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Xbox Empire - Double Fine Joins XGS | Gears 5 Launches September 10th | Ori and the WotW Launches February 11th | Bleeding Edge Announced | Flight Simulator Announced |

Forums - Microsoft Discussion - Xbox Empire - Double Fine Joins XGS | Gears 5 Launches September 10th | Ori and the WotW Launches February 11th | Bleeding Edge Announced | Flight Simulator Announced |

Ryuu96 said:
EspadaGrim said:

If they go into Japan then they have to go all in, there are not that many independent studios in Japan atm.

They have to go after either Cyberconnect or Platinum maybe even both. I know that many here want Mistwalker but that isn’t going to work at all.

Buy White Owls, Grounding Inc, Platinum Games, JP Games, Mistwalker /s

I agree with you, they definitely need to go big, Platinum would be perfect for that, I just don't know how it would realistically happen, and not because they cancelled Scalebound cause that doesn't really mean anything in business, but because I just can't see how Microsoft would pull them away from Nintendo...They seem pretty close to Nintendo and are practically being bank rolled by them, Lol.

Regarding Mistwalker, I was doing some digging, are they even based in Japan anymore? I remember reading that Sakaguchi actually lives in Hawaii and it seems like Mistwalkers HQ is in Hawaii too now...Kinda makes me think Mistwalker is even less likely...buying a Japanese studio that's HQ'd in Hawaii...Lmao.

Platinum have always been a Mercenary studio for hire, If MS promises creative freedom with proper funding then it could happen since Nintendo would never attempt to buy them it’s not what they do.

Its my biggest pipe dream and I would forever be a fan of MS pulls it off.

Mistwalker have never developed games besides mobile games, Feelplus was literally created by MS for Lost Odyssey. MS would never consider Mistwalker at all.



EspadaGrim said:
Ryuu96 said:

Buy White Owls, Grounding Inc, Platinum Games, JP Games, Mistwalker /s

I agree with you, they definitely need to go big, Platinum would be perfect for that, I just don't know how it would realistically happen, and not because they cancelled Scalebound cause that doesn't really mean anything in business, but because I just can't see how Microsoft would pull them away from Nintendo...They seem pretty close to Nintendo and are practically being bank rolled by them, Lol.

Regarding Mistwalker, I was doing some digging, are they even based in Japan anymore? I remember reading that Sakaguchi actually lives in Hawaii and it seems like Mistwalkers HQ is in Hawaii too now...Kinda makes me think Mistwalker is even less likely...buying a Japanese studio that's HQ'd in Hawaii...Lmao.

Platinum have always been a Mercenary studio for hire,   If MS promises creative freedom with proper funding then it could happen since Nintendo would never attempt to buy them it’s not what they do.

Its my biggest pipe dream and I would forever be a fan of MS pulls it off.

I could see the financial freedom being a pretty big convincing factor for them, not having to work contract to contract nonstop to keep the lights on, they could take it easy and consolidate some of the teams, I mean as of recently they were working on 2 Mobile IPs, Astral Chain, Bayonetta 3, Babylon's Fall (I'm guessing that's cancelled...) and 2 Original IPs between 200ish staff...

Also I believe Matt Booty said there's a clause in their recent acquisition contracts where the studios can leave at any point they want without fear of being shutdown, basically they'll part ways like they did with Twisted Pixel which leaves the door open for any studio if they don't like how things are going to being able to amicably split.

Still don't see it happening though, If it did though, they should revive Scalebound and make it one of the first Scarlet exclusives, one of the biggest problems with Scalebound was rumoured to be that it was running like crap on Xbox One.



WoodenPints said:
Machiavellian said:

This probably wasn't a move for Xbox gamers but for the studio.  Moon isn't first or even 2nd party to MS.  MS allowing the game on PC and Switch increases the return for the studio and who knows keeps relationships high and keep the studio making top notch games for MS.  Maybe with this good will, they might even decide to come over to the dark side.

We know Moon is also working on a new IP for after Ori and have been for a while now, Ori on Switch could of been a deal sweetener to keep them producing for Xbox and I'd take that :D They don't want to sell to MS and have apparently already turned down an offer and been vocal about staying as they are but I hope they can keep them producing quality games like Ori going forward.

I doubt they wouldn't release their next IP on Xbox. Ori sold well on the platform. So the only thing we're getting from this deal is that their next game will be Xbox, PC, Switch instead of Xbox, PC, Switch, Playstation. I don't see the point.



