Kwaad said: Yeah I gotta agree here. Mhz means nothing. Total texture memory dont mean much either. Look at FF12, agianst almost any x-box game.
The Wii has roughly the same ammount of power as the X-box. Which one is faster, has yet to be decided untill we see what comes long-term from the Wii in comparison. I kinda like the X-box still. Escape from Butchers Bay looks so much better than anything on the Wii yet. We shall see long term tho. |
Well, technically speaking the Gamecube had roughly the same ammount of power as the XBox ... But in the grand scheme of things it doesn't really matter. In raw processing power the Wii simply isn't in the weight class of either the PS3 or XBox 360 but that doesn't mean that it is in a bad position.
A very extreme example for you:
Produce the same Sprite based 2D RPG for both the SNES and PS3 ... The PS3 version is far prettier because the higher resolution allows for greater detail in each sprite, the PS3 sounds far better because it has a full orchestral soundtrack in 7.1 surround sound while the SNES version is in Midi, but the core game remains the same; even if you jump up to a full 3D game with the PS3 the core gameplay between the SNES version and the PS3 version would remain the same.
The previous example is not true for most games and genres but I believe that the PSP, Dreamcast, PS2, Gamecube and XBox all are powerful enough to deliver the core gamplay of most PS3 and XBox 360 games in a very unrefined way. To quote Shin'ichi Okamoto, Senior Vice President and CTO of Sony Computer Entertainment "Real-time rendering was great, but genuine world simulation would require something even more powerful -- 1,000 times more powerful than even what the PS2 had to offer." Neither the PS3 nor the XBox 360 offer the kind of power Okamoto was taking about, the kind of power necessary to bring games to the next level.