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Forums - Nintendo Discussion - To those who say Octopath is not worth 60 dollars...

HoloDust said:
Honest question for folks that think $60 is fair price for this game - in your opinion, what is fair price for alternate universe Octopath, with same content, just with AAA production value?

This Alternate Universe "Octopath Traveler" Would be Path Traveler. The half the cast would be cut. The cool 16 bit in 3D aesthetic that is huge part of it's appeal would be replaced with a modern graphic design. The game would be launching 3 years from now. "Octo" DLC sold back to us in four $15 increments over the course of the year following it's 2021 launch. Part of the appeal of the game is that not only is it's classic aesthetic but the fact that like the classic JRPGs of the era. It's a full featured experience. The game just launched and unlike FFXV it is already finished.

Last edited by Darc Requiem - on 22 July 2018

Shiken said:
Landale_Star said:
Maybe because the development budget wasn't very high and so doesn't need a high price tag to recoup costs and profit. People might perceive it as greed on Square Enix's part, since other publishers are willing to sell lower budget games (even very good ones) at lower prices. So Square Enix knows the hype and prices the game higher than they otherwise would have.

Thats my guess, I don't know the dev costs, it's clearly a lot lower than FFXV or Kingdom Hearts though and I could understand people following this line of thought, Square is a business though and its in their interest to make as much money as possible. Personally, number of gameplay hours do not translate into money well spent in my opinion and the reason I won't buy Octopath Traveller at full RRP is because I haven't been convinced yet that I will enjoy the game enough to spend that much on it.

Now you see, THAT is a legitimate reason.  I do not agree that budget dictates price.  It is all about content, and if I enjoy the game for 100 hours, 60 dollars is not a problem.

 

The Order 1886 had a big budget due to all of the visual tech and engine building, so it was priced at 60 dollars.  Many people felt that a 6 to 8 hour game at 60 dollars was ridiculous, so now I have to ask, which is it?  Pretty visuals or content provided?  Battlefront 2 was lacking in content for only paying the base 60 dollars, but it was heavy budget and had great visuals so it was ok right?  Oh wait...no it was not.

 

The bolded at the end of your post, that is all you need to say.  There is no need to complain about the price despite giving you tons of enjoyable gameplay that would be well worth the 60 dollars.  If you feel you might not enjoy that content however, well no one can argue that.  Only you can make that choice.

I think you misunderstood what I was saying, obviously that part you highlight is my personal view. The bit about game budget and final price wasn't intended to be a hard rule on what people should pay for a game.

Game dev costs do have to factor into a final RRP. To oversimplify, if one game needs to sell at $60, in order to profit, then one with half the dev costs only needs to be priced at $30, yes that is incredibly simplified but you get what I mean right? A company pricing their product has to factor in costs at the very least. This doesn't mean I think a publisher needs to follow such a rule, it's very smart business sense to sell your game at $60 even if you could comfortably sell it at $30, if you know people will still buy it at the higher price then you make more money.

But some people might still think the publisher is going too far by inflating the price they "have to" charge, in this case even Square Enix sells other very good smaller budget JRPGs at lower prices like I am Setsuna. I'm not saying this is my argument for why they should have a lower RRP for Octopath (I don't have detailed info on their associated costs etc), I'm saying that it's a way of thinking I can understand, someone might think Square could (or should) price it lower and not suffer, yet they choose a higher price just for more money because they know this particular game is hyped up and guaranteed good sales regardless of price. So this is my interpretation of what someone might mean when they say we shouldn't have to pay AAA prices for an AA game (or whatever terminology they use, hi fidelity vs low fidelity etc) and I don't think it's unreasonable. So in this case not buying at $60 would be in protest of pricing strategies, yet could still be interpreted as "the graphics are shit, I'm not paying full price for that" (though since even that is personal taste there isn't anything wrong either).

The Secret of Mana remake was priced too high in a lot of people's opinions, I'm guessing both due to those who are looking for more gameplay hours and those that consider it not technically impressive enough to justify a higher price along with those who just think its an insulting travesty. I loved that game though and only see the remake as superior so I didn't feel cheated to pay up, but I can see why others would. Square were clearly trying to milk the game's reputation and could have comfortably priced it lower, I feel like Square have made a similar decision with Octopath Traveler, but I don't argue they shouldn't do that since they are a business that needs to make money.

Again, my personal criteria is just whether I think I will enjoy a game enough to spend top dollar to play it now vs wait for it to drop in price and play it later or not at all. That is also what I think games reviews should be considering, e.g. The Order 1886 should never have received lower scores due to a price point which would actually drop pretty quickly, the price should have been a point to note instead of detracting from the quality of the game. But this is a different topic so I'll shut up about my gripes with games journalism.

As a side note, I'm going to try the latest demo for Octopath since this topic got me thinking about it, the first demo didn't impress me though.

