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I'm still shocked a game like BOTW was able to run at all on a system with as weak a CPU as the Wii U. Yes, it was designed with the Wii U in mind and used twice as much RAM as pretty much every other game on the system, but still. I was under the impression that these massive open world games were harder on the CPU and that was why games like Skyrim couldn't come to the Wii U. Maybe they found a way to shift the burden over to the GPU.