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ironmanDX said:
Cerebralbore101 said:

Kinect helped boost 360 sales? 


Kinect did absolutely nothing for 360 sales. Not sure what makes you think it did, but thanks for the chuckle. :D

So XB1 only did two and a half million less than 360 year for year in 2017? So at that point aligned sales were neck and neck for the two systems' lifetime sales right? 




Sony supporting their service is a good thing and releasing Horizon on PC to give players a chance who otherwise would have missed out is awesome and quite consumer friendly.

It's a bad thing for consumers in the long run. PS5 isn't going to do very well compared to PS4, which will speed up the move to a streaming, and digital-only future, where games are sold for daylight robbery prices. Oh this game is two years old? Lol we want $60 for a digital copy! Now you're forced to either wait for a "sale" at 30% off, or pay our extortion prices! Meanwhile that same game would be found for $20 at a used game shop.

Digital games prices need to be $45 at launch, $30 after a year, and $15 after a year and a half. You aren't paying for anything other than a packet of information. Producing a million digital copies costs about the same as producing ten million digital copies. They don't have any overhead like console publishing fees, shipping costs, returns, etc. That saved money should be passed on to the consumer. Instead publishers aim to screw their customers and make as much money as quickly as possible.