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Forums - Gaming Discussion - No Sunset Overdrive 2. Insomniac confirms its not in development.

Chazore said:
think-man said:

You need to keep up with the news, they're letting you download them now. But beggars can't be choosers. 

Which is why I'm not going for it either way  

 

It's Steam, GoG, b.net, Switch or nowt.

Ah k, so it has to be on a service you like. Being able to play it on pc doesn't matter much xD



think-man said:

Ah k, so it has to be on a service you like. Being able to play it on pc doesn't matter much xD

A service I use to be exact And they are more clients/storefronts than a service that I'd have to pay for.

It matters to me because I want to be in control of what I purchase, as well as not having to pay any sub fees or creating even more accounts. I've been using Steam, B.net and GoG for years and both cater to my wants. 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Chazore said:
Bristow9091 said:

Great, I wrote a big long reply, clicked submit, then the page failed to load, so now it's all gone... let's see if I can remember it and fit it into a TL;DR, lol.

First: I know FUSE is on PS3 too, never said it wasn't, lol. Then there was something about non-Playstation owners don't really have anything to miss, since the "big" games Insomniac are known for are already Playstation exclusive anyway. I'd understand these owners being upset if, say, the Ratchet, Resistance and/or Spider-Man game(s) were on XBO/PC AND THEN Insomniac decided to go Sony exclusive, since they'd actually have worthwhile franchises that are worth missing... but I can't see any XBOX owners mourning the loss of a potential FUSE sequel, lol. 

On that note (This is new now), I'd like to see Insomniac work with Nintendo too, just to say they've worked with the big three, lol :P 

I know you never said it wasn't , but it being on 360 never meant that it hurt the game itself, it was just a badly made one. 

The thing is, is that going off by what you're saying, it sounds like there is 110% zero chances of Insomniac ever, ever making a good game that isn't held as Sony exclusive. I for one do not believe that and to base it all on chances (because we've yet to see their track record outside of Sony in full swing, because they have made more for Sony than anyone else and that means their track record outside of Sony is as of this time of writing, not in full swing) of a good game not happening outside of Sony to being just a tad absurd.

The thing is, R&C and Spiderman were already exclusive, we know this, but SO isn't exclusive to Sony, so having 2 suddenly go exclusive to Sony would just mean that other players on Xbox would be denied a proper sequel and PC players being denied both games. I'd rather see someone fund them that isn't Sony, so that a sequel can be played across multiple platforms (I know one user on here thinks that's my ultimate ruse excuse, but I am legit sincere about that desire).

They could work with Nintendo, but I'd honestly like to see what they can do with PC, PS4 and X1 than another console exclusive. I actually want to play an Insomniac game on my PC for once  

Yeah a lot of people that didn't even bought SO1 will miss the sequel, because you can be certain that if MS didn't fund a sequel nor did Insomniac actively pursued a publisher for it the game didn't sell great. So there isn't really that many people anxious for the sequel.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

Yeah a lot of people that didn't even bought SO1 will miss the sequel, because you can be certain that if MS didn't fund a sequel nor did Insomniac actively pursued a publisher for it the game didn't sell great. So there isn't really that many people anxious for the sequel.

We don't even know if MS will/will not fund a sequel though. We are not seers into the future after all.

Insomniac just go with whatever funds they are given, rather than the type that always goes hand over foot to a publisher to get their own games done.

Again, claiming zero people are wanting a sequel is rather absurd to think.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Chazore said:
DonFerrari said:

Yeah a lot of people that didn't even bought SO1 will miss the sequel, because you can be certain that if MS didn't fund a sequel nor did Insomniac actively pursued a publisher for it the game didn't sell great. So there isn't really that many people anxious for the sequel.

We don't even know if MS will/will not fund a sequel though. We are not seers into the future after all.

Insomniac just go with whatever funds they are given, rather than the type that always goes hand over foot to a publisher to get their own games done.

Again, claiming zero people are wanting a sequel is rather absurd to think.

If they wanted to fund a sequel that would happened years ago.

No, they don't go with whatever (can you prove your claim?) they pitched the SO themselves to different publishers and they decided for MS (because Sony wanted to retain the IP).

Not claimed ZERO people. I said there aren't that many considering the sales.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

shikamaru317 said:
DonFerrari said:

If they wanted to fund a sequel that would happened years ago.

No, they don't go with whatever (can you prove your claim?) they pitched the SO themselves to different publishers and they decided for MS (because Sony wanted to retain the IP).

Not claimed ZERO people. I said there aren't that many considering the sales.

There are more factors to consider than sales. There are 1.16m physical sales here on VGC, probably at least 25% digital sales (console digital was around 25% back in 2014, over 40% now), which brings it up to around 1.7m sales. In addition, Sunset was on Games With Gold, where it most likely got at least 800k additional downloads. It is also on Gamepass now, where I wouldn't be surprised if it got at least another 400k players. So all in all I'd bet that the game has been played by at least 3m players, of which probably at least 75% would play a sequel if they released one.  I could easily see MS funding Sunset 2 for next gen, there is definite potential for the IP to grow in the future. 

Yes, let's pad numbers, we totally have evidence for that.

So we have 2.5M sales for SO2 and MS haven't funded it because of reasons? We know they have funded games with less change of sales. So nope I'm not ready to push the 1.16M to 3M to pretend it have 2.5M sales potential being ignored.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

shikamaru317 said:
DonFerrari said:

Yes, let's pad numbers, we totally have evidence for that.

