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Forums - Nintendo Discussion - The biggest problem with 3rd party ports on Switch...

Flilix said:
ryuzaki57 said:

Nintendo said half of players were playing in portable mode. However, they don't specify whether they're playing inside or outside. The reason why people are getting Switch is the first party line-up. If portability were a major reason for purchase, we should see more 3rd party games with better numbers in sales charts.

Does it matter?

Of course. If handheld mode is played at home, this capability is not really needed and can't be the main reason for purchase.



ryuzaki57 said:
Flilix said:

Does it matter?

Of course. If handheld mode is played at home, this capability is not really needed and can't be the main reason for purchase.

Not necessarily.

 

If you do not have one TV and your kids are on it, the portable nature allows you to keep playing.  Furthermore, my 4 month old daughter needed me nearby while she was sleeping not long ago, so I used the remote play on my VITA to game outside of my den where I could hear her when she woke up.  The Switch would have just as much functionality in that situation, perhaps better due to running the fames natively.

 

Portability is a huge factor, I have no idea where you are getting that it is not from.  My thing with 3rd party multiplats is that they are more expensive on Switch as they do not release day and date.  So the question of will the returns of porting them at all be in place for the devs to profit off of.  The ports themselves are not the problem, the price and release date is (logical reasoning or not, it makes a difference).

 

Given that I do have a VITA, it even gives me portability option for my PS4 that works just fine.  Yes it is less preferable for sure, but it is one of a few factors that influence my purchasing decisions.



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ryuzaki57 said:
Flilix said:

Does it matter?

Of course. If handheld mode is played at home, this capability is not really needed and can't be the main reason for purchase.

 

Just because they did not talk about where it is played does not mean that people don't play it outside their house. This is anecdotal, but I have multiple co-workers with the Switch as well as friends. I see them bring it to work and play it during launch breaks and my friends all bring it to University. Personally speaking, I always use it during my long commutes. Beyond that it is true that the primary driver for the system is Nintendo's own games. However, indies, various Japanese games that have released on it, and AA games have done well. The big weakness appears to be AAA Western mature games (with the exception of Skyrim). This is a point iterated by ZhugeEX (one of the mods, and insiders) on ResetERA.

Shiken said:
ryuzaki57 said:

Of course. If handheld mode is played at home, this capability is not really needed and can't be the main reason for purchase.

Not necessarily.

If you do not have one TV and your kids are on it, the portable nature allows you to keep playing. 

So did the Wii U... which failed. Also did the Vita as companion device for PS4 games... which also failed.

 

Many people seem to value the added portability and independence of the Switch by removing the necessity to keep close to a base station.



Shiken said:
Helloplite said:

Cool story bro. Not particularly interesting, mind, but whatever. So what is your point? Can't you simply have both systems? Why are we even comparing Switch and PS4 at this day and age? The two products couldn't be more dissimilar. If you want your Switch to offer you everything the PS4 has, then the chances are slim. 

 

The solution is simple: get whichever console or system your prefer, and buy the games that you want on it. Switch won't offer you portability with all games, as it won't get everything. Likewise PS4 will require that you are tethered to your TV at all times. Different products for different needs, with vastly different game libraries.

 

Furthermore, you expect too much from Devs. Sure, the Switch is easy to port too. But anything less than a few months and you end up with unoptimized crap - then people complain again.

 

Quality

Quantity

Short Time-frame

 

Pick two. That's the triad of game development. 

One, I have both.

 

Two, you missed the point of the topic entirely.

How is it the triad not relevant? Publishers control all three aspects. Their job is to optimize for return on investment. Different publishers make different for each property they are currently manage. If Switch ports (AAA mature western games, specifically) don't do well, they will slow down or stop entirely and that particular market may be in danger like it was on Wii U / vita. If Nintendo wants that kind of third party support, they need to step outside themselves to secure day-and-date releases, built on succesful projects commissioned by Nintendo. 



Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past

Currently Watching: The Shield, Stein's;Gate, Narcos

Cerebralbore101 said:

Some games like Disgaea 5, and DragonQuest Builders are worth getting on Switch for the portability. Also, because those games aren't as downgraded, and run fine on the system. The big AAA games like Skyrim, or Wolfenstein should be skipped. DBZ Fighters should be skipped for the PS4 version, because an ethernet cable connection drastically improves response times compared to Wi-Fi (Switch Online is just Wifi connected).

