Liquid_faction said:
Yes they did, but my point is not whether they made a profit or not, its how big the profit margin is to keep bringing it to the system at that time. COD was not as big in those 5 times they brought over COD. So if they made a couple million here or there, off course they would be happy. In the current Activision, a couple million here and there is not enough. So hypothetically, If a game is made on Switch with a budget of 20 million dollars, but the developers only managed to recuperate 1 million along with the 20 million budget, you're still making 1 million, but in a business standpoint, you'd be stupid investing 20 million to only get 1 million back. Knock off the first three CODs, because COD was not a big franchise back then, so any profits they made was already expected, and knock off last two CODs because by the time COD became a billion dollar franchise, Black Ops and MW3 were already being developed. You need more modern examples, because information about COD and Activision in the Wii era is simply outdated. |
COD on Wii didn't have a 2 year development cycle like the base games did back then, it had a 1 year cycle by a special team at Treyarch. There was plenty of time to can BO1 and MW3 for Wii after the series exploded.
As for recent examples, the Wii U was a bomb and the Switch hasn't been around long enough for there to be examples of long term support, though it does have examples of third parties doing well with games like Skyrim, FIFA, and the numerous indie success stories.