So we have 2.5M sales for SO2 and MS haven't funded it because of reasons? We know they have funded games with less change of sales. So nope I'm not ready to push the 1.16M to 3M to pretend it have 2.5M sales potential being ignored.

I don't see how that is padding. There have been indie devs that have announced that their games got 500k+ downloads on Games With Gold, it's reasonable to expect that a AAA exclusive like Sunset Overdrive on Games With Gold would get at least 800k downloads, honestly probably more than that. As for Gamepass, Sunset has been on the service for over a year now, and MS literally paid for a commercial to advertise the fact that Sunset was on Gamepass, I think 400k additional players in that amount of time is a lowball estimate honestly. MS definitely takes Gamepass players into consideration when they are determining rather or not a release was successful, it's why they now release player counts instead of sales for their exclusives these days. 

We don't know why they haven't funded it yet, we don't even know for a fact that it hasn't been funded yet, as MS could have funded it sometime after Xbox was given a larger budget last year. Maybe they were waiting for Insomniac to finish Spiderman because they wanted Insomniac's A team to develop it instead of their B team? Maybe they were waiting for next-gen because they want it to have more of an impact? What we do know for sure is that MS paid for Sunset Overdrive commercials in 2017, 3 years after the game released, to advertise that it was on Gamepass. We also know that a PC version was rated by the Korean rating board back in May 2018, suggesting that MS plans to release it on PC in the near future. If you ask me those are both positive signs that MS has plans for the franchise in the future. 

Insomniac declared they aren't working on the sequel, so how is that funded? They can't publically lie. If he can't say yes to a question they would avoid answering or giving those can't comment on the subject.

I have no issue believing 3M played SO, but doing the padding to 3M to then claim at least 75% of them want a sequel based on nothing making the sequel sell 2.5M when the original sold basically half of that is ludicrous.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

all I know is this thread reminded me to purchase the first on xbox



DonFerrari said:

If they wanted to fund a sequel that would happened years ago.

No, they don't go with whatever (can you prove your claim?) they pitched the SO themselves to different publishers and they decided for MS (because Sony wanted to retain the IP).

Not claimed ZERO people. I said there aren't that many considering the sales.

You don't need to quickly pump out another sequel shortly after the first one. The last thing they need is saturation to set in. I'm fine waiting 4-5 years for a sequel, rather than this silly warped CoD like ideal where all games should magically take 1 and a half years to develop. Just look at Kojima spending his time making the games he's made over the years. Definitely not CoD like development speed that's for sure.  

They do, hence the funding given to them in the first place for their own IP, as well as funding in general to make games. IF they had no funding for anything, they'd be out of a job. Can you prove your claim that zero people on this earth not wanting a sequel to SO?.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

shikamaru317 said:
DonFerrari said:

Insomniac declared they aren't working on the sequel, so how is that funded? They can't publically lie. If he can't say yes to a question they would avoid answering or giving those can't comment on the subject.

I have no issue believing 3M played SO, but doing the padding to 3M to then claim at least 75% of them want a sequel based on nothing making the sequel sell 2.5M when the original sold basically half of that is ludicrous.

This is a 2 year old thread. As far as I know at least, Insomniac has not said that Sunset wasn't in development recently.

I never said that 75% would buy a sequel, I said that at least 75% would play a sequel if they made one. With Sunset 2 on Gamepass from day one like all other 1st/2nd party Xbox exclusives, I'm 90% certain that the player count for Sunset 2 would at least hit 2.5m lifetime, probably a good bit more than that. Heck, State of Decay 2 hit 3m players in just 5 weeks. Day one Gamepass is a big deal for sure, it basically assures that player counts will at least double what the sales would have been prior to Gamepass. 

Understood, so people wouldn't buy it, but would play and the source is your opinion. Ok then.

Chazore said:
DonFerrari said:

If they wanted to fund a sequel that would happened years ago.

No, they don't go with whatever (can you prove your claim?) they pitched the SO themselves to different publishers and they decided for MS (because Sony wanted to retain the IP).

Not claimed ZERO people. I said there aren't that many considering the sales.

You don't need to quickly pump out another sequel shortly after the first one. The last thing they need is saturation to set in. I'm fine waiting 4-5 years for a sequel, rather than this silly warped CoD like ideal where all games should magically take 1 and a half years to develop. Just look at Kojima spending his time making the games he's made over the years. Definitely not CoD like development speed that's for sure.  

They do, hence the funding given to them in the first place for their own IP, as well as funding in general to make games. IF they had no funding for anything, they'd be out of a job. Can you prove your claim that zero people on this earth not wanting a sequel to SO?.

Quickly pump a sequel is different than not starting development several years later, and you now it.

I don't know how many times you'll say I said Zero people want the sequel, please quote it. What I have been saying and you seem to keep spinning is that from the look of the sales and the denial from Insomniac there isn't enough sales to be made of a sequel and that it isn't a very sought after game.

It seems more a point of you and others that wouldn't want Insomniac to keep launching exclusives on PS because you refuse to buy one and want all devs catering to you while ignoring that only the games Insomniac made exclusive to PS have made enough success to keep sequels, funding, hype, etc in relevant volume.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."