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Lonely_Dolphin said:
JWeinCom said:



No I definitely meant Ryoma.  His evasion was crazy high so most enemies didn't hit him in the first place, and even when they did, they generally didn't do enough to make more than a slight dent.  Of course that works with Xander too, but not quite as well, since Conquest has tougher enemies in general, and Xander will actually have to take the hits.  

To your Lytheria example, you didn't mention speed which is important.  Or resistance for that matter, since there's more than one way to be attacked.  At any rate I opened a map with a suggested level of 29.  There is a unit with 62 attack and a brave weapon.  There are also 6 enemies with an attack above 50.  For this map in particular those happen to be Wyverns.  So, very hard to actually keep out of their range.  So even on this map, which I think you're a bit overleveled for, enemies are not far off from killing in one hit, and if you're within the range of two enemies, you're done.

But that's your frailest unit.  Lets go with mine.  My frailest physical unit at the recommended level has 37 HP and 13 Def.  So, an enemy will need 50 attack to KO them.  There are on this stage, 6 units that can do that, the only ones that really can't here are the monsters (which obviously I can't KO in one turn) and mounted bow units.  It'd be broken if literally everything can OHKO my units, but most of the physical ones can, and any combination of two enemies should KO if left in range.

My bulkiest unit (who is two levels over the recommendations) has 50 HP with 25 Def a shield for 4, and a batallion that gives her 6.  So... effectively 35 def. There's nothing that's going to OHKO me... but she's slow enough that some of the enemies here should get two shots in.  One of the ones that have 55 attack will leave me with 10 HP if they hit me.  Which means if there's one other enemy nearby, she's done.  Her rsl is only 17 so against mage units she's worse off.  Even with her, I have to be cautious when attacking.  

My example was using the base silver lance, not the +.  That minor point aside, the more important thing is that gauntlets will not give you 50 Atk, it will give you 25 attack two times, which is a big difference because that means the opponents defense is being factored in twice.  Taking the closest unit on this map, and my grappler into account.  My grappler has has 26 str, 23 speed, and closest enemy has 21 prt and 20 speed.  Gauntlets are going to do 18 damage with silver gauntlets, as opposed to 18 with the silver lance.  I swear I didn't look for a particular enemy to make it work out like that, it just happened (although since fist faire activates twice, gauntlets actually have the edge by 5 damage).  If the enemy had one def higher, it would do 16, and the lance would do 17.  And if it went in the other direction, the gauntlets would have a bigger advantage.  Of course, you also have to factor in that gauntlets have lower weight, but their combat arts kind of suck, and they don't have a killer variant to my knowledge.  All in all, they're just not all that, particularly in the late game.  Oh, and of course once you get brave weapons, you'll probably be kicking yourself if you put all your eggs in the gauntlet basket.  They're just good for early game, but then the early game is kind of easy either way.  

Again, if you're just mindlessly attacking the nearest units and having success, either Golden Deer is insanely easy, or you've been blessed with amazing RNG.  Nobody else seems to be having the same experience as you.

Yes Lysithia will die if in range of 2 dudes, but that's where the range meta comes in, making it easy to wipe out a group of enemies all at once, leaving no one left who can kill you. I exaggerate a bit when I say mindless, there is a little method, namely just making sure all relevant enemies are in range of my units so I can kill them all, but not as much thought is required as I'd like. There are people here who have already said the game is easy, and looking on Reddit and Youtube even more agree. If you wanna believe we were all blessed with god luck then fair enough, there's no way to change a person's mind on that, but know that is a poor argument as it goes both ways, I could just as easily say you've been cursed with bad luck.

That goes both ways mate, i.e. I could just say those people are so bad at the game, but I'm better than that lul. When comparing to previous titles though it's not a matter of perspective but of cold hard facts and numbers. A person can say "I found Echoes to be even harder than Fates" and that's fine, but you can't say "In Fates I killed an enemy from 5 titles away," well you can but it'd be a lie.

I'm not exactly sure what you are looking for.  You're complaining HP is too high, but your character's going to die in the range or more than one unit.  Should you just instantly be dead if anyone is in range? It doesn't really feel much different from previous Fire Emblem games where everyone except maybe my white mages could take at least a hit.  I'm actually finding characters dying in one hit more frequent in this game, mostly because of the lack of pairing and weakening of rally.  Although it also could be because I take more risks knowing I can divine pulse if it goes badly.

The rest of what you're saying simply doesn't square up with what I'm playing.  There are tons of mounted units, not to mention that the enemy has access to bows as well.  So I have no idea how you're killing anything that could potentially counter attack your weaker units.  Last level I played had literally over a dozen wyverns.  If you know a way to kill them all without ever getting in their range, I'd love to know.  

I have seen one person in this topic agree that the game is easy, but they're playing on normal casual.  I'm sure if you look on reddit you could find people that agree with any opinion.  As for your "cold hard facts" I have no idea what you're point is.  It's a fact that you have more range in this game... so? That's a completely neutral fact that doesn't necessarily tell us anything about the game's difficulty.  

Anyway... here are some things I could truthfully say.  In Awakening, I never had to worry about my frail units being counter attacked ever, because they could be paired up behind a bulky one.  In either game I could attach fliers to my bulkier units, giving them all the benefits of bulk classes without the drawback.  In Awakening, my characters recovered half their health when they killed enemies.  In Fates I could make a duplicate of my best character allowing them two have two turns.  In Awakening, I had characters that got a bonus turn when they killed an an enemy unit letting them instantly run to safety or kill another one.  In Fates, I could duplicate my best units, then each of those duplicates got a bonus turn for killing an enemy, allowing my most powerful character to attack four times in a turn.  In Awakening, my character could kill an enemy, recover half his hp, move again, and regain the other half.  In Fates I revived a dead character. 

Point is, there are lots of other cold hard facts you have to consider if you're talking about the game's difficulty, but you're just focusing on one, which absolutely screams confirmation bias.  

Last edited by JWeinCom - on 08 August 2019