Last edited by Landale_Star - on 22 July 2018

RolStoppable said:
Darc Requiem said:

This Alternate Universe "Octopath Traveler" Would be Path Traveler. The half the cast would be cut. The cool 16 bit in 3D aesthetic that is huge part of it's appeal would be replaced with a modern graphic design.The game would be launching 3 years from now. "Octo" DLC sold back to us in four $15 increments over the course of the year following it's 2021 launch. Part of the appeal of the game is that not only is it's classic aesthetic but the fact that like te classic JRPGs of the era. It's a full featured experience. The game just launched and unlike FFXV it is already finished.

That's one way to answer a hypothetical question, but same content with AAA production value shouldn't change the fairness of the $60 price one bit.

Production value in video games isn't unlike production value in movies. At the end of the day, all that matters to the consumer is if the product was enjoyable relative to the price that was paid to consume the product. Special effects and other fluff only make few kinds of movies better than they would be without them, so there is hardly ever a clear correlation between cost of the film and quality of the film. Where production values matter are shitty action movies, because the special effects can make up for nonsensical plots and rubbish acting and writing.

In the specific case of Octopath Traveler, higher production values wouldn't increase the quality of the game because it's a turn-based JRPG. As such, its quality is determined by gameplay systems, writing and length. Whether its graphics are serviceable or outstanding wouldn't make a difference, because it's enjoyable either way. Actually, it can be easily argued that Octopath Traveler's real graphics make the game better than hypothetical AAA 3D graphics would have.

Production values for video games only really matter when shitty games need to be sold. The question whether an aesthetically pleasing looking game would be worth a higher asking price if it had the most expensive graphics it could have at the given time is ultimately moot, because when gameplay and content of a game are good, it's satisfying without superficial bells and whistles.

Food for thought: If AAA production values justified higher price tags, then why are AAA publishers so scared to raise the standard price of their games above $60?

Given this point, do you think that turn based JRPGs should even cost $60 then? If their production costs don't warrant a higher price then surely a lower price is a benefit for the consumer while the business still makes a profit. Would you pay even more than $60 for a game like Octopath if you think the quality of the experience is much higher than other games?

I'm not saying you're making any particular argument and I haven't read whatever else you might have written in this thread, but seeing that line triggered that thought in my head.



Shaunodon said:
DonFerrari said:

Sorry but no, you can have AAA production level value and still keep the concept, you would basically change the art direction and have more cutscenes. When someone pretend something couldn't be made better is where you are saying that is the end of the road and nothing more should be done, that is a very stagnant approach.

Does everything just go over your head or do you not think about what you write?

You just described a completely different game. You clearly have no interest in the game or what it's trying to do, so I'm not sure why you're even here discussing it since you'll probably never play it.

This is why there's no point to a thread like this. It's not a debate over a genuine issue that has people split, it's just a few very loud and opinionated voices trying to create an issue where there is none, and most of them seem to have no clue what they're even talking about.

1) So instead of discussing you rather dismiss.

2) What have got into VGC these days that all people asking "you don't care about this product so why are you discussing", If we go and look at your 517 posts they will be all about product you bought right?

3) Let's do more attacks.

So basically instead of replying to the post that on your mind have totally missed the point you just decided to do 3 different personal attacks for the sake of it?

Mnementh said:
DonFerrari said:

(1) You thinking that as a customer it doesn't matter how much it cost doesn't make it silly. I'm completely against paying more than I should. For me a company should make no more than 25% of profit margin over me. So if a game is cheap to make and will sell a lot I don't see any reason to pay 60 USD. Will wait for it to be cheap to me to buy as it was to be made. But guess which between Destiny, Knack 2, The Order, Wolfenstein, GR2 and YK I have paid 60 USD? None.

(2) You are 10 years late to VGC? Been like this since Metacritic isn't considered a measure of quality.

(3) If you don't like a product that critics regards as 100, it have 0 value for you. Have you bought all games that have been over 84 in metacritic for 60 USD? (4) Resogun launched with 84 in metacritic have over 100h of play time and costed less than 15 USD (and were free with PS+) so using your argument based on metacritic games that are equal or lower on metacritic should cost no more than Resogun right?

Perhaps those would also see the 84 in Meta undeserved because it should lose a lot of points because it doesn't meet the standard in several areas (5) and the reason for the score is perhaps they taking it lighter because they considered it as if older gen.

(1) Sorry, this argument sounds like we should pay more if the company making a product is bad with budget and punish them for calculating well their costs. This sounds like communism. In free market though, if you make a product of the same quality as your competition, but for half the price, you get just more money. Nobody forces you to ask a lower price (although you could). I'm not willing to pay up for a game that isn't up to my standards, only because the production burned a lot of money. That's why I bought Assassins Creed 3 and 4 for 10€ each.

Are you trying to ignore half the point? I have clearly said it is the full package and that a customer should look for reasons to not pay 60 usd in a game instead of justifying that others should pay it. So if a game have a big budget that was badly managed and end result isn't great it also isn't worth 60 USD and you shouldn't pay it. And communism is almost the opposite of what you are saying. It's paying the same price independent of the effort and investiment made. I see no problem in you paying AC3 and 4 10 bucks, you didn't saw value in some of the areas. And if you say to me that those games doesn't value 60 because of those reasons I could disagree of the reasons being valid for me, but I would have no issue with you saying that because of that for you the game value is lower than 60. But for some reason you have to say it is invalid to think the same for Octopath.

