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twesterm said:
ChronotriggerJM said:
eugene said:
Ill bite harder, Bungie > Insomniac + Guerrilla games

LOL very true if your 12 :) Bungie put out the most basic run of the mill FPS and the fan's ate it up :) The only thing bungie did before anyone was have a console fps that played online XD but hey, if that's the only ticket you need to enter the greatness park then man we have some outstanding devs ;)


Actually, you're a little wrong.

Halo was important because it had very good controls for a console FPS, the regenerating shield was important, and the system link made the game more accessible to large amounts of people than any other (good) console game out there.

Halo 2 was important because of the online play and minor improvements to the game.


Didn't Unreal already use that system?

This thread is absolutely ridiculous though. I will set about derailing it with moderately humorous pictures and random posts.



A thing of beauty, strength, and grace lies behind that whiskered face.

Id say Halo 3 was important, It stressed the importance of community. Forge is not only a real time map editor, its also a multiplayer real time map editor you can do with 7 other people at once. File shareing is also huge, you can trade pics, and custom maps. It also had 4 player online co-op. Halo 3 is as important as any of the other Halo's.



Dallinor said:
twesterm said:
ChronotriggerJM said:
eugene said:
Ill bite harder, Bungie > Insomniac + Guerrilla games

LOL very true if your 12 :) Bungie put out the most basic run of the mill FPS and the fan's ate it up :) The only thing bungie did before anyone was have a console fps that played online XD but hey, if that's the only ticket you need to enter the greatness park then man we have some outstanding devs ;)


Actually, you're a little wrong.

Halo was important because it had very good controls for a console FPS, the regenerating shield was important, and the system link made the game more accessible to large amounts of people than any other (good) console game out there.

Halo 2 was important because of the online play and minor improvements to the game.


Didn't Unreal already use that system?

This thread is absolutely ridiculous though. I will set about derailing it with moderately humorous pictures and random posts.


It had shields that I suppose you could regenerate when you got enough adrenaline, but not like Halo's system.

And yes, this thread is completely ridiculous.  I support hijacking this thread with funny pictures and talk of Final Fantasy.

FFVI > FFVII. 



eugene said:
Id say Halo 3 was important, It stressed the importance of community. Forge is not only a real time map editor, its also a multiplayer real time map editor you can do with 7 other people at once. File shareing is also huge, you can trade pics, and custom maps. It also had 4 player online co-op. Halo 3 is as important as any of the other Halo's.

 None of that is revolutionary lol, I hear forge tossed around alot as the saviour of innovation, it's actually pretty lame in my opinion. The game still has nothing that separates itself, I found Tribes, a game I played in highschool to offer me a much more personalized experience that halo ever did. Jetpacks + skiing FTW



From 0 to KICKASS in .stupid seconds.

twesterm said:
Dallinor said:
twesterm said:
ChronotriggerJM said:
eugene said:
Ill bite harder, Bungie > Insomniac + Guerrilla games

LOL very true if your 12 :) Bungie put out the most basic run of the mill FPS and the fan's ate it up :) The only thing bungie did before anyone was have a console fps that played online XD but hey, if that's the only ticket you need to enter the greatness park then man we have some outstanding devs ;)


Actually, you're a little wrong.

Halo was important because it had very good controls for a console FPS, the regenerating shield was important, and the system link made the game more accessible to large amounts of people than any other (good) console game out there.

Halo 2 was important because of the online play and minor improvements to the game.


Didn't Unreal already use that system?

This thread is absolutely ridiculous though. I will set about derailing it with moderately humorous pictures and random posts.


It had shields that I suppose you could regenerate when you got enough adrenaline, but not like Halo's system.

And yes, this thread is completely ridiculous. I support hijacking this thread with funny pictures and talk of Final Fantasy.

FFVI > FFVII.


 I liked 7, but 6 was definitely better :P I MISS MAGITECH ARMOR



From 0 to KICKASS in .stupid seconds.

eugene, plz ....stop making thread such thread.... wer are going nowhere



Time to Work !

@ Twestern I changed it :).






This thread could've been interesting if you included some decent arguments in your first post, and even then it would've been uncomfortably close to trolling.

Now you're making Soriku look like a phD in threat starting.



Super cat!!!!



A thing of beauty, strength, and grace lies behind that whiskered face.

ChronotriggerJM said:
eugene said:
Id say Halo 3 was important, It stressed the importance of community. Forge is not only a real time map editor, its also a multiplayer real time map editor you can do with 7 other people at once. File shareing is also huge, you can trade pics, and custom maps. It also had 4 player online co-op. Halo 3 is as important as any of the other Halo's.

 None of that is revolutionary lol, I hear forge tossed around alot as the saviour of innovation, it's actually pretty lame in my opinion. The game still has nothing that separates itself, I found Tribes, a game I played in highschool to offer me a much more personalized experience that halo ever did. Jetpacks + skiing FTW


Ahh Tribes, loved that game. I remember being in awe of it's graphics the first time I saw it.

Now though, it's graphics =



A thing of beauty, strength, and grace lies behind that whiskered face.