Jumpin said:
Is the game actually balanced for perma-death like Blazing Sword, or does it make for a horrible experience like in Awakening and Fates because it's balanced for casual play? |
Neither of those games is especially balanced for casual play; there's no penalty for losing units on casual, making any mistake virtually meaningless.
Going from your last post, I'd assume you're talking about reinforcements at some level, in which case reinforcements definitely exist, but like in Awakening/Fates, there's always plenty of warning about where/when they'll appear. STR aren't a thing (thankfully, probably the worst thing about Binding Blade/Awakening, although if memory serves FE13 only had it on hard and up), but if you aren't paying attention to map cues you can easily get shredded. Divine Pulse exists to make it less of an issue if you choose to use it.