(2) Yeah, we have our gripes with it. But what better measure of quality? Your subjective feelings? No, I take Meta over it every day. You can't say for subjective criteria Octopath would've no value and then dismiss Meta. With all it's problems, it is way more objective than what you have to offer.

I have no problem with Metacritic being used as compass, but still having a high Meta doesn't make it a great and valuable game, because if it was as I also proved there are games with higher Meta and lower price. So Meta = value already disproved.

(3) Yes, I can dislike games with high Meta. I would never say though, they don't deserve the price-point. Spoiler-alert, I disliked GTA V. Should I go around and claim it is worth no more than 15€ or so? I can decide which games are to my liking and which not, but still accept that games I dislike have good quality and value.

If you find valid reasons that aren't taste to say it is worth less than 15 (I wouldn't pay even 5 because I'm not interested in the game, although I myself doesn't see areas where I could objectively discount the merit of the game, as you can for the production value of Octopath, quality of content for AC, lenghty for The Order, etc)

(4) Sadly Indies have a difficult position. People buy the games of big publishers, that are able to print physical copies and push them into the retailers, while maintaining advertisement for it. Is Resogun worth more than Star Wars Battlefront II? Sure it is. It has more value. But EA being a big company with ads and licensing a big IP to put their game into put them on the better position. So yes, Resogun is worth more than many AAA-shit.

Sony could have made Resogun printed if they wanted. And I bet a lot of people would see more value in it even at 60 than for BF2 (doubt would be many) and since value is totally subjective we wouldn't be able to say they are wrong.

You seem to not get that the problem with OP and people saying one can't see Octopath and say it isn't worht 60 USD because of listed reasons is exactly that you can't prove the game value should be 60 for everyone, but anyone can say any game value is lower because of his own reason and unless he is trolling or flaming it is totally valid (for me GT shouldn't have any score lower than 80 without being a troll and all GT1-6+GTS deserve 10's, but I won't say you can't have your opinion based on objective concerns that the game isn't a 10, for me the issue on the sub 80 is because you would have several games that got higher scores while lacking a lot more).

But thanks that you agreed with the Resogun point, so if it's 84 Meta, have more than 100h, among the best in it's genre and is priced 15, Octopath should be 15 as well right?

(5) Bwahahaha. Yeah, keep telling yourself that.

 

So, in conclusion, you can pay inflated prices on shitty games that just happened to burn a lot of money in production as much as you like and justify it as you want (Yeah, because the producers never learned how to use money, we throw more at them, yesyesyes!). But don't tell anyone a quality game like Ocotpath Traveler has no objective value, because it obviously has. Your argument would look a lot better, if the game had a mediocre score on Meta, because optics do influence the score. But maybe in difference to you the critics may recognize the art-style as unique and charming.

There is no objective value, value is totally subjective, go have some economy classes. The only part of "value" that you can determine objectively is how much money was used to make it. None of those games with bloated budgets retailed for more than 60 to say the price is inflated (but surely you can say they don't have enough value to cost that much) so when you reread that you should look at reasons to discount then you'll see that neither is the content nor the production value (which is also not the same as budget) nor the budget alone determinant to value. It's the total package the game offer plus individual evaluation.

 

Wyrdness said:
DonFerrari said:

Nope, I didn't use the words because that wasn't what I tried to say. You think you are so superior that you lose even the most basic on cheer arrogance. The louder you try to convey your point the easier to see how weak it is.

PS4 had no manufacturing issues. They manufactured about 1M consoles monthly from couple months before release to the end of 1st year on the market. Console lack of supply at launch is quite common. Your personal attacks are just unnecessary.

You are saying Octopath have value because it sold a lot, so you can't have it 2 ways. If you infer that Octopath have value because it sold a lot then all AAA that sold more have more value using your own argument, or does your argument follow any special rule that they are only valid when you want?

I'm replying them because the thread isn't limited to those that think the content is good or bad, is explaining reasons and explanation on why people that think the value is lower because the production value is low. Have you missed your discussion classes where you don't need to agree with an argument for it to be true (even if for the POV of the ones you are talking about in the discussion)? Also the claim of AAA having more value is a direct counter to your argument that Octopath have value because it sold good (or that X1 values less because it sold less). If you can't understand an explanation or the logic of it doesn't mean it doesn't have both or either, it's just that you didn't understood.

Such a shame some other PC gamers aren't here. Because this was a discussion in VGC about 2 months or more ago, where there were at least equal evidence for same pricing and lower pricing for the PC versions (of course with 0 discussion on the speed at which PC games are discounted), but this is needless information on this discussion (and a very good reason for PC games to cost at least 10 USD less is that they don't pay a fee for the platform holders).

If my point is weak how come the are many others here that have said the exact same thing to you? How come the are others who have made the exact same break down I've just made? Fact is my point is solid with not only concrete factors as well as logic behind behind it but it's been highlight by others the broken angle you're trying to argue.

