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Forums - Nintendo Discussion - Question for those who are playing through Octopath after having played Bravely Default.

I'm going to preface this by saying that my only turn based RPG experience prior to playing Bravely Default was the Pokemon series, Paper Mario series, Mario & Luigi series, South Park: The Stick of Truth, and Final Fantasy X and X-2. If the problems that I'm going to complain about are just endemic to classic JRPG design, then I apologize in advance.

I remember hearing all of the critical buzz for Bravely Default when it came out; I played the demo and really enjoyed it. Then I got the actual game and my opinion soured considerably. I hated the cast with Ringabel outright infuriating me, Anges and Tiz boring me to high hell, and much of the supporting cast coming off as creepy/perverted/annoying. I absolutely adored the combat system, but the dungeon design felt boring as sin, both mechanically and aesthetically, and every regular enemy encounter either went on too long costing an uncomfortable amount of magic/health/expensive ass restorative items if you don't have some specific class builds (should also mention I haven't play many class based RPGs prior), or ended with the enemies getting lucky crits which made me want to give up entirely.  I would like to mention that I gave up BEFORE the part that everyone says sucks (right after the fight with Braev, I just simply DID NOT feel like backtracking through the dungeon and then back through the overworld map to progress), so that certainly didn't fill me with enthusiasm to continue.

I would like to mention that I liked a lot of what the game has to offer. I also feel I should mention that I didn't hate it at first. It was a slow burn over several dozen hours. l absolutely adore the general combat system with the Brave and Default systems. The soundtrack's superb. I love the ability to set enemy encounter rates, even if you have to fight so often so as to stay properly leveled that it felt somewhat moot. I enjoy the general art and character design, even if the dungeon desperately left me wanting. The general plot itself and the world were interesting, but I disliked the characters too much to care all that much. I wanted to like the game so much, but I just couldn't bring myself to enjoy it.

So that brings me to now. I played and greatly enjoyed the demo to Octopath Traveler. It seems to be a rather similarly positive overall reception as Bravely Default. I like the art style and already love the combat system which admittedly seems to work rather similarly to BD. So for people who are playing this game, should I give it a look? I reeeeally don't want to get it and end up disliking it.

 

EDIT: I should stress that I am NOT saying that Bravely Default is a bad game. There's a major difference between a bad game and a game I don't like.

Last edited by Megaoverlord12 - on 16 July 2018

Gamertag, PlayStation Network ID, and Nintendo Network ID: Look at username. Huzzah for originality.  3DS Friend Code: 4038-6546-0886

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I honestly have the same fear right now, which is why I'm still waiting on the game. Seeing people talk it up as a resurgence of old-school JRPGs, having a great demo, and bragging mostly about the artstyle and combat gives me pretty bad Bravely PTSD. Yeah I know it's a different team and all...but I'm still hesitant about making the same mistake three times (yeah I decided to try Second too...was better than the first but not by much).

Still...I'm not completely attached to my bias...if people start completing the game and still feel the same positivity, I'll probably give it a shot. Though with my RPG backlog this year...I'm not really in a hurry either.



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Super_Boom said:
I honestly have the same fear right now, which is why I'm still waiting on the game. Seeing people talk it up as a resurgence of old-school JRPGs, having a great demo, and bragging mostly about the artstyle and combat gives me pretty bad Bravely PTSD. Yeah I know it's a different team and all...but I'm still hesitant about making the same mistake three times (yeah I decided to try Second too...was better than the first but not by much).

Still...I'm not completely attached to my bias...if people start completing the game and still feel the same positivity, I'll probably give it a shot. Though with my RPG backlog this year...I'm not really in a hurry either.

I'm not exactly in a hurry, while definitely not last year, I've a decent backlog for the rest of the year, not to mention I'm just off the back of Nier: Automata and am doing New Game+ in Persona 5, and am currently awaiting the Xenoblade 2 DLC campaign. In other words I'm not at a dire need for JRPGs.

If I'm being perfectly honest, part of the reason I'm so interested in this, beyond the combat system and art style, is that I want more significant third party support on the Switch, but haven't actually done much towards that effect.  Of my 6 Switch games, only one is third party, and it's Shovel Knight. While Shovel Knight's great, I REALLY don't need to worry about Yacht Club's future games coming to Switch. Third parties like Square Enix, Ubisoft, Bethesda, etc., are much more of a concern.



