By using this site, you agree to our Privacy Policy and our Terms of Use. Close
fatslob-:O said:
Bofferbrauer2 said:

The problem with streaming to a handheld is that it eats into the included data volumes very fast. So fast that the Data can very well be drained before the battery does.

So unless the data caps for mobiles get increased a lot (or even come without a cap), this will be very unpractical whenever you're out of WiFi coverage.

Verizon's "above unlimited" monthly plan pretty much offers an unthrottled 75GB of data at 4G LTE speeds. Sprint's "unlimited premium" offers 100GB of unthrottled data per month ... 

Considering how the Switch lasts about 2 and a half hours on a full charge while getting a comparable experience without Wi-Fi will need just under 5GB of data, the case with game streaming isn't all too bad but it'll only get better once 5G hotspots are commonplace which will dramatically increase the network capacity by lowering data congestion in the already limited ranges of radio wave frequencies of exisiting 4G LTE networks ... 

1. Not every country have such data plans

2. The bigger the resolution the higher the data consumption. With a PS4 equivalent you could already count close to 15-20GB instead of the 5GB for Switch hardware.

3. The prices for these plans. Verizon's above unlimited costs 95$ per month, while Sprint's unlimited premium is still 90$. That's way above what most people would be willing to pay. Add to this the price of you subscription and you would easily be at 120$ per month or 1440$ per year. That's just nuts.