Have we missed an argumentation class where they explain the phallacy of "a lot of other people is also saying the same thing so it's true"? Let me tell you that at the time Einstein showed the theory of relativity there would be about 2 Billion people in the planet that disagreed with it and at the moment only him that saw it as right, was his theory wrong because most would say it was wrong?

PS4 had major stock issues launch window it sold 1m on launch and following week it sold less than 100k and this was during the holiday season numbers are even on this site, when they had stock they would double X1 sales.

Now we changed from production to stock, much better. That have more to do with they having to attend multiple markets (they even have had made escalonated launch of europe and usa) and had to air transport their consoles for Xmas sales. Still go and track USA during the whole gen and you'll see that X1 was never very far from PS4 in USA. But now if you want to equate sales and value. Xbox retails for 199 a lot of time and PS4 for 299, still PS4 is selling 3x as much WW, so per your strong logic as you self claimed (which is another bullock, the argument stand or not by itself not by you claiming they are great) PS4 would value 299 and Xbox should value 1/3 of it's 199 so less than 69. Right?

This part about sales is why I asked you if English was your first language not once in any post did I even mention Octopath sales at any point and seeing as you seem adamant that the is no language barrier explain this then because right here you're arguing something that not only was never said but matches no context in what you're replying to to and highlights you making any old nonsense up to keep this circus act of yours going.

If you think Octopath sales was never used as argument in this thread then call it strawman not language barrier, which is quite easy to check, click the name and see place of birth.

Again no people have listed content as one reason out of many you have not at any point given a well thought out explanation to counter what anyone you've replied to has said and it is summed up by your AAA comment, people have given reasoning as to why they see value and your only response is "AAA have more value" this is not a counter in any shape or form and hilariously proves the OP and everyone on the first page correct. You've dug yourself in a hole with the nonsense you've brought here and each post you've made has further gone against you.

You miss so much that it's funny. No one have claimed that content as one out of many reason for the value for Octopath?

I more than once said that production value and budget alone doesn't determine the value of a game (but that it already determines a base line for the price it will be sold). If you read the multiple replies you'll see that is one of the aspects but the game must be seem on all aspects and as customer one should be discounting the price of the product for what it lacks, so if it's an AAA with top level graphics, IA, models, textures, etc then one aspect is covered, then you shall also see the lenghty of the game compared to at least standard, gameplay, how entretaining the game is, etc and if any of this is missing for you then you are totally fine considering the game isn't worth 60 for you.

You assume to much and argument over your own interpretation and calls that logic.

 

Alara317 said:
DonFerrari said:

A one liner for you... you liking turn based RPG (I like it) doesn't make it any less archaic considering it is with us for over 30 years. And the thing you also don't get is that for some the graphics not being top notch doesn't warrant 60 USD, for others the duration not being long doesn't warrant 60 USD. So for a very large amount of people you need everything in the package to justify 60 USD.

What are you even on about? We've been playing turn based games MUCH longer than 30 years. Ever heard of Checkers? Chess? Backgammon? Go fish? Red Rover? Turn based is not 'archaic', it's 'timeless'. 

We are talking about JRPG, but sure you may bring other games if you want. Your are just changing the word because you feel offended by someone calling it archaic, it doesn't change the truth. And for a lot of people (not me) turn based is archaic compared to more modern takes on RPG.

Just like running and jumping in platformers. 

Sure run&jump is archaic and that is why every Nintendo platforms reinvent the formula to have a gameplay that is much more than this an feel different

Just like pointing and shooting in FPS games. 

Yep, reason why Gears of War got so much following with their cover system and running and shooting, all which were quickly copied by others.

Just like going fast and turning left in Racing games.

Sure, simulation racing games is about getting every more precise in simulating real life. If you say it's archaic I would agree and say it doesn't bother me.

The key is that it gives us new permutations on an existing formula. The BP system and shield breaking system working in tandem is an absolutely great battle system that is, by far, the best turn based RPG battle system I think I've ever played. To say this battle system is archaic just because it uses an old foundation is absolute silliness. Octopath Traveler is a blend of old styles with new polish, making it EXACTLY what it advertised, giving its fanbase exactly what they wanted. The fact that you can't find if anywhere in spite of its full price tag shows that it IS worth $60 bucks to a LARGE group of people. It might not be worth it to you, and that's fine, but don't act like YOU not liking a feature makes it not worth it. You're asserting a subjective opinion as an objective fact, and that makes you provably wrong. 

Your counter could start exactly on this and say that it isn't simply turn based, it have a lot of elements that weren't ever made that make it fell very fresh (sure someone that doesn't like turn based won't like anyway, but that is taste and not a factual element anymore). It may be the 100th time I said it but value is totally subjective so you seeing a game you don't like and saying that for you it isn't worth 60 USD is totally fine, see the other replies in this post. I wouldn't discount from the price the fact of it being turn based (although I understand people saying that standard pricing for turn based have been less than 60 this gen and using that as an objective reason for their reducing the value) for me it's more on the production value.