Gamertag, PlayStation Network ID, and Nintendo Network ID: Look at username. Huzzah for originality.  3DS Friend Code: 4038-6546-0886

Currently own PS3, Xbox, Xbox 360, Xbox One, GameCube, Wii, Wii U, Switch, and 3DS

You tried the demo and greatly enjoyed and you still are not convinced to get it? I don't know what to tell you. If you played through all the prologues in the demo and still greatly enjoy I don't see any reason why you shouldn't get the game. IF you are really feeling cautious than you can wait until people start finishing the game. People will be able to give you more accurate thoughts. That might take a week or two.



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Thank you for opening this thread and asking this question. I played bravely default too and stopped playing the game at a similar point. The demo was great and even brought me to buy the game. I am curious of the comments of those who own both games.



Megaoverlord12 said:
Super_Boom said:
I honestly have the same fear right now, which is why I'm still waiting on the game. Seeing people talk it up as a resurgence of old-school JRPGs, having a great demo, and bragging mostly about the artstyle and combat gives me pretty bad Bravely PTSD. Yeah I know it's a different team and all...but I'm still hesitant about making the same mistake three times (yeah I decided to try Second too...was better than the first but not by much).

Still...I'm not completely attached to my bias...if people start completing the game and still feel the same positivity, I'll probably give it a shot. Though with my RPG backlog this year...I'm not really in a hurry either.

I'm not exactly in a hurry, while definitely not last year, I've a decent backlog for the rest of the year, not to mention I'm just off the back of Nier: Automata and am doing New Game+ in Persona 5, and am currently awaiting the Xenoblade 2 DLC campaign. In other words I'm not at a dire need for JRPGs.

If I'm being perfectly honest, part of the reason I'm so interested in this, beyond the combat system and art style, is that I want more significant third party support on the Switch, but haven't actually done much towards that effect.  Of my 6 Switch games, only one is third party, and it's Shovel Knight. While Shovel Knight's great, I REALLY don't need to worry about Yacht Club's future games coming to Switch. Third parties like Square Enix, Ubisoft, Bethesda, etc., are much more of a concern.

It's not your job to keep third parties on the Switch. It's Nintendo's. And it's not your obligation to buy third party games. It's their job to make their games as compelling and unmissable as possible, if they are to expect sales. 

That being said, buy Octopath. It's amazing.



I have my eye on the game, but a flaw that can turn into a really big problem and seems to be just kind of swept under the rug by reviewers or gamers is the grinding. Also, I don't know anything about the encounter rate but it looked kind of high relatively speaking from what I have seen in some gameplay. Can we control the encounter rate like in BD? Because that should be considered a make or break for many gamers not willing to go through a potential slog fest of a jrpg like the olden days. Does anybody know if there is at least an item or something that turns off the encounter rate? I am overall ok with random battles if the rate and necessity to grind is done half way decently. I have slogged through many old school jrpgs, but the ones with high encounter rates have always been a huge pain for the vast majority of JRPGs save for maybe a few FF games that did it right in terms of the rate and exp/gil reward rate per battle.

I have no desire to go back to that flawed game design to be honest; even if the story is great.



Lube Me Up

Bravely Default also bored me to death and i really tried hard to like it, stopped playing right before awakening the fourth crystal.

Octopath looks better but i’m also hesitant, i’ll probably get it used or something but if it ends up being another borefest i’ll never give this branch of Square Enix another chance.



Megaoverlord12 said:

I'm going to preface this by saying that my only turn based RPG experience prior to playing Bravely Default was the Pokemon series, Paper Mario series, Mario & Luigi series, South Park: The Stick of Truth, and Final Fantasy X and X-2. If the problems that I'm going to complain about are just endemic to classic JRPG design, then I apologize in advance.

I remember hearing all of the critical buzz for Bravely Default when it came out; I played the demo and really enjoyed it. Then I got the actual game and my opinion soured considerably. I hated the cast with Ringabel outright infuriating me, Anges and Tiz boring me to high hell, and much of the supporting cast coming off as creepy/perverted/annoying. I absolutely adored the combat system, but the dungeon design felt boring as sin, both mechanically and aesthetically, and every regular enemy encounter either went on too long costing an uncomfortable amount of magic/health/expensive ass restorative items if you don't have some specific class builds (should also mention I haven't play many class based RPGs prior), or ended with the enemies getting lucky crits which made me want to give up entirely.  I would like to mention that I gave up BEFORE the part that everyone says sucks (right after the fight with Braev, I just simply DID NOT feel like backtracking through the dungeon and then back through the overworld map to progress), so that certainly didn't fill me with enthusiasm to continue.

