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curl-6 said:
DonFerrari said:

Well it seems like this game will have below average graphics compared to several Switch games. But yes that shouldn't stop your enjoyment.

With a game like this or other ambitious PS4/Xbone ports like Doom, I expect going in that the resolution or textures won't be as crisp as games built for the Switch, that's just the inevitable price you pay for the fact that the core rendering framework was designed for much more powerful hardware.

From this particular footage though I'm actually impressed at how good the water looks, particularly the rolling ocean.

I wouldn't say it's overall one of the prettiest games on Switch, but I think it's almost certainly the most technologically advanced, at least so far. 

Technically advanced and with a very different objective/gameplay than the other games on Switch. So it is a great addition to anyone that isn't playing in Multiplat or prefer portable.

Not my type of game and also I would prefer paying less for the game and more performance like I would on my PS4. Still that doesn't take away any on this effort to port a must have on the gen.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."