Example: I don't think Call of Duty is worth it because it's the same boring gameplay, shoddy campaigns (and this year no campaign) for full price every year. However, I don't go into threads about people discussing the value of that franchise to shit on it because I understand that, just because it's not worth it to me, that doesn't mean it's not worth it to the tens of millions of people who buy each new game every year. 

You not doing it doesn't make it the standard as well. There is nothing wrong in you saying why you don't think CoD isn't worth 60 (may it be lacking campaign or it being the same game over and over again just made to nick and dimme) saying why you don't think the value is the same as others isn't shitting, it's disagreeing and that is healthy. I myself wouldn't review a game in a genre I don't like because I know the score I would give isn't fair and I take reviews as a try to be objective, but I wouldn't see a problem in saying why it isn't worth full price (excluding not liking the genre, but could be lack of VA, rehashed engine and assets that they just made some new maps and story that could have been a DLC and called a full game, etc).

See? that's called not being narrow-minded.

Not accepting others reason for seeing a game being worth less is much more narrow-minded than not going to those threads and exposing your opinion, Perhaps when you go there and voice your opinion and discuss you may learn some stuff that may make you try it (even if loaned the game). I have discussed the issues of open world and GTA recently and will try at some point to play GTA V as the person instructed and see if I like it.

The thing that gets me most is that even if it WAS archaic, it'd still be worth it because it's catering to a group pining for turn based battle systems. this was always MEANT for people seeking out the classic style.

Anyone saying that for you and these team the game shouldn't be worth 60 is wrong because you decide if for you the game is worth 60 (archaic system or not) but when you try to say that objectively no one can say the game is worth less than 60 for him is where you go wrong.

 

Darc Requiem said:
HoloDust said:
Honest question for folks that think $60 is fair price for this game - in your opinion, what is fair price for alternate universe Octopath, with same content, just with AAA production value?

This Alternate Universe "Octopath Traveler" Would be Path Traveler. The half the cast would be cut. The cool 16 bit in 3D aesthetic that is huge part of it's appeal would be replaced with a modern graphic design.The game would be launching 3 years from now. "Octo" DLC sold back to us in four $15 increments over the course of the year following it's 2021 launch. Part of the appeal of the game is that not only is it's classic aesthetic but the fact that like te classic JRPGs of the era. It's a full featured experience. The game just launched and unlike FFXV it is already finished.

Haven't bought or played any of the FF XV DLCs and don't miss any of it so for me it's a full experience, they wanting to expand with DLC and earn extra cash is of no consequence for me (I think about selling my FF XV to a friend to buy the gold edition but I'm in no rush). And the complete crazyness of SE development is no metric for anything.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Alara317 said:
for the life of me, I do not understand why people are so hung up on the price of this game compared to the graphics.

Sure, I admit that when I first saw the price on Amazon I was a little surprised at such a price but within hours of playing the demo I agreed that it was worth every penny. Now, 30 hours into the game and well into doing the cycle of chapter 2's, I am more convinced that it's worth every penny. (To be fair, me being at 30 hours for that far is a bit on the long side, but I'm bad for leaving it on or SLOWLY going through cutscenes so my number is inflated. Still, 20 hours in and I've done a total of like 10/32 chapters not including side or post game content is a lot)

My point is, this game is long. It has a lot of content. The writing is leagues better than most stuff in gaming, the stories and characters are compelling, the world is massive, and there's SO much to do and so many branching paths that it's worth every second. If you're the kind of person who thinks that having 16-bit inspired graphics somehow makes a game less valuable (then backpedaling to complain about 'archaic' game design like turn based combat and random encounters when it's shown how flimsy the graphics > gameplay argument is), then you're exactly the kind of person this game wasn't made for.

Not every game is going to cater to every crowd. Octopath Traveler is a game specifically made and marketed to an audience of people who feel nostalgia for SNES-era JRPGs, that's why it has the graphics it has and that's why it has the battle system it has. and while yes, one could argue you'd never pay for a game like Final Fantasy at a cost of 60 bucks in today's era, I say to you of course you wouldn't, because despite being my favorite game of all time it's not exactly a long game. There's not THAT much content to it, really. Sure, compared to other SNES games it's massive, but compared to even FFVII or FFX, it's really not that long, there aren't that many events, and the battle system was quite simple.

Octopath traveler, on the other hand, is leagues bigger than FFVI in terms of world, villages, and depth of combat. The dozens of side quests almost all have multiple solutions based on what character you have in your party, the game is designed in such a way you can collect as many or as few of the characters as you wish, it's both linear and nonlinear at the same time, and despite having a super tight combat system it really does give the player a lot of freedom and choice.

It's worth $60 easily to me, because there's a lot of gameplay there. Not only is the game long, but I've enjoyed every minute of it. The different characters and jobs and abilities all mean that there are dozens of ways to play it, the world is deep and well realized, each new region brings new challenges and enemies, the graphics are like the old style but so much more crisp and well designed, and again, there's a LOT of content here.

