Mnementh said:
DonFerrari said:
(1) You thinking that as a customer it doesn't matter how much it cost doesn't make it silly. I'm completely against paying more than I should. For me a company should make no more than 25% of profit margin over me. So if a game is cheap to make and will sell a lot I don't see any reason to pay 60 USD. Will wait for it to be cheap to me to buy as it was to be made. But guess which between Destiny, Knack 2, The Order, Wolfenstein, GR2 and YK I have paid 60 USD? None.
(2) You are 10 years late to VGC? Been like this since Metacritic isn't considered a measure of quality.
(3) If you don't like a product that critics regards as 100, it have 0 value for you. Have you bought all games that have been over 84 in metacritic for 60 USD? (4) Resogun launched with 84 in metacritic have over 100h of play time and costed less than 15 USD (and were free with PS+) so using your argument based on metacritic games that are equal or lower on metacritic should cost no more than Resogun right?
Perhaps those would also see the 84 in Meta undeserved because it should lose a lot of points because it doesn't meet the standard in several areas (5) and the reason for the score is perhaps they taking it lighter because they considered it as if older gen.
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(1) Sorry, this argument sounds like we should pay more if the company making a product is bad with budget and punish them for calculating well their costs. This sounds like communism. In free market though, if you make a product of the same quality as your competition, but for half the price, you get just more money. Nobody forces you to ask a lower price (although you could). I'm not willing to pay up for a game that isn't up to my standards, only because the production burned a lot of money. That's why I bought Assassins Creed 3 and 4 for 10€ each.
Are you trying to ignore half the point? I have clearly said it is the full package and that a customer should look for reasons to not pay 60 usd in a game instead of justifying that others should pay it. So if a game have a big budget that was badly managed and end result isn't great it also isn't worth 60 USD and you shouldn't pay it. And communism is almost the opposite of what you are saying. It's paying the same price independent of the effort and investiment made. I see no problem in you paying AC3 and 4 10 bucks, you didn't saw value in some of the areas. And if you say to me that those games doesn't value 60 because of those reasons I could disagree of the reasons being valid for me, but I would have no issue with you saying that because of that for you the game value is lower than 60. But for some reason you have to say it is invalid to think the same for Octopath.
(2) Yeah, we have our gripes with it. But what better measure of quality? Your subjective feelings? No, I take Meta over it every day. You can't say for subjective criteria Octopath would've no value and then dismiss Meta. With all it's problems, it is way more objective than what you have to offer.
I have no problem with Metacritic being used as compass, but still having a high Meta doesn't make it a great and valuable game, because if it was as I also proved there are games with higher Meta and lower price. So Meta = value already disproved.
(3) Yes, I can dislike games with high Meta. I would never say though, they don't deserve the price-point. Spoiler-alert, I disliked GTA V. Should I go around and claim it is worth no more than 15€ or so? I can decide which games are to my liking and which not, but still accept that games I dislike have good quality and value.
If you find valid reasons that aren't taste to say it is worth less than 15 (I wouldn't pay even 5 because I'm not interested in the game, although I myself doesn't see areas where I could objectively discount the merit of the game, as you can for the production value of Octopath, quality of content for AC, lenghty for The Order, etc)
(4) Sadly Indies have a difficult position. People buy the games of big publishers, that are able to print physical copies and push them into the retailers, while maintaining advertisement for it. Is Resogun worth more than Star Wars Battlefront II? Sure it is. It has more value. But EA being a big company with ads and licensing a big IP to put their game into put them on the better position. So yes, Resogun is worth more than many AAA-shit.
Sony could have made Resogun printed if they wanted. And I bet a lot of people would see more value in it even at 60 than for BF2 (doubt would be many) and since value is totally subjective we wouldn't be able to say they are wrong.
You seem to not get that the problem with OP and people saying one can't see Octopath and say it isn't worht 60 USD because of listed reasons is exactly that you can't prove the game value should be 60 for everyone, but anyone can say any game value is lower because of his own reason and unless he is trolling or flaming it is totally valid (for me GT shouldn't have any score lower than 80 without being a troll and all GT1-6+GTS deserve 10's, but I won't say you can't have your opinion based on objective concerns that the game isn't a 10, for me the issue on the sub 80 is because you would have several games that got higher scores while lacking a lot more).
But thanks that you agreed with the Resogun point, so if it's 84 Meta, have more than 100h, among the best in it's genre and is priced 15, Octopath should be 15 as well right?
(5) Bwahahaha. Yeah, keep telling yourself that.
So, in conclusion, you can pay inflated prices on shitty games that just happened to burn a lot of money in production as much as you like and justify it as you want (Yeah, because the producers never learned how to use money, we throw more at them, yesyesyes!). But don't tell anyone a quality game like Ocotpath Traveler has no objective value, because it obviously has. Your argument would look a lot better, if the game had a mediocre score on Meta, because optics do influence the score. But maybe in difference to you the critics may recognize the art-style as unique and charming.
There is no objective value, value is totally subjective, go have some economy classes. The only part of "value" that you can determine objectively is how much money was used to make it. None of those games with bloated budgets retailed for more than 60 to say the price is inflated (but surely you can say they don't have enough value to cost that much) so when you reread that you should look at reasons to discount then you'll see that neither is the content nor the production value (which is also not the same as budget) nor the budget alone determinant to value. It's the total package the game offer plus individual evaluation.
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