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h2ohno said:

Looks like Metro is another contender for 'best Switch port'.



It's taken from the PS4/XB1 versions, not the last gen versions.

720P but without serious aliasing problems.

Some textures are downgraded, but many others are exactly the same as PS4 while models and lighting are pretty much identical.

Framerate is halved to 30 FPS but it is a virtually perfect 30 especially compared to other Switch FPS games like Doom and Wolfenstein.

Input latency is a non-issue.

Biggest problem is load times.

Sounds like a great conversion. I just wish they added motion controls because I can't stand dual analog shooters.

You're in luck; 4A have confirmed via Twitter that Metro Redux on Switch supports motion aiming.

So it looks like its a great port, as I was expecting with 4A handling it in-house. Like Alien Isolation, another port that really shows how much more capable Switch is then last gen platforms. Also nice to hear that input response is excellent.

It's also worth noting that the res isn't a straight 720p. From the written article on DF:

"The solution is what 4A calls temporal super resolution - which seeks to achieve clean edges while minimising artefacts. If you count pixels, the effective resolution seems to hang around 1280x720 docked, but pixel counts are only possible in motion when the TSR tech fails on specific edges. 4A itself pegs docked play at 1080p, but regardless, there are many variables that can lead to variations in image quality depending on what's happening on-screen. It's very dynamic, you can expect the current frame to vary significantly in terms of pixel count and the image you're presented with at any point will, of course, include a lot of data reconstructed from previously rendered frames."

https://www.eurogamer.net/articles/digitalfoundry-2020-metro-exodus-the-most-successful-switch-fps-port-to-date