Like others have said, how can you argue that this game is not worth $60 due to its graphics or combat (both made to cater to a specific crowd) when EA is charging 60 bucks for Star Wars Battlefront when CD Projekt Red are selling The Witcher 3 for the same price. Value is subjective, sure, but Octopath Traveler gives you a lot of content, especially when compared to other games of its ilk. I've already spent more time on this than I did with The Last of Us or any Uncharted game. I've played more of this game than I have ALL my games on Xbox One combined. (Not an exagerration, I barely crested 20 hours of gameplay on my Xbox One before packing it up).

Some people don't like the turn based gameplay, and that's fine. Don't pretend that it's archaic just because it's not for you. Same with random encounters. I happen to not like pressing F to pay tribute, but I'm not going to pretend that all context sensitive cues and stuff are bad. Some games quick-time events are good, like God of War, just like Random encounters and turn based combat are good with some games, Octopath Traveler being a good example.

To all those who think this game isn't worth it becuase of the graphics, know that your opinion does not matter. If you don't like a game's aesthetic, that's fine, but don't call yourself gamers when you should be labeling yourselves as graphics whores.

/thread

Everything that had to be said on the theme has been said here

Last edited by Bofferbrauer2 - on 22 July 2018

RolStoppable said:
Landale_Star said:

Given this point, do you think that turn based JRPGs should even cost $60 then? If their production costs don't warrant a higher price then surely a lower price is a benefit for the consumer while the business still makes a profit. Would you pay even more than $60 for a game like Octopath if you think the quality of the experience is much higher than other games?

I'm not saying you're making any particular argument and I haven't read whatever else you might have written in this thread, but seeing that line triggered that thought in my head.

I have to preface my response to you with a few things. I play games for their content, not their graphics. The industry has decided to not go above $60 in the USA (€60-70 in Europe) for their games, so that's the generally accepted price for a premium game. In Europe PS2/Xbox/GC games used to release at €60, so prices for games have barely changed since then. I don't think I'd pay more than €60-70, unless there were a universal increase in game prices; Breath of the Wild at €65 (eShop price is actually €70, seems to be the sole exception on Switch) has been the only game I paid more than €60 for since the currency was introduced in 2002. PS and Xbox games are more regularly seen at €70.

There's nothing in general that speaks against JRPGs costing $60. If they provide both gameplay quality and length to be $60, then it's fine if they cost that much. Of course that makes the genre a case by case thing like everything else. For example, other Square-Enix JRPGs like I Am Setsuna and Lost Sphear are overpriced despite sporting lower price tags than Octopath Traveler which is a 60 hours game with better gameplay systems and writing.

Lower prices are always a benefit for customers, so the real question of importance is if customers get what they pay for. That's why it isn't a problem that Octopath Traveler costs $60, because the general expectation for a good full-priced JRPG is a length of 30-40 hours, a mark that Octopath Traveler comfortably exceeds. It's important to remember that this isn't an ugly game; the point of contention regarding production values is that a game shouldn't only look good in order to cost $60, rather it should look great.

On a customer level for the ones that paid 60 and were satisfied with the price the 60 is justified, and for those that thought because the graphics aren't standard level or above so it isn't worth 60 for them both are valid (but likely if they wouldn't pay even 10 bucks for the game is more likely bashing the game for sport).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

 

Wyrdness said:

If my point is weak how come the are many others here that have said the exact same thing to you? How come the are others who have made the exact same break down I've just made? Fact is my point is solid with not only concrete factors as well as logic behind behind it but it's been highlight by others the broken angle you're trying to argue.

Have we missed an argumentation class where they explain the phallacy of "a lot of other people is also saying the same thing so it's true"? Let me tell you that at the time Einstein showed the theory of relativity there would be about 2 Billion people in the planet that disagreed with it and at the moment only him that saw it as right, was his theory wrong because most would say it was wrong?

PS4 had major stock issues launch window it sold 1m on launch and following week it sold less than 100k and this was during the holiday season numbers are even on this site, when they had stock they would double X1 sales.

Now we changed from production to stock, much better. That have more to do with they having to attend multiple markets (they even have had made escalonated launch of europe and usa) and had to air transport their consoles for Xmas sales. Still go and track USA during the whole gen and you'll see that X1 was never very far from PS4 in USA. But now if you want to equate sales and value. Xbox retails for 199 a lot of time and PS4 for 299, still PS4 is selling 3x as much WW, so per your strong logic as you self claimed (which is another bullock, the argument stand or not by itself not by you claiming they are great) PS4 would value 299 and Xbox should value 1/3 of it's 199 so less than 69. Right?

This part about sales is why I asked you if English was your first language not once in any post did I even mention Octopath sales at any point and seeing as you seem adamant that the is no language barrier explain this then because right here you're arguing something that not only was never said but matches no context in what you're replying to to and highlights you making any old nonsense up to keep this circus act of yours going.

If you think Octopath sales was never used as argument in this thread then call it strawman not language barrier, which is quite easy to check, click the name and see place of birth.