Ryuu96 said:

I don't see what the issue is Tbh, Ori is a 4+ year old smaller game, it is not going to be pushing Xbox consoles anymore (If ever), especially compared to the major AAA releases which will seemingly remain exclusive. Microsoft also seems to just see Switch as their go-to handheld device and not exactly a direct competitor to Xbox, which I'd agree with, I don't think releasing these smaller titles on Switch hurts Xbox at all and benefits Xbox in terms of more money for their XGS, which means more money for future games.

Everything one day will available through XCloud, their exclusives, at the start will be available through Android thanks to XCloud while Xbox hardware will provide the high end affordable gaming, but the future is going to be service wars.

I think this change of direction was needed in order for Xbox to survive also, I posted a week or so ago an interview where Phil said the first thing Satya did after making him Head of Xbox was to ask why they were in gaming and outright told him they may be a future where Microsoft isn't in gaming, I do believe if Xbox continued as usual and didn't move towards more of a service model, that Satya likely would have shut the division down, Phil has changed Xbox in order for it to survive.

Apart from XGS receiving money from this, it also increases the Xbox brand awareness along with the IP brand awareness and is easy marketing for the sequels which could entice more people to buy into them, as of right now, Ori and the WotW is Xbox/PC only but it's almost certainly Microsoft's ultimate goal to get XCloud everywhere, including Switch which may be where they put their sequels.

Also, as Wooden and Machiavellian have said, this will keep their relationship with Moon Studios high, ensuring they're a happy partner and continue to make amazing games for Microsoft, we know Microsoft have already attempted to purchase them in the past, maybe they'll try again in the future, and we know Moon is working on a 2nd IP which hopefully Microsoft is negotiating for by keeping Moon happy.

Switch will be a big platform and when a few former Xbox exclusive or console exclusives will also be playable on Switch, there will be less incentive to buy the next MS console. What you say about XCloud is right but if anything that's more reason to not release games on other platforms. It diminishes the value of the Xbox library when you can already play the games without the need for an Xbox or XCloud.



Ryuu96 said:
EspadaGrim said:

Platinum have always been a Mercenary studio for hire,   If MS promises creative freedom with proper funding then it could happen since Nintendo would never attempt to buy them it’s not what they do.

Its my biggest pipe dream and I would forever be a fan of MS pulls it off.

I could see the financial freedom being a pretty big convincing factor for them, not having to work contract to contract nonstop to keep the lights on, they could take it easy and consolidate some of the teams, I mean as of recently they were working on 2 Mobile IPs, Astral Chain, Bayonetta 3, Babylon's Fall (I'm guessing that's cancelled...) and 2 Original IPs between 200ish staff...

Also I believe Matt Booty said there's a clause in their recent acquisition contracts where the studios can leave at any point they want without fear of being shutdown, basically they'll part ways like they did with Twisted Pixel which leaves the door open for any studio if they don't like how things are going to being able to amicably split.

Still don't see it happening though, If it did though, they should revive Scalebound and make it one of the first Scarlet exclusives, one of the biggest problems with Scalebound was rumoured to be that it was running like crap on Xbox One.

Pretty sure that both Mobile games that they were working on got canceled World of Demons and Lost Order are both MIA, then there is the whole GrandBlue Fantasy situation that was super sketchy.

They actually said a while back that they had to can some games because they didn’t have enough staff at the time and I’m guessing that’s was because they are working on too many projects at the same time.

They would be the Ultimate studio for Game Pass since they are workhorses that can deliver 1 AA-AAA game per year.



RIP Sunset Overdrive 2, well at least on Xbox.

MS needs to focus on getting AAA studios, I fear that Sony will also look to get more since they are in a great position to purchase more studios.

I can see Sony getting Bluepoint and possibly even strike a deal to get FromSoft from their parent company or even some independent JP studios that MS might have interest in.

Last edited by EspadaGrim - on 20 August 2019

Barozi said:
Ryuu96 said:

-Snip-

Switch will be a big platform and when a few former Xbox exclusive or console exclusives will also be playable on Switch, there will be less incentive to buy the next MS console. What you say about XCloud is right but if anything that's more reason to not release games on other platforms. It diminishes the value of the Xbox library when you can already play the games without the need for an Xbox or XCloud.