Crash Trilogy is only $40 on Switch, so I got that one too. 

I use an USB to Ethernet adapter for using online on Switch. Works fine! But surely most people use the WiFi connection. Maybe online gets better with the paid online service coming September. Nintendo said they will provide dedicated servers. How good Nintendo's online service will work we have to wait and see how good fighting games like Dragonball FigherZ and Smash Ultimate are usable online.



siebensus4 said:
Cerebralbore101 said:

Some games like Disgaea 5, and DragonQuest Builders are worth getting on Switch for the portability. Also, because those games aren't as downgraded, and run fine on the system. The big AAA games like Skyrim, or Wolfenstein should be skipped. DBZ Fighters should be skipped for the PS4 version, because an ethernet cable connection drastically improves response times compared to Wi-Fi (Switch Online is just Wifi connected).

Crash Trilogy is only $40 on Switch, so I got that one too. 

I use an USB to Ethernet adapter for using online on Switch. Works fine! But surely most people use the WiFi connection. Maybe online gets better with the paid online service coming September. Nintendo said they will provide dedicated servers. How good Nintendo's online service will work we have to wait and see how good fighting games like Dragonball FigherZ and Smash Ultimate are usable online.

That's a good idea. IMO fighting games are way too fast to rely on Wi-Fi for. Unless you have some $150 router, and an excellent collection, it just doesn't feel right. 



MajorMalfunction said:
Shiken said:

One, I have both.

 

Two, you missed the point of the topic entirely.

How is it the triad not relevant? Publishers control all three aspects. Their job is to optimize for return on investment. Different publishers make different for each property they are currently manage. If Switch ports (AAA mature western games, specifically) don't do well, they will slow down or stop entirely and that particular market may be in danger like it was on Wii U / vita. If Nintendo wants that kind of third party support, they need to step outside themselves to secure day-and-date releases, built on succesful projects commissioned by Nintendo. 

I have said Nintendo needed to fund there 3rd party ports for day and date releases for a while now.  It would both help third party sales as well as heal damaged relationships from previous generations.



Nintendo Switch Friend Code: SW-5643-2927-1984

Animal Crossing NH Dream Address: DA-1078-9916-3261

Conina said:
Shiken said:

Not necessarily.

If you do not have one TV and your kids are on it, the portable nature allows you to keep playing. 

So did the Wii U... which failed. Also did the Vita as companion device for PS4 games... which also failed.

 

Many people seem to value the added portability and independence of the Switch by removing the necessity to keep close to a base station.

The VITA can be used anywhere wifi is available.  I played Horizon Zero Dawn over remote play from my mobile hotspot during my break at work just the other day.  Therefore it does not need to be close to the base station at all.

 

The reason the VITA failed is because it lacked 1st party support outside of the first year or so of its life and remote play itself, while working great in practice, was viewed as a side feature.  The system was mainly viewed as a stand alone handheld so the content it had in that department is what people looked to.  If you only wanted remote play, the price of all the extra stuff that the handheld included may have been too much.  It never had to be close to the base station so your point is irrelevant in that regard.

 

What people like about the Switch is the ease of Switching between the two modes and the fact that, unlike the VITA, being able to play at home and on the go is its primary advertising point.  I would say how it is advertised has more to do with it than anything else.



Nintendo Switch Friend Code: SW-5643-2927-1984

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Shiken said:
MajorMalfunction said:

How is it the triad not relevant? Publishers control all three aspects. Their job is to optimize for return on investment. Different publishers make different for each property they are currently manage. If Switch ports (AAA mature western games, specifically) don't do well, they will slow down or stop entirely and that particular market may be in danger like it was on Wii U / vita. If Nintendo wants that kind of third party support, they need to step outside themselves to secure day-and-date releases, built on succesful projects commissioned by Nintendo. 

I have said Nintendo needed to fund there 3rd party ports for day and date releases for a while now.  It would both help third party sales as well as heal damaged relationships from previous generations.

Absolutely. The big thing is that this is Nintendo's problem to solve, if they choose to solve it. The approach of building an install base without third party support early on is silly IMO, because it doesn't result in a large demographic on their current console for third party publishers to sell against. Over 17 million consoles sold and the only third party million seller is the Skyrim remastered. Not a good look for Nintendo if they want day and date down-ports of AAA games. 



Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past

Currently Watching: The Shield, Stein's;Gate, Narcos