Again no people have listed content as one reason out of many you have not at any point given a well thought out explanation to counter what anyone you've replied to has said and it is summed up by your AAA comment, people have given reasoning as to why they see value and your only response is "AAA have more value" this is not a counter in any shape or form and hilariously proves the OP and everyone on the first page correct. You've dug yourself in a hole with the nonsense you've brought here and each post you've made has further gone against you.

You miss so much that it's funny. No one have claimed that content as one out of many reason for the value for Octopath?

I more than once said that production value and budget alone doesn't determine the value of a game (but that it already determines a base line for the price it will be sold). If you read the multiple replies you'll see that is one of the aspects but the game must be seem on all aspects and as customer one should be discounting the price of the product for what it lacks, so if it's an AAA with top level graphics, IA, models, textures, etc then one aspect is covered, then you shall also see the lenghty of the game compared to at least standard, gameplay, how entretaining the game is, etc and if any of this is missing for you then you are totally fine considering the game isn't worth 60 for you.

You assume to much and argument over your own interpretation and calls that logic.

 

The only one who has used fallacious arguments has been you in all your replies to everyone here an example is your Einstein argument ironically, in case you don't understand a theory is something that is not proven even though based on some logic so people can disagree here how ever it's a concrete fact in regards to the game's reception of its overall package and when people are using concrete factors it's not a theory as it has objectivity to it.

Guess what production affects stock let that sink in, X1 only began competing in US when the price cuts came in which was early in its life before that when stock was sorted out it was being demolished and even now at the same price PS4 has more value for the majority which shoots down your whole cost determines value notion.

What about sales being used by someone else? Is that my concern or has anything to do with what I was debating? No this is straight up Red Herring on your part because you have no concrete stance in your argument so try to shift attention to another argument to save yourself.

No one you say? Funny because Alara317's post basically just contradicts this part of your post and he/she isn't the only one either like others he or she has highlighted music, writing, content etc... So we can confirm BS on your part here the rest of the last part just prove the replies on the first page right congratulations the last part is a prime example of what people were mocking. I didn't need to assume anything as your posts themselves hung your own argument as is shown by the inconsistent flip flopping, back peddles and fallacies.



DonFerrari said
Darc Requiem said:

This Alternate Universe "Octopath Traveler" Would be Path Traveler. The half the cast would be cut. The cool 16 bit in 3D aesthetic that is huge part of it's appeal would be replaced with a modern graphic design. The game would be launching 3 years from now. "Octo" DLC sold back to us in four $15 increments over the course of the year following it's 2021 launch. Part of the appeal of the game is that not only is it's classic aesthetic but the fact that like the classic JRPGs of the era. It's a full featured experience. The game just launched and unlike FFXV it is already finished.

Haven't bought or played any of the FF XV DLCs and don't miss any of it so for me it's a full experience, they wanting to expand with DLC and earn extra cash is of no consequence for me (I think about selling my FF XV to a friend to buy the gold edition but I'm in no rush). And the complete crazyness of SE development is no metric for anything.

Not missing something doens't make it the full experience.  Even without the DLC, they were adding story content to the base FFXV to fill in the gaps. I enjoyed FFXV but it was not the full story. It was the cliff notes version of the story at full MSRP. I commend the director for being to come in and stitch together a good game amount what was clearly intended to be much more. SE's development cycles is pertinent to this discussion because Octopath Traveler is a SE game. When is the last time SE released a "AAA" RPG that was not delayed repeatedly? There last two mainline FF entries had development issues. If it weren't for their Western studios, they wouldn't put out anything in a timely fashion.



Wyrdness said:
DonFerrari said:

 

 

The only one who has used fallacious arguments has been you in all your replies to everyone here an example is your Einstein argument ironically, in case you don't understand a theory is something that is not proven even though based on some logic so people can disagree here how ever it's a concrete fact in regards to the game's reception of its overall package and when people are using concrete factors it's not a theory as it has objectivity to it.

Guess what production affects stock let that sink in, X1 only began competing in US when the price cuts came in which was early in its life before that when stock was sorted out it was being demolished and even now at the same price PS4 has more value for the majority which shoots down your whole cost determines value notion.

What about sales being used by someone else? Is that my concern or has anything to do with what I was debating? No this is straight up Red Herring on your part because you have no concrete stance in your argument so try to shift attention to another argument to save yourself.

No one you say? Funny because Alara317's post basically just contradicts this part of your post and he/she isn't the only one either like others he or she has highlighted music, writing, content etc... So we can confirm BS on your part here the rest of the last part just prove the replies on the first page right congratulations the last part is a prime example of what people were mocking. I didn't need to assume anything as your posts themselves hung your own argument as is shown by the inconsistent flip flopping, back peddles and fallacies.

Theory of relativity  also wasn't prove false at the time, so the 1B people saying it was wrong also weren't right. The point is amount of people that agree with a point doesn't make it right, that is a phallacy, but seems like you don't know them very well since you don't recognize your own use.

