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Lonely_Dolphin said:
(Formatting broke for some reason) It's like we're playing a completely different game haha. Another reason I can aggro so easily is because enemy groups are generally spaced too far away to support each other. Course again, thanks to increased survivability I can still aggro even if there will be a few enemies still in range. Not all Fire Emblem games are balanced the same way, and the rest of that argument I could say also, that you're underleveled and unluckly. I'd rather use facts to support my opinion, such as overall higher tankiness where even my frailest unit can take a hit when in Awakening/Fates they'd die instantly, aswell as up to 5 range letting me attack further off enemies without them counterattacking. These factors are what makes the game oversimplified.
I'll do ya one better and post a clip from that moment I mentioned earlier where the game clearly didn't expect someone to steamroll that far in already: https://www.youtube.com/watch?v=ZvFv0mgTzzg
That's easily solved by difficulty options. I chose hard mode which specifically said is for experienced players.

Fuck's sake I hate this website revamp and the new quoting system. Formatting this shit is impossible.

I'm just gonna take this point by point because trying to split it up is taking me longer than writing my response out.

>Another reason I can aggro so easily is because enemy groups are generally spaced too far away to support each other.

I'll come back to this in a second, but that...really hasn't been my experience. If anything, the sheer number of ballistas, riders, cavs, beasts, etc. result in a bunch of situations where it's very easy to get surrounded if you're not careful. It's not as crazy as Awakening, but I think that's more due to the sheer nature of the map layout and Awakening being far more open. Something like Chapter 13 or 19 though: I'm not sure sure how there's a possible argument for enemy units being too far away. They're all very tightly packed together, and baiting them out consistently is kind of a necessity (or at least was for my units).

>Not all Fire Emblem games are balanced the same way, and the rest of that argument I could say also, that you're underleveled and unluckly.

You could say that, although reading through this thread and going by the experience of other people I know playing on hard, it seems like far more people have had an experience similar to mine than yours. It seems much more likely that your experience is the abnormal one rather than everyone else here being simultaneously unlucky.

I'm not terribly sure how we could be underleveled though, that doesn't make much sense to me. If we're all finding the desired amount of challenge in the game, wouldn't that mean we were leveled properly?

>I'd rather use facts to support my opinion, such as overall higher tankiness where even my frailest unit can take a hit when in Awakening/Fates they'd die instantly, aswell as up to 5 range letting me attack further off enemies without them counterattacking.

...it seems to me like at least one of your "facts" are largely dependent on stats/leveling themselves. In Awakening/Fates, your units with the lowest def/res are probably getting offed if they get attacked by a phys/magic user, and that has definitely (for me and it seems most of the other people in here) been the case in 3H as well. Lysithea, Marianne, Ignatz, all of them get routinely doubled and die in one attack if they're left out to dry. You could attribute this to leveling, but that just makes it dependent on the earlier issue.

Larger range is a thing in this game, but I don't see how that especially breaks it given that it's an ability that requires investment through either skills (bowfaire) or assist magic/rare staffs, so not many units are going to be able to capitalize on it. Admittedly player units can capitalize with an extra space through the use of combat arts, but those remove the chances for doubles and destroy your weapons so it has downsides. And, given that you've already stated you're willing to ignore some of Awakening's more "overpowered" stuff to preserve challenge, it seems like it'd be just as easy to remove range increasing tools/abilities if you truly feel it's that broken.

EDIT: I should note there's a couple of spells like thoron that have a built in extra space of range, but they're limited in both usage and effectiveness so I don't think that's especially problematic.

Broadly speaking, yeah, all I can say is I think you've either gotten very lucky with growth rates or you're horrifically overleveled, going by the video and what you've said up until now. It may not be "facts," but the vast majority of people that I've encountered don't seem to be running into these kinds of issues. 3H is by no means the hardest FE game, but if even your weakest units can take a hit on hard and survive, then something is definitely different with your playthrough than mine.

Last edited by MTZehvor - on 08 August 2019