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Forums - Nintendo Discussion - Update: Warframe announced for Switch, being ported by Panic Button

curl-6 said:

Barkley said:
Tried it, didn't get into it. Am interested to see if panic button prioritize shaders and effects over resolution again. Stop it Panic Button.

Their approach seems to depend on the game; with Doom and Wolfenstein they seemed to place priority on maintaining the game's graphical aesthetic as much as possible while taking a hit in resolution and framerate, while in Rocket League they cut back effects in order to hit 60fps.

Wasn't aware they did the Rocket League port, they did a good job with that, though with a fast crossplatform competitive title it's a necessity.



quickrick said:
curl-6 said:

The point is, Panic Button clearly made a choice with Doom and Wolfenstein II on Switch to retain as much of the current gen rendering tech as possible and compensate with a drop to 30fps. With Rocket League on the other hand they chose to prioritize 60fps over effects.

Rocket league isn't anywhere as demanding as those other 2 games, that's why they made that choice, that's my point.

They still could've chosen to halve Rocket League's framerate to 30fps in order to retain more of the PS4/Xbone version's graphics. Similarly, they could've chosen to strip Doom and Wolfenstein II of their PS4 tier shaders and effects in order to hit a higher resolution. It's all a matter of priority.



curl-6 said:
quickrick said:

Rocket league isn't anywhere as demanding as those other 2 games, that's why they made that choice, that's my point.

They still could've chosen to halve Rocket League's framerate to 30fps in order to retain more of the PS4/Xbone version's graphics. Similarly, they could've chosen to strip Doom and Wolfenstein II of their PS4 tier shaders and effects in order to hit a higher resolution. It's all a matter of priority.

Rocket league on switch does have a 30fps quality mode. I'm sure if they could have they would removed effects and get at a higher resolution but it's a lot more complicated and maybe the results weren't worth it.



quickrick said:
curl-6 said:

They still could've chosen to halve Rocket League's framerate to 30fps in order to retain more of the PS4/Xbone version's graphics. Similarly, they could've chosen to strip Doom and Wolfenstein II of their PS4 tier shaders and effects in order to hit a higher resolution. It's all a matter of priority.

Rocket league on switch does have a 30fps quality mode. I'm sure if they could have they would removed effects and get at a higher resolution but it's a lot more complicated and maybe the results weren't worth it.

They could have, they chose not to.



quickrick said:
curl-6 said:

They still could've chosen to halve Rocket League's framerate to 30fps in order to retain more of the PS4/Xbone version's graphics. Similarly, they could've chosen to strip Doom and Wolfenstein II of their PS4 tier shaders and effects in order to hit a higher resolution. It's all a matter of priority.

Rocket league on switch does have a 30fps quality mode. I'm sure if they could have they would removed effects and get at a higher resolution but it's a lot more complicated and maybe the results weren't worth it.

It does yes; this was added months after launch via an update. But when they brought the game over, they shot for 60fps instead of halving that for an easy performance win.



Barkley said:
quickrick said:

Rocket league on switch does have a 30fps quality mode. I'm sure if they could have they would removed effects and get at a higher resolution but it's a lot more complicated and maybe the results weren't worth it.

They could have, they chose not to.

It would require way more work, and considering how low they have to go with resolution, and unstable 30fps, i'm not sure it's an option unless they remade the game.



quickrick said:
Barkley said:

They could have, they chose not to.

It would require way more work, and considering how low they have to go with resolution, and unstable 30fps, i'm not sure it's an option unless they remade the game.

Turning off an effect, volumetric lighting for example, does not require a lot of work, Let's not forget both these titles are on PC with graphics options to turn off most of it already. Instead they decided to just downsample the textures and lower the render resolution. I would say neither requires much more work than the other. Though I'd much rather they had better resolution and textures.



Barkley said:
quickrick said:

It would require way more work, and considering how low they have to go with resolution, and unstable 30fps, i'm not sure it's an option unless they remade the game.

Turning off an effect, volumetric lighting for example, does not require a lot of work, Let's not forget both these titles are on PC with graphics options to turn off most of it already. Instead they decided to just downsample the textures and lower the render resolution. I would say neither requires much more work than the other. Though I'd much rather they had better resolution and textures.

When i talk about a lot of work, i'm talking about how much turning off those settings will it effect performance, as opposed to lower resolution which is the most demanding thing usually by a huge margin.



quickrick said:
Barkley said:

Turning off an effect, volumetric lighting for example, does not require a lot of work, Let's not forget both these titles are on PC with graphics options to turn off most of it already. Instead they decided to just downsample the textures and lower the render resolution. I would say neither requires much more work than the other. Though I'd much rather they had better resolution and textures.

When i talk about a lot of work, i'm talking about how much turning off those settings will it effect performance, as opposed to lower resolution which is the most demanding thing usually by a huge margin.

Resolution isn't demanding, it's what has to be rendered at that resolution, anything can run Pacman at 1080p. Lighting, Shadows, Reflections and other shaders are usually the biggest hits on performance.



Barkley said:
quickrick said:

When i talk about a lot of work, i'm talking about how much turning off those settings will it effect performance, as opposed to lower resolution which is the most demanding thing usually by a huge margin.

Resolution isn't demanding, it's what has to be rendered at that resolution, anything can run Pacman at 1080p. Lighting, Shadows, Reflections and other shaders are usually the biggest hits on performance.

What? 720p to 1080p requires 2.5x the raw  power. I understand what you're saying about pacman, but it doesn't make any sense. lowering resolution is the best way to get the best performance  in a game while keep it's original look.  you look at ps4 pro or xbox x peromance mode in games for example when they try to hit 60fps, every developer lowers resolution as it's the best way to get better performance, all you have to do is look at how big dynamic resolution is. 

Last edited by quickrick - on 09 July 2018