To a certain extent, yeah, but these old smaller ports likely aren't hurting Xbox that much, the big AAA exclusives are the main pushers of consoles. I have a feeling Microsoft will try to get XCloud/Gamepass on Switch, release a few older exclusives then make their sequels exclusive to XCloud.

EspadaGrim said:

RIP Sunset Overdrive 2, well at least on Xbox.

MS needs to focus on getting AAA studios, I fear that Sony will also look to get more since they are in a great position to purchase more studios.

I can see Sony getting Bluepoint and possibly even strike a deal to get FromSoft from their parent company or even some independent JP studios that MS might have interest in.

According to Matt on Era, Microsoft has first rights of refusal to any sequel, either way Sunset Overdrive is dead anyway, Insomniac are going to be doing Spider-man.

Sony is definitely going to purchase more studios, there's going to be a lot of acquisitions in the future from multiple publishers (Sony, Microsoft, Epic, THQ, etc), we're going into an acquisition war.

Bluepoint, Remedy and Kojima Productions I think are the most likely candidates for Sony, I seriously doubt anyone gets FromSoftware, their parent company are big and don't need to sell them.

Idk if Microsoft needs to focus on AAA studios exactly, I mean one or two more wouldn't hurt as long as they aren't that costly and fill gaps, I like Microsoft's acquisition tactic of purchasing studios to fill gaps they have in their genres regardless of if they're AA or AAA, but also we have to look at Microsoft's expansion of these studios, yeah, some are AA but they've had rapid expansion under Microsoft and are heading towards AAA.

Right now we have...

AAA

  1. 343 Industries.
  2. The Coalition.
  3. The Initiative.
  4. Turn 10.
  5. Playground Games Forza Team.
  6. Playground Games Fable Team.
  7. Rare*

AA

  1. Obsidian*
  2. InXile.
  3. Ninja Theory.
  4. Undead Labs*
  5. Mojang.
  6. Compulsion.
  7. Double Fine.

*Rare - Reaching 300 employees, definitely an AAA studio now but not exactly certain to make AAA titles, Sea of Thieves is AAA but we don't know if their next game will be, even more-so considering how much of the studio is supporting Sea of Thieves still.

*Obsidian - AA studio for now but I'd bet on them becoming AAA for next gen, they were already near 200 employees before purchase but their games were definitely not AAA due to them being split into so many teams, The Outer Worlds would have probably been AAA if it was funded by Microsoft from the start, I've always seen Obsidian as a studio that wants to go bigger but just doesn't have the funding, then of course we have the rumour from their ex lead writer that they're working on a game which is like Pillars of Eternity x Skyrim.

*Undead Labs - Matt Booty recently spoke about making State of Decay into a bigger franchise to sit alongside Halo, Gears, etc. I'm confident that State of Decay 3 will be AAA.

Age of Empires Studio - Not sure if AoE4 would classify as AAA.

XGSP - We'll also get AAA titles from these guys.

-

What AAA independent studios do we have left anyway? Remedy, Platinum, Bungie, IO Interactive? I wouldn't mind IO Interactive and Platinum, 50/50 on Remedy due to their recent output, and no matter what I'd say hell no to Bungie, sure they'd be 'huge' get in terms of publicity but they would cost a fucking ton, I'd take multiple great AA-AAA studios over 1 'good' AAA studio, they have 800+ staff and can barely manage to release a game with adequate content. I'd take Obsidian, InXile, Ninja Theory, Double Fine, Playground Games over 1 studio that costs as much as all of them combined any day.



Favourite Major Publisher?

Ubisoft 5 23.81%
 
Electronic Arts 1 4.76%
 
Activision Blizzard 1 4.76%
 
Square Enix 2 9.52%
 
Capcom 5 23.81%
 
Take-Two 0 0.00%
 
Warner Bros 0 0.00%
 
Bandai Namco 0 0.00%
 
Bethesda Softworks 4 19.05%
 
Sega 3 14.29%
 
Total: 21




I'm with releasing an older game to build anticipation for the sequel, especially if the console make sense. Ori is a perfect current example. This game could be played by millions of Nintendo fans before the release of the sequel. Some of these fans might jump to Xbox to play the sequel after falling in love with the game. The jump to Microsoft ecosystem will be much easier next year with Xcloud.

In fact, I would've announced Halo MCC on PS4 along with Steam. Do this once in a while when the situation make perfect sense and enlarge you're user base.