K18 on Switch.

You can port a PS4/Xbone game to Switch without it being WWE 2K18 levels of awful. Doom, Wolfenstein II, Outlast II for instance are of acceptable quality despite the necessary technical cutbacks.

Outlast II isn't nearly as demanding as a game as black ops 4 is going to be. And as for Doom/Wolfenstein: (copy pasted my own reply to someone else:

 

Doom/Wolfenstein are an exception because their engine (ID Tech) is probably the most scaleable engine in the industry (allowing Doom to run on a potato). ID software are outright wizards when it comes to their tech, and are very experienced veterans in game development (though I'm not trying taking any credit away from the Switch itself to be able to rum those games, as you have to remember, that this is a handheld as much as it is a home console).



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

curl-6 said:
KLXVER said:

Its about the same. The Switch isn't going to suddenly have COD players flocking to the system.

Nobody said they would flock. But to say COD wouldn't sell on Switch because it didn't sell on Wii U is completely illogical, it's like saying FIFA won't sell on Switch because it didn't on Wii U.

Well of course it would sell. If it sold 300K copies that would mean it sold something. Its about if its worth porting. Nobody bought a Switch for COD and people who play it is not going to sacrifice graphics and chatting through a phone app. Sorry, this game would be DOA.



flashfire926 said:
curl-6 said:

You can port a PS4/Xbone game to Switch without it being WWE 2K18 levels of awful. Doom, Wolfenstein II, Outlast II for instance are of acceptable quality despite the necessary technical cutbacks.

Outlast II isn't nearly as demanding as a game as black ops 4 is going to be. And as for Doom/Wolfenstein: (copy pasted my own reply to someone else:

Doom/Wolfenstein are an exception because their engine (ID Tech) is probably the most scaleable engine in the industry (allowing Doom to run on a potato). ID software are outright wizards when it comes to their tech, and are very experienced veterans in game development (though I'm not trying taking any credit away from the Switch itself to be able to rum those games, as you have to remember, that this is a handheld as much as it is a home console).

ID didn't even make Doom and Wolf2 on Switch, Panic Button did. There's nothing about COD that's super demanding and impossible to port.

KLXVER said:
curl-6 said:

Nobody said they would flock. But to say COD wouldn't sell on Switch because it didn't sell on Wii U is completely illogical, it's like saying FIFA won't sell on Switch because it didn't on Wii U.

Well of course it would sell. If it sold 300K copies that would mean it sold something. Its about if its worth porting. Nobody bought a Switch for COD and people who play it is not going to sacrifice graphics and chatting through a phone app. Sorry, this game would be DOA.

That's what people said about Skyrim on Switch. It will be DOA, everybody already owns it, nobody will get it on Switch when you could buy it on PS4/Xbone with better graphics. Plus, you don't need to sell much for a port of a game that's already made to be worth porting. Doom is at 350k physical and that was enough for Bethesda to decide it was worth bringing over Doom Eternal.



curl-6 said:  
KLXVER said:

Well of course it would sell. If it sold 300K copies that would mean it sold something. Its about if its worth porting. Nobody bought a Switch for COD and people who play it is not going to sacrifice graphics and chatting through a phone app. Sorry, this game would be DOA.

That's what people said about Skyrim on Switch. It will be DOA, everybody already owns it, nobody will get it on Switch when you could buy it on PS4/Xbone with better graphics. Plus, you don't need to sell much for a port of a game that's already made to be worth porting. Doom is at 350k physical and that was enough for Bethesda to decide it was worth bringing over Doom Eternal.

Not many people said that about Skyrim. People were actually excited to have a portable Skyrim. 

Also I highly doubt the Doom online is thriving on the Switch. If BO4 had a SP campaign or was free to play, then maybe you would have a point.



KLXVER said:
curl-6 said:  

That's what people said about Skyrim on Switch. It will be DOA, everybody already owns it, nobody will get it on Switch when you could buy it on PS4/Xbone with better graphics. Plus, you don't need to sell much for a port of a game that's already made to be worth porting. Doom is at 350k physical and that was enough for Bethesda to decide it was worth bringing over Doom Eternal.

Not many people said that about Skyrim. People were actually excited to have a portable Skyrim. 

Also I highly doubt the Doom online is thriving on the Switch. If BO4 had a SP campaign or was free to play, then maybe you would have a point.

We held a poll here to predict Skyrim's lifetime sales on Switch and the majority predicted less than a million, with plenty saying less than 500k.

Also I am admittedly out of the loop on this, but doesn't BO4 have a set of solo specialist missions in place of a traditional campaign? 



curl-6 said:
KLXVER said:

Not many people said that about Skyrim. People were actually excited to have a portable Skyrim. 

Also I highly doubt the Doom online is thriving on the Switch. If BO4 had a SP campaign or was free to play, then maybe you would have a point.

We held a poll here to predict Skyrim's lifetime sales on Switch and the majority predicted less than a million, with plenty saying less than 500k.

Also I am admittedly out of the loop on this, but doesn't BO4 have a set of solo specialist missions in place of a traditional campaign? 

I don't think so. Seems like they are focusing on the battle royale mode instead.

And what is Skyrims sales? Isnt it less than a million?



KLXVER said:
curl-6 said:

We held a poll here to predict Skyrim's lifetime sales on Switch and the majority predicted less than a million, with plenty saying less than 500k.

Also I am admittedly out of the loop on this, but doesn't BO4 have a set of solo specialist missions in place of a traditional campaign? 

I don't think so. Seems like they are focusing on the battle royale mode instead.

And what is Skyrims sales? Isnt it less than a million?

Skyrim is about top 1 million physical only on the week ending July 28th, so at this point it's comfortably over the line.