twesterm said:
Actually, you're a little wrong. Halo was important because it had very good controls for a console FPS, the regenerating shield was important, and the system link made the game more accessible to large amounts of people than any other (good) console game out there. Halo 2 was important because of the online play and minor improvements to the game. |
Didn't Unreal already use that system?
This thread is absolutely ridiculous though. I will set about derailing it with moderately humorous pictures and random posts.