I would like to mention that I liked a lot of what the game has to offer. I also feel I should mention that I didn't hate it at first. It was a slow burn over several dozen hours. l absolutely adore the general combat system with the Brave and Default systems. The soundtrack's superb. I love the ability to set enemy encounter rates, even if you have to fight so often so as to stay properly leveled that it felt somewhat moot. I enjoy the general art and character design, even if the dungeon desperately left me wanting. The general plot itself and the world were interesting, but I disliked the characters too much to care all that much. I wanted to like the game so much, but I just couldn't bring myself to enjoy it.

So that brings me to now. I played and greatly enjoyed the demo to Octopath Traveler. It seems to be a rather similarly positive overall reception as Bravely Default. I like the art style and already love the combat system which admittedly seems to work rather similarly to BD. So for people who are playing this game, should I give it a look? I reeeeally don't want to get it and end up disliking it.

 

EDIT: I should stress that I am NOT saying that Bravely Default is a bad game. There's a major difference between a bad game and a game I don't like.

I think Bravely default is much bolder in what they set out to do from a design perspective. The music isn't the most original but gets the job done.

 

A lot of people might disagree with me but the characters are actually quite inventive considering the genre.



RolStoppable said:
Today I completed the first character's chapter 4 after ~45 hours. The credits rolled, but there are obviously still seven other characters left, plus who knows if the game continues into one ultimate path once all eight storylines have been finished.

Anyway, Octopath Traveler doesn't do much to expand its combat system. I've said it in some thread last week that subclasses on the way to chapter 2 are the only addition. The subclass menu uses a ring to assign classes and there's still some empty space, so I assume that the game should have master classes, but I didn't get anything after finishing chapter 4 with one character, so who knows...

Another thing I mentioned is the level design which is the same across the board. Walking and fighting is the only thing you do. No changes through chapter 4.

What's evident is that Cyrus is the best character to choose as your main; the main character gets locked into your party until you've completed their fourth chapter, so the initial choice you make at the very start of the game matters quite a lot. I didn't pick Cyrus, but I strongly recommend to pick him. His unique talent is a free Analyse on all foes at the start of each battle, so enemies' weaknesses are much easier to figure out. His class also contains the skill that allows you to split the enemy encounter rate into half which is very handy anytime you go through low-level territory. The difficulty of the game adjusts depending on the number of recruited party members, but it tops out at threat level 11 in the beginning areas, so recruiting the second half of the eight characters is bound to see you fight weak enemies in droves.

Cyrus's combat abilities cover staff (very weak physical attack) and fire/ice/thunder elements that hit all enemies, even twice with unlocked skills. Makes him the best magic caster in the game when it comes to taking care of regular battles. It's no disadvantage to start with him because all beginning areas have foes that are weak to exactly what you have; but since Ophilia is another staff user with light and healing magic, I'd recommend to proceed clockwise at least for your second party member. Choosing Cyrus as your main gives you a versatile and useful character that you'll gladly keep in your party until the lock is lifted after completing his chapter 4.

Whereas Bravely Default was dreadful after 30 hours, I still want to play Octopath Traveler after 45 hours. A few of my characters have passed level 50, so they are technically overleveled (chapter 4 recommendation is 45), but the bosses have so much HP in this game that my party doesn't feel overleveled. I run a rather basic skill setup where I emphasize MP conservation and additional turns. It reminds me very much of the job system in Final Fantasy games where there are lots of useless skills and only a few of them really matter.

Routine sets in rather quickly in Octopath Traveler, but the EXP gains remain solid until you hit level 60 and the writing of the characters is interesting enough to be motivating. There are certainly better RPGs out there, but this isn't a stinker like Bravely Default. The most annoying things in Octopath Traveler are to figure out what enemies are weak against and the rather high random encounter rate, but both of those things can be mitigated by having Cyrus in your party. Right now I'd give Octopath Traveler a 7/10 which is a good score on my review scale. I can't see it getting higher because of the lack of variety in its gameplay; whether it will go lower will depend on how the game truly ends. I am not sure if a possible encore after all chapter 4s are cleared would be a good or a bad thing. This is already a very long game, after all.

Yeah, there are four advanced job shrines basically in the 4 corners of the map.  Sorcerer, warmaster, runelord and starsomething. I gave Cyrus the sorcerer job and he is basically unstoppable now.  You have to be at least level 50, but probably more like level 60 to even attempt to get those jobs.  I finally got my first advanced job at level 65 or so.  I recommend starting with sorcerer which is in the upper left corner of the map.  Warmaster is good too, but runelord is pretty worthless...