Not being able to ramp a production from 1M to 3M on launch and return to 1M after doesn't mean production problems, they were steadily producing the contracted amount and delivering. The problem of stock they had were solely due to demand outpacing supply, something that have happened to about any successful HW in history and never claimed as production issues just stock issue. But for your perfect logic it must not make sense. Having more value to most doesn't make it a rule that objectively a product have more value than another, it just means that at a determined price one product is found by the customer to have more value... unless you think 2018 Hip Hop is more valuable than Mozart because it sells more. Or in fact that all games that sold more than Octopath are more valuable (even more since they cost the same) CoD, Fifa, sold much much more, are they more valuable?

I shall also give you a hint, if 2 words ment exactly the same you wouldn't need both. So production and stock aren't the same and even if they are related a problem in one isn't a direct proof of problem in another. If Sony had a issue on production and let's say that for 1 month (or even 1 week) they weren't able to produce the planned they would have a problem on production, now if they kept steady production but there was more demand they don't have a problem in production. You used another phallacy of cause and consequence.

Do you even read your own answer? Alara is saying that content among others is why he thinks the game is worth 60. Let me copy your quote for you.

Again no people have listed content as one reason out of many you have not at any point given a well thought out explanation 

So you are the one that said no one listed it as one among other reason, and then are saying a lot have done... and accuse me of flip flopping.

 

Darc Requiem said:
DonFerrari said

Haven't bought or played any of the FF XV DLCs and don't miss any of it so for me it's a full experience, they wanting to expand with DLC and earn extra cash is of no consequence for me (I think about selling my FF XV to a friend to buy the gold edition but I'm in no rush). And the complete crazyness of SE development is no metric for anything.

Not missing something doens't make it the full experience.  Even without the DLC, they were adding story content to the base FFXV to fill in the gaps. I enjoyed FFXV but it was not the full story. It was the cliff notes version of the story at full MSRP. I commend the director for being to come in and stitch together a good game amount what was clearly intended to be much more. SE's development cycles is pertinent to this discussion because Octopath Traveler is a SE game. When is the last time SE released a "AAA" RPG that was not delayed repeatedly? There last two mainline FF entries had development issues. If it weren't for their Western studios, they wouldn't put out anything in a timely fashion.

Understand your points... but it is quite the standard today (one I don't approve of) to have DLC even from games that were the full story. Or if Octopath gets a DLC will you say the original wasn't the full experience or story just because someone decided to expand later?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

Theory of relativity  also wasn't prove false at the time, so the 1B people saying it was wrong also weren't right. The point is amount of people that agree with a point doesn't make it right, that is a phallacy, but seems like you don't know them very well since you don't recognize your own use.

Not being able to ramp a production from 1M to 3M on launch and return to 1M after doesn't mean production problems, they were steadily producing the contracted amount and delivering. The problem of stock they had were solely due to demand outpacing supply, something that have happened to about any successful HW in history and never claimed as production issues just stock issue. But for your perfect logic it must not make sense. Having more value to most doesn't make it a rule that objectively a product have more value than another, it just means that at a determined price one product is found by the customer to have more value... unless you think 2018 Hip Hop is more valuable than Mozart because it sells more. Or in fact that all games that sold more than Octopath are more valuable (even more since they cost the same) CoD, Fifa, sold much much more, are they more valuable?

I shall also give you a hint, if 2 words ment exactly the same you wouldn't need both. So production and stock aren't the same and even if they are related a problem in one isn't a direct proof of problem in another. If Sony had a issue on production and let's say that for 1 month (or even 1 week) they weren't able to produce the planned they would have a problem on production, now if they kept steady production but there was more demand they don't have a problem in production. You used another phallacy of cause and consequence.

Do you even read your own answer? Alara is saying that content among others is why he thinks the game is worth 60. Let me copy your quote for you.

Again no people have listed content as one reason out of many you have not at any point given a well thought out explanation 

So you are the one that said no one listed it as one among other reason, and then are saying a lot have done... and accuse me of flip flopping.

 


You still don't understand how broken your argument is, Einstein put forward a theory which needed to be proven here people aren't putting forward a theory they're pointing out to you what is already concrete and backed up that's why it's not a fallacy on my end because the arguments have objective factors that are being highlighted.

Here you've admitted stock problems were present end of that part of the argument everything else you've said is more fallacious waffle as you've admitted I'm right.

Part of Alara's post:

"My point is, this game is long. It has a lot of content. The writing is leagues better than most stuff in gaming, the stories and characters are compelling, the world is massive, and there's SO much to do and so many branching paths that it's worth every second. If you're the kind of person who thinks that having 16-bit inspired graphics somehow makes a game less valuable (then backpedaling to complain about 'archaic' game design like turn based combat and random encounters when it's shown how flimsy the graphics > gameplay argument is), then you're exactly the kind of person this game wasn't made for. "

Here the user highlights content, writing, story, game world, depth and references the game's quality and gameplay, so again we can confirm what you're posting on the front that people are only saying content is BS as the user has listed content as one of several reasons here only way you can see it any other way is if the is a language barrier why you say the isn't so we can discern you're deliberately trying to cherry pick parts of posts to continue your circus act here after all you